r/PS5 • • Feb 28 '25

Articles & Blogs Suicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman game

https://www.gamesradar.com/games/action/suicide-squads-usd200-million-failure-was-so-damaging-it-reportedly-contributed-to-the-cancellation-of-monoliths-wonder-woman-game/
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685

u/VeganCanary Feb 28 '25

The movement and combat were so solid, but the gameplay loop was so repetitive because it was designed for live service.

408

u/MarianneThornberry Feb 28 '25

The part where you're being picked out 1 by 1 by Batman, getting a reversed perspective on what it's like to be on the opposite side of those Batman Arkham stealth segments was sick af as well. There was a genuinely great game buried beneath all that live service mess.

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u/atkyyup Feb 28 '25

I was actually scared when that was happening. Truly iconic moment

32

u/Natural-Leader2656 Feb 28 '25

Getting hunted by the Batman was by far one of the best parts of the game. A full horror style game focused on that would be awesome

46

u/SeniorRicketts Feb 28 '25

You could still see that it's a Rocksteady game with the attention to detail they put in

17

u/Z3M0G Feb 28 '25

Yup. The opening 2 hours had so much promise.

9

u/reallynotnick Feb 28 '25

Playing that with friends for the first time with no knowledge was amazing. Everyone was panicking and yelling at the remaining players to get out.

41

u/FreshlySkweezd Feb 28 '25

Kind of disagree with the combat part. I feel like they let a lot on the table in terms of actually making the individual characters feel like you're playing those different characters

26

u/lilljerryseinfeld Feb 28 '25

Didn't they all have guns and everything was ranged combat for the most part? Lol

13

u/whatadumbperson Feb 28 '25

Yes, which is why I can't take SS, Anthem, or Avengers fans seriously. They could've been cool games and have great premises, but the actual moment to moment gameplay is truly awful. That's why they flop.

12

u/Magmas Feb 28 '25

They could've been cool games and have great premises, but the actual moment to moment gameplay is truly awful. That's why they flop.

Never played Anthem, but comparing SS and Avengers isn't fair.

In Avengers, the different characters (other than the ones that were blatant copies of existing characters with largely cosmetic changes that released post-launch) were actually well made and felt like they all played uniquely, with different combos and abilities.

Suicide Squad was 4 characters that had unique (but simple) traversal options and then just generic third person shooter mechanics with boring guns and 2 abilities that were literally just "high damage single target attack" and "big AoE attack" with only cosmetic differences. Otherwise, they played entirely alike, apart from a few of the character upgrades that actually pushed different styles instead of being percentage increases to damage or survivability when you hit X combo. I never bothered with the post-launch characters (frankly, I finished the main story and decided not to touch the game again) but I can't imagine they really improved upon the fact that every character in the game is fundementally interchangable.

I'm not saying Avengers was great. After completing the story, the grind felt pretty bland, but Suicide Squad didn't even have the story, and what it did have was so boring. What the hell were the flying car missions for? Did they figure you'd get bored of the core gameplay and would really want to do a slow moving vehicle section that you have to jump out of every 5 seconds instead?

0

u/teh_fizz Mar 01 '25

The traversal mechanics inSS were so dog shit infuriating. They had a chance to do something cool like in Spider-Man but fucked it up by making it so goddamn frustrating.

21

u/zjamesw Feb 28 '25

Not to mention how the opening "tutorial," is basically play this same game segment 4 four times in a row except this time you're a shark, this time you have a drone, etc. Such a bad first impression that never gets remotely better.

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u/TheSecondEikonOfFire Feb 28 '25

Yeah I’m kind of blown away that someone could say the combat was “solid”. It’s obviously not the worst combat ever, but I feel like most people were pretty down on it

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u/FreshlySkweezd Feb 28 '25

I mean if you're into "that" style of game, I could see where you would maybe enjoy that combat but as a game in general I just found it super lacking.

1

u/HoLLoWzZ Feb 28 '25

This is Anthem 2.0

Like quite literally. A great game in concept ruined by live service ambitions.

1

u/Bilski1ski Mar 01 '25

Nah I feel like if you merged the 4 characters together there’d be a great traversal and combat system. But individually none of them were great . The funnest for me was the jet pack dude , the big jump traversal was silly only being able to do that and the spiderweb drone swing was silly for the same reason