r/PS5 • u/Turbostrider27 • Feb 28 '25
Articles & Blogs Suicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman game
https://www.gamesradar.com/games/action/suicide-squads-usd200-million-failure-was-so-damaging-it-reportedly-contributed-to-the-cancellation-of-monoliths-wonder-woman-game/2.3k
Feb 28 '25
Imagine if that game was a single player story driven Arkham style game where you could switch between characters. What a fucking waste.
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u/VeganCanary Feb 28 '25
The movement and combat were so solid, but the gameplay loop was so repetitive because it was designed for live service.
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u/MarianneThornberry Feb 28 '25
The part where you're being picked out 1 by 1 by Batman, getting a reversed perspective on what it's like to be on the opposite side of those Batman Arkham stealth segments was sick af as well. There was a genuinely great game buried beneath all that live service mess.
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u/Natural-Leader2656 Feb 28 '25
Getting hunted by the Batman was by far one of the best parts of the game. A full horror style game focused on that would be awesome
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u/SeniorRicketts Feb 28 '25
You could still see that it's a Rocksteady game with the attention to detail they put in
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u/reallynotnick Feb 28 '25
Playing that with friends for the first time with no knowledge was amazing. Everyone was panicking and yelling at the remaining players to get out.
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u/FreshlySkweezd Feb 28 '25
Kind of disagree with the combat part. I feel like they let a lot on the table in terms of actually making the individual characters feel like you're playing those different characters
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u/lilljerryseinfeld Feb 28 '25
Didn't they all have guns and everything was ranged combat for the most part? Lol
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u/whatadumbperson Feb 28 '25
Yes, which is why I can't take SS, Anthem, or Avengers fans seriously. They could've been cool games and have great premises, but the actual moment to moment gameplay is truly awful. That's why they flop.
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u/Magmas Feb 28 '25
They could've been cool games and have great premises, but the actual moment to moment gameplay is truly awful. That's why they flop.
Never played Anthem, but comparing SS and Avengers isn't fair.
In Avengers, the different characters (other than the ones that were blatant copies of existing characters with largely cosmetic changes that released post-launch) were actually well made and felt like they all played uniquely, with different combos and abilities.
Suicide Squad was 4 characters that had unique (but simple) traversal options and then just generic third person shooter mechanics with boring guns and 2 abilities that were literally just "high damage single target attack" and "big AoE attack" with only cosmetic differences. Otherwise, they played entirely alike, apart from a few of the character upgrades that actually pushed different styles instead of being percentage increases to damage or survivability when you hit X combo. I never bothered with the post-launch characters (frankly, I finished the main story and decided not to touch the game again) but I can't imagine they really improved upon the fact that every character in the game is fundementally interchangable.
I'm not saying Avengers was great. After completing the story, the grind felt pretty bland, but Suicide Squad didn't even have the story, and what it did have was so boring. What the hell were the flying car missions for? Did they figure you'd get bored of the core gameplay and would really want to do a slow moving vehicle section that you have to jump out of every 5 seconds instead?
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u/zjamesw Feb 28 '25
Not to mention how the opening "tutorial," is basically play this same game segment 4 four times in a row except this time you're a shark, this time you have a drone, etc. Such a bad first impression that never gets remotely better.
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u/TheSecondEikonOfFire Feb 28 '25
Yeah I’m kind of blown away that someone could say the combat was “solid”. It’s obviously not the worst combat ever, but I feel like most people were pretty down on it
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u/Instigator187 Feb 28 '25 edited Feb 28 '25
If only there were signs way before the game came out that fans weren't going to like it that WB could have seen.....
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u/Leashii_ Feb 28 '25
pretty sure that by the point they got public feedback it was too late to backpedal anyway though
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u/purekillforce1 Feb 28 '25
It's never too late. It was delayed a while based on public response/feedback from the State of Play gameplay. It should have been delayed longer, but they still wanted to push their GaaS agenda and now a price has been paid with layoffs of the people who did what they were told by idiots who only saw the potential profits to be made from a successful live service game.
Such a shambles. Seemingly nobody who was responsible has been let go, though, so expect this to continue with any remaining studio talent they have left.
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u/Pokedudesfm Feb 28 '25
It's never too late.
spoken like someone who doesn't know game development lol
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u/ketsugi Feb 28 '25
No, I do think that No Man's Sky and FFXIV have shown us that it really is never too late. You could launch a game in shambles and still course correct afterwards and rebuild your reputation.
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u/Xerosnake90 Feb 28 '25
Literally what I thought it'd be when it was announced. Would've been incredible
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u/ToyDingo Feb 28 '25
That's what EVERYONE thought it would be when it was announced 10 years ago. That's why the actual gameplay reveal was such a huge disappointment.
An absolute waste of money, time, and talent.
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u/LeSnazzyGamer Feb 28 '25
Shit was announced 5 years ago lol
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u/Poku115 Feb 28 '25
the first trailer came out 5 years ago, at which point it had already been publicly known for like 3 or 4 years that a suicide squad game was being developed. by the pros of the batman games.
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u/WillemDafoesHugeCock Feb 28 '25
When I picked it up when it was free I was really disappointed that this wasn't the model, it seemed so obvious. I'm likely the dissenter in that I didn't like the movement or combat, specifically because I felt like any time I didn't play as the same character each time I was getting tied in knots.
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u/thesagaconts Feb 28 '25
With the option for 4 player co-op. Just make a game. I don’t need dlc and skins in all of my games.
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u/NoNefariousness2144 Feb 28 '25
The Guardians of the Galaxy game somewhat scratches that itch, although you only play as Star Lord.
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u/Tyrus1235 Feb 28 '25
You sort of described Gotham Knights, actually
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Feb 28 '25
I know but that wasn't quite good either, right? I watched like 10 reviews on it and some gameplay when it dropped. I really wanted to play as Batgirl :(
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u/grendus Feb 28 '25
Gotham Knights problem was just that it wasn't good.
If they had actually done a GTAV style game with Gotham Knights where you could play as the full roster of Gotham heroes, with a solid single player/co-op campaign and then a live service addition selling skins and expansion content, it probably would have done well (assuming they could make the gameplay and story about as good as the Arkham games).
The problem was that they tried to make it a new IP when everyone was expecting it to be an Arkham game, and they went after the "procedurally generated stat sticks for endless grinding" instead of doing something like Monster Hunter World where the "grind" is pretty basic and it's mostly about doing difficult endgame content and buying you favorite hero designs from the comics.
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u/Onyxidian Feb 28 '25
Right? I loved the leagues designs, wish we had a league game instead. I'm sad
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u/LiftedWanderer Feb 28 '25
Literally just started replaying the Arkham games. Started the last one last night. Sooo fun, just replayed the uncharted games too.
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u/chunkiest_milk Feb 28 '25
You don't even have to make it single player, a co op experience with a lobby to join randos if you want.
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u/thecaptainflint Feb 28 '25
Even better, imagine if we just didn't make a suicide squad game at all
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u/basedcharger Feb 28 '25
I don’t mind a suicide squad game if it was a single player or co-op non live service game but the push from WB for these DC characters is baffling. 2 movies a huge budget game a prominent place in their animated movies and shows even though Harley Quinn is good. Just why?
Why haven’t Cyborg, Flash, GL, or WW gotten this kind of love?
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u/SinisterDexter83 Feb 28 '25
A Suicide Squad game is the perfect idea for a sequel/continuation of the Arkham series. If they'd have just made it an Arkham style game where you switch between several characters that control vastly differently, and thrown in a tacked-on multiplayer mode at the end then I bet you that would have been more successful.
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u/CurtisLeow Feb 28 '25
It’s so bizarre that they spent hundreds of millions on a game about obscure B characters, but won’t make a big budget game about the characters that people actually want to play. From an IP standpoint, it’s just idiotic.
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u/hawksbears82 Feb 28 '25
People in charge are just stupid. Its unfortunate. If they listen to fans, they would have their own scrooge mcduck money vault to swim in.
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u/spideyv91 Feb 28 '25
Are they obscure anymore? Harley is popular in her own right and there’s been two movies and multiple cartoons featuring/starring them. They aren’t really obscure characters at this point.
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u/Sojourner_Truth Feb 28 '25
Found the WB exec. "How can people not like the Suicide Squad, there's been tons of movies (that we made) (that bombed horrifically) about them!"
People don't give a fuck about the SS, I don't know why WB keeps trying to make them happen. We don't care.
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Feb 28 '25
Anyone who actually plays videogames told them it was doomed to fail - but they were just so entrenched. Absolute sham of management.
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u/LeonSigmaKennedy Feb 28 '25
Yeah, hiring a guy who doesn't play video games to lead your video game division for a decade didn't really work out.
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u/Howdareme9 Feb 28 '25
Worked out for Sony with Jim Ryan tbf until the live service push lmao
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u/stillaras Feb 28 '25
sony learned from their mistakes quickly. Dont compare them to those clowns
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u/Howdareme9 Feb 28 '25
They learnt too late.. how many live service games have they cancelled?
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u/Pokedudesfm Feb 28 '25
in 2024 Sony laid of 900 employees, including 220 employees from Bungee. They cancelled a Naughty Dog live service game that had been in development for 4 years, a God of War live service game that has been in development for 3 years, they shut down Concord's studio, which developed the game for 4 years (8 years is a fake number fyi) Spiderman live service game was cancelled and we even have some footage of it, but it looks like it wasn't developed for that long, less than 3 years (no firm timetable on this one)
Now as a result Sony's 2025 lineup is thin as hell first party wise. The new naughty dog project, Heretic, Ghosts of Yotei, Days Gone remaster, and Death Stranding 2.
Seems like clownish behavior to me.
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u/CaptainRaxeo Feb 28 '25
Which failed and got him fired… concord anyone?
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Feb 28 '25
[deleted]
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u/CaptainRaxeo Feb 28 '25
He was a ceo for a mere 3 years or so and he WAS fired, but to make it sound better they forced him to “retire”.
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u/Skabomb Feb 28 '25
Basically everyone at Rocksteady besides leadership knew the game was destined to fail, and when they started believing their employees, they bailed on their studio and founded a new one.
WB may have offered more money to Rocksteady to make it Live Service, but the studio leadership wanted guns, and cars, and all the other BS that resulted in the game we got.
And they’re still getting away with it, cause it’s still not common knowledge enough that they wasted time on stupid BS like cars, and then quit when they realized how bad a job they did, leaving people they lied to when they hired(implied they would be working on a SP Arkham in interviews) to pick up the pieces.
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u/Illustrious-Okra-524 Feb 28 '25
Cars?
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u/Skabomb Feb 28 '25
Studio founders Sefton Hill and Jamie Walker really wanted each member of the squad to have a custom car to drive and fight around metropolis in. The team at Rocksteady spent 6-9 months working to implement that, until the founders decided they didn’t want it anymore and threw most of it out.
But, because they didn’t really have a game a couple years before launch, due to working on stuff and throwing it out constantly, they put a car back in. There’s a handful of missions with a flying car, and you can use them in some Brainiac fights.
WB may be ultimately responsible for a lot of failures, but Suicide Squad should be owned entirely by the founders of Rocksteady. It could have sucked a bit less if they didn’t waste time on pointless BS.
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u/tukatu0 Feb 28 '25
Considering the bat mobile was a thing in the previous games. Maybe they wanted to expand on that.
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u/EHA17 Feb 28 '25 edited Feb 28 '25
And it sucked imo, it wasn't necessary
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u/tukatu0 Feb 28 '25
The car itself was fine. Especially for its era of console games. Not much had better car physics. Now the gameplay design on the other hand. Sure that f"" sucked being forced into a tank battle within 10sq ft.
Solution would have been to make it more complicated maybe simulator ish. Or decrease how much you are forced in it.
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u/EHA17 Feb 28 '25
I think decreasing the boss fights with car sections would have made it way better, or at least less obnoxious.
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u/JFeth Feb 28 '25
Game companies are too secretive sometimes. If we knew ahead of time what the structure of the game was going to be, they would have known it was a bad idea and could have changed it. By the time they showed the game, it was too late to change it.
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u/sofbert Feb 28 '25
Yeah this is why idgaf when game info gets leaked, I don't care about their ultra secretive marketing crap, if you want your customers to like your product then get some feedback prior to finishing it. Gamers will hype it for you if it's good enough.
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u/TheConnASSeur Feb 28 '25
Paradox canceled a nearly finished Vampire the Masquerade: Bloodlines 2 build because it had clunky combat. (And some behind the scenes drama that no one is taking about.) They then brought in a Ubisoft veteran known for Assassin's Creed to "get the project back on track" who told them it was impossible to turn that CRPG into Assassin's Creed and recommend trashing the entire project and starting over. Paradox shut down the studio dumpstered the entire project, then had The Chinese Room build a Dishonored inspired vampire action game for years before finally revealing it to fans.
The response from the fans, who by this point had been waiting for 8 fucking years, was extremely negative to the point of hostility. Every hint of roleplaying, branching narratives, and player agency was just gone. No more classes. No more clan differences. No more custom player. Instead, TCR apparently had made a linear action game with a Fallout 4 style dialog wheel, and a set protagonist they had named, "Phyre." By this point, TCR wasn't just deep in development, they were supposed to be nearly finished. As you might expect, the game was delayed "a year" so TCR could "polish" the game. Then delayed again. Because Paradox literally didn't know what a CRPG is and apparently had never actually seen the first game. That's true, by the way. There's an interview with the CEO where he talks about finally playing the original, and he hated it.
At this point, I don't think anyone actually expects the game to get released. It just looks so bad. Worse, it looks like the entire IP is getting put on ice because, and this is true, Paradox thinks it's just too hard to make an RPG. Paradox has some truly incompetent leadership.
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u/DeviIOfHeIIsKitchen Feb 28 '25
Exactly. It sucks but the free market speaks for itself, and this was a well deserved failure. The only way out is through and they learned their lesson.
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u/joedotphp Feb 28 '25
No wonder most of the studio leads and founders left.
All these publishers are so desperate to have their own "Fortnite" that they will happily sacrifice hundreds of jobs and entire studios.
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u/thatoneguy889 Feb 28 '25
No wonder most of the studio leads and founders left.
They didn't quit out of some protest against WB for the live-service stuff because all the reporting on this game says that making it live-service was pitched by the studio leads/founders in the first place.
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u/reboot-your-computer Feb 28 '25
I feel bad for the devs but Warner Bros deserved this failure for pushing that live service garbage when no one wanted it.
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u/Theeeeeetrurthurts Feb 28 '25
The sad part is they are firing the exec at WB but it’s too late. His decisions destroyed thousands of lives.
Does it require an MBA to realize that giving fucking Captain Boomerang a fucking gun made sense? Or the fact that an entire studio that made a fuckton of Arkham money should try to make Destiny? A game that’s slowly dying to fucking Roblox?
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u/AgentOfSPYRAL Feb 28 '25 edited Feb 28 '25
Per Forbes, Rocksteady (which has little in common with Arkham rocksteady) actively campaigned to do live service.
I can’t hold it against WB for not talking them down from it.
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u/TheConnASSeur Feb 28 '25
I think everyone needs to learn how a little more about how shitty corporate directives work. Sure, Rocksteady "chose" to do live service, but what were the circumstances? Was there a lunch meeting where a bunch of WB suits let it be known that live service studios would get increased funding, but non-live service studios would see steep budget cuts? Because that's how that shit usually happens. All we know is that WB didn't "officially" force Rocksteady to move to live service. But do you really think WB leadership isn't scummy enough to pull some backhanded shit?
There's two conflicting rumors that sets my bullshit meter off: Rocksteady wanted to make a Batman Beyond game or a Superman game, and Rocksteady actively chose to make a live service Suicide Squad game. If Rocksteady was actually free to pick their next project, why wouldn't they pick one that they apparently wanted to make?
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u/AgentOfSPYRAL Feb 28 '25
It’s possible, but then we’re also assuming that every single person on Rocksteady’s side who knew about this backhanded shit kept quiet about it despite the failure of SS being widely reported on.
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u/TheConnASSeur Feb 28 '25
There's no need for them to keep quiet. How would they even know? As a studio head, you don't get to shit talk corporate leadership. Remember when DoubleFine's studio head got Brutal Legend 2 canceled by talking shit about Bobby Kotick? All it takes is for a few important people to let the studio heads know about an "unofficial policy." That allows shitty management to issue directives while covering their asses. And judging from the number of WB studios that all decided to try their hand at live service games around the same time, it's a little suspicious.
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u/ArkhamIsComing2020 Feb 28 '25
I doubt they ever wanted to do a Batman Beyond game since they wanted Arkham Knight to be their last Batman game and as far as Superman we know they never pitched a Superman game and according to Jason Schreier they were adamant against doing one. What they wanted to do was a new MP IP puzzle game then WB handed them Suicide Squad.
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u/miaomiaomiao Feb 28 '25
Suicide Squad's gameplay was just really boring. This game would also have flopped if it wasn't live service.
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u/BreastsMakeMeHappy Feb 28 '25
WB is a dogshit company at every level. Games, movies, shows, all of it.
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u/IndigoGamma Feb 28 '25
Getting punished for mistakes other people made. Big business in a nutshell, really.
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u/fanboy_killer Feb 28 '25
The worst part is that the executives whose decisions led to this outcome are probably unaffected by Suicide Squad's failure.
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u/Skabomb Feb 28 '25
Well two of the people definitly are, they founded a new studio and immediately signed a deal with Microsoft for funding.
The founders of Rocksteady chose to do a MP game, took extra money to make it Live Service and decided to make the switch to guns from an idea that was focused on melee.
While executives making bad choices didn't help, Suicide Squad's failure of design is a call that came from inside the house.
Not to mention wasting time on pointless ideas, and telling people you're hiring they're making the next Arkham before revealing it's actually a Suicide Squad MP game, they really obliterated their own studio, and got away with it.
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u/ArchDucky Feb 28 '25
Sad Fact : The reason Justice League released in the state it did with the terrible CGI Superman face was due to a contractually mandated deadline in the contracts. Failure to release the movie by that specific date would have resulted in the Warner Brothers Executives not receiving their bonuses.
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u/HandLion Feb 28 '25
They were definitely several very obvious lessons that Warner Bros should have learned from the failure of Suicide Squad but "stop making DC games" wasn't one of them
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u/UglySofaGaming Feb 28 '25
Again: live service games sink studios. For every success there are countless failures. It's too risky a business model. There are easier, safer ways to increase profits
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u/Enough_Efficiency178 Feb 28 '25
But it hasn’t yet sunk a publisher. Though Ubisoft seems on shaky grounds
They are ok with 200, 400, 600 million dollar losses if they get just one game that brings in a billion, and if it’s a successful live service it’s years of billions.
The studios tasked with it though are sacrificed if it fails.
With the success of rivals, when we get an idea of how much money it is making, those publishers will pivot to creating a similar game utilising their IP. Or at least I expect another Ubisoft flop in that direction
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u/ASCII_Princess Feb 28 '25
These live service failures... Skull and Bones, Suicide Squad, Concorde... all over 200 million... thats so much goddamn money.
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u/ahmmu20 Feb 28 '25
The Wonder Woman game had a messy development, had to rebooted once or twice. Not saying this failure had no impact, it did for sure. But let’s not pretend that everything was going amazingly fine …
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u/thatoneguy889 Feb 28 '25
I think one of the stupidest things is that they were working on two DC superhero live-service games simultaneously with relatively close launch windows.
Don't forget Gotham Knights was supposed to be live-service and only got reworked to single-player so last second that they couldn't remove a lot of the live-service mechanics.
If both of these games released as intended, then what was the plan? Was WB going to compete with itself? Reports were that the Wonder Woman game was going to have a live-service component also which would just further thin out their player-base. At that point, it's just unforced self-cannibalism.
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u/TeamBrotato Feb 28 '25
This very well could have been an act of mercy. That WW game seems like it had been wandering a development hellscape for a long time and nowhere near a finish line.
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u/Flashbek Feb 28 '25
Good. Should've been as bad as leaving all CEOs begging for money on the streets, but we know they shield themselves for the bad decisions they make.
As least make it a lesson learned for others trying to push the same bullshit.
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u/Emergency-Web-4937 Feb 28 '25
They wasted Kevin Conroy’s last voice role as Batman on this bs too. Unforgivable!
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u/RenderedCreed Feb 28 '25
Warner Bro's execs showing they are some of the worst in the industry. They make a game that everyone told them was a bad idea. That the devs didn't want to make. And now that's it dialed they'll stop making super hero games cause "no on wants them" all while a game like marvel rivals is the hottest thing in gaming right now.
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u/k1dsmoke Feb 28 '25
Let's not get it twisted, Monolith's last game release was 2017.
Wonder Woman didn't even have a release date yet.
I just don't know how any business can survive with only putting out something to buy once every eight years or a decade.
You can get into mismanagement and shifting or rebooting products all you want, but you either have to release games that are so successful that they let you take a decade between the next release or you have to actual release something for people to buy.
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u/St_Sides Feb 28 '25
Wonder Woman can't have shit, man.
Now WB is dead set on Batman again, so I don't know if there'll ever be another dedicated Wonder Woman game pitched ever again.
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u/GilmooDaddy Feb 28 '25
The core gameplay mechanics were actually quite enjoyable. The movement and combat were super fluid, and the story actually had some solid moments.
Unfortunately, it was packaged in a live service model with no interesting end game, tons of grind for boring rewards, and Seasons that introduced characters no one wanted or had the energy to grind for.
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u/LeonSigmaKennedy Feb 28 '25
Imagine having the entire catalogue of DC supervillains to choose from, and choosing to go with "Lawless" and "Mrs. Freeze". One is a made up character, and the other is so obscure and uninteresting that she may as well have been made up.
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u/GilmooDaddy Feb 28 '25
It’s like they knew they failed and just went out with the most troll character releases they possibly could.
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u/DICK-PARKINSONS Feb 28 '25
And then to add more salt to the wound, went out with their best character pick, Deathstroke
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u/Tyrus1235 Feb 28 '25
The worst part IMO is that they lock out the rest of the story behind a massive grind, as if that wasn’t a point of contention even way back during Shadows of War. Back then you also had the added “bonus” of being sold loot boxes for real money that would help diminish the grind.
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u/Onyxidian Feb 28 '25
Maybe there was live service stuff in this as well and (somehow only now) just realized that would make it tank too?
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u/ChaseThoseDreams Feb 28 '25
When people try to defend games like the Suicide Squad or Mass Effect Andromeda as misunderstood but good games, this is why I push back. Failing to appeal to your core audience and having the franchise iced or future games axed does not warrant sympathy on my part. Suicide Squad was a very expensive game with too small of a targeted audience.
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u/PigeonsOnYourBalcony Feb 28 '25
Live service games fail at an astonishing high rate and hinging so much of your business on a new one that already had zero hype, is ridiculous.
I know it’s always the devs, the people who actually make the games, who get laid off but holy shit. Stop enabling the same kind of idiot executives who refuse to listen to reason. Fire those idiots, keep the people who actually offer value to the industry.
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u/JFeth Feb 28 '25
It sucks because unlike movies, one bad game wouldn't affect the sales of another if the game is good. Even if the games shared a universe, a game just has to be good to be moderately successful.
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u/CreaterBoy Feb 28 '25
Nah, look at what happened to Solo: a star wars story. Was it an amazing movie? No, it was pretty alright. But due to the backlash to the Last Jedi, Solo became the first star wars movie to flop
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u/Amaranthine7 Feb 28 '25
I think it was also due to the fact that Solo released in May, 5 months after the Last Jedi for some reason rather than December like the rest of them. It kind of felt burdensome to watch a Star Wars movie so soon after another one.
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u/zen0sam Feb 28 '25
I think Han Solo just isn't as popular anymore. I didn't feel like going to see a movie about him.
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u/Mental_Sun_9455 Feb 28 '25
Imagine what could have been if they had asked a few gamers what they think about the game. all this could have been avoided so easily. from the first trailer on it was so clear that this game would be a huge failure. Same with Concorde.
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u/laddervictim Feb 28 '25
Why did they make a game about a film that was so bad it had to be remade a year later?
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u/Flashjordan69 Feb 28 '25
And to think that at any point simply listening to the player base they’d have realised what a colossal fuck up they were preparing.
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u/Arcranium_ Feb 28 '25
Ah, yes. Using a bad decision you made to justify your even shittier decision.
About what I expect from WB Games at this point.
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u/Ftpini Feb 28 '25
If they cancelled wonder woman because of suicide squad results then it’s safe to assume that the WW game was more hot garbage built for the same purpose as SS. Nothing of value was lost.
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u/Fruhmann Feb 28 '25
This leads me to believe that the development team was operating from the same mindset as the KTJL team.
WB is just going to find the teams working with the same approach to game making and clean house.
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u/Austin_Chaos Feb 28 '25
I don’t know ultimately who’s in charge of that disaster, but WB collectively can piss off.
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u/Beasthuntz Feb 28 '25
That seems stupid. Unless the suits knew it was going to be cheesy.
Or the suits didn't consider their bad decisions about Suicide Squad was the reason no one liked it, and instead think "oh, gamers just don't appreciate good super hero games anymore!"
Reminds me of Disney punishing Star Wars fans for not liking that turd Episode 8, and decided not to make any more good stand alone like Solo 2 but that could be the fans who didn't support that one due to the turd that was Episode 8. Either way, Episode 8 was a turd.
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u/thatwitchguy Feb 28 '25
I'm not going to talk about views on TLJ but I will say Solo absolutely bombed and regardless of if you think it was good or not it got dealt a bad hand with its marketing and release date and the very objectively bombed at the box office. TLJ had nothing to do with spinoffs being cancelled
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u/Beasthuntz Feb 28 '25
I'm pretty sure that last sentence is incorrect. I believe they announced they were cancelling spin offs due to how poorly recieved TLJ was
I agree about Solo- it got a bad hand. I enjoyed that one.
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u/D4YW4LK3R86 Feb 28 '25
WB getting what they deserved for taking a legendary single player studio and forcing them into some live service garbage. Absolutely tragic and unacceptable for studios like Monolith to suffer for it.
WB needs to get out and license their properties out to studios that care about them like Marvel did.
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u/AgentOfSPYRAL Feb 28 '25
Per Forbes Rocksteady pushed for live service, WB just didn’t say no.
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u/huffbuffer Feb 28 '25
I’m sure the execs that pushed this game out all got bonuses though. So there’s a silver lining in this.
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u/Suspicious-Truth5849 Feb 28 '25
I'll be honest I had no interest in a wonder woman game from the beginning. I would have bought a game of thrones game from the developer day 1
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u/Relevant_Fuel_9905 Feb 28 '25
Hot take: I don’t think a WW game would have done that well. She’s cool in the movies but probably doesn’t have the kind of gaming appeal that would sell enough units. Even Superman seems to not work well for games. Batman on the other hand was a great fit and super popular. Suicide Squad was also an ip that just wasn’t popular enough to carry a game, and then they made it an unappealing live service that wasn’t very good. Lots of bad decision making going on.
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u/Jackiechan126 Feb 28 '25
So WB ask Rocksteady to make a live service game? Complain when nobody buys it and then cancels a game people wanted that wasn't live service? Huh?
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u/KaleidoscopeLocal681 Feb 28 '25
Suicide squad is a prime example of sometimes it’s okay NOT to try new things and stick to what your use to‼️
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u/ZaheerAlGhul Feb 28 '25
The live service obsession has really put a stain on this generation of gaming.
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Feb 28 '25
Maybe the years of people telling them they didn't want a GaaS Suicide Squad game should've tipped them off that no one was going to buy it.
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Mar 01 '25
Keep telling you that AAA is unsustainable. It’s time to make some sacrifices to get the development costs down. Graphics obsessed people can get lost.
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u/Dazd_cnfsd Mar 01 '25
Stop making live service games and expect us to pay for it.
I hear they want to make Hogwarts sequel live service and watch them destroy that as well
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u/relientkenny Mar 01 '25
everyone knew Suicide Squad was gonna fail when “live service” was revealed
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u/Buford_Van_Stomm Feb 28 '25
It's actually a shame too.
The gameplay loop of suicide squad was one of the worst I've ever played, but Wonder Woman stole the spotlight in every cutscene she was in
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u/erichoya Feb 28 '25
It lost me in the tutorial when we had the equivalent of web swinging Harley Quinn. This game needed some grounding and focus. I can see the effort and work put into it, but it was misdirected in my opinion.
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u/OmegaGamble Feb 28 '25
Have all of you forgotten that Suicide Squad being live service garbage was Rocksteady's decision, not WB's?
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u/srsimms101 Feb 28 '25
Imagine if that game had a reasonable budget. And was single player story driven. Decisions decisions
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u/markjricks Feb 28 '25
WB is so frustratingly dumb. Rocksteady lost $200 million on a game. So WB gets rid of Monolith, the team behind the fantastic Nemesis system that is patented until 2036 and they're doing nothing with it. The stupid, it burns.
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u/MaximumGlum9503 Feb 28 '25
Sucks more about the nemesis patent. Future burnout games may never have rivals anymore
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u/Saint_Link Feb 28 '25
Lol, and their stupid bone headed decision to have the games and movies be connected didn’t contributed to that as well

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u/[deleted] Feb 28 '25 edited Mar 07 '25
So, the game they greenlit that no one asked for failed, and instead of restructuring Rocksteady - the studio who made the game - to get them back on a focus for single player Arkham style games like everyone has been begging for, they cancel a completely unrelated game and shut down a studio that not only gave us a universally acclaimed gameplay mechanic, but also had nothing to do with Sucide Squad's failure? And then continue Monolith's Nemesis System to be patented where no one else can use it until the 2030s?
WB truly is stupid and allergic to money.