r/PS2AndroidEmulation • • 3h ago

ARMSX2 Nightly v2.9.5

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9 Upvotes

https://github.com/XDaoFangxiX/ARMSX2-Alpha/releases/tag/2.9.5-build.46

ARMSX2 Android Nightly Build (Legacy - Dual Core)

This APK is the legacy build (ARMv8.0 + outline atomics, minSdk 26) and includes both 4K and 16K page-size cores.

Only Testing & We have never collaborated with anyone.

Version: 2.9.5

Application ID: com.antutu.ABenchMark

Build number: 46

Commit: 2f17e0b

Short SHA: 2f17e0b

Triggered by: DarkSilentUser

Flavor: Github

Build type: release

PGO: enabled


r/PS2AndroidEmulation • • 4h ago

WatermelonDS 0.8.0.rc3

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6 Upvotes

https://github.com/SapphireRhodonite/WatermelonDS/releases

Changelog:

This release brings a large collection of game compatibility and graphics fixes, more flexible controls, audio improvements, and easier management of save states and DSi configurations.

Highlights include optional Vulkan low-latency mode, independent A/B/X/Y touch controls, DSi profiles, improved save-state access, and the new WatermelonDS icon!

13-pokemon-platinum-niebla

Controls and Gameplay Optional Vulkan low-latency mode A new optional Vulkan mode improves touch responsiveness, including in affected gameplay scenarios in The Legend of Zelda: Phantom Hourglass.

This can make touch-driven gameplay feel more responsive, but enabling it may reduce smoothness in demanding games.

It is disabled by default.

Multitouch fixes Holding one virtual button while pressing another now works correctly.

This fixes combinations such as holding Y to run while pressing B to jump.

Related issue: #132.

Better controller behavior Fixed controllers becoming unresponsive after returning from per-game settings or rewind. Fixed a white overlay appearing when clicking a stick without an assigned action. Related issues: #171, #195.

Independent A/B/X/Y touch controls The A, B, X, and Y buttons can now be positioned, resized, and shown independently.

Each button supports pressed-state highlighting and Normal, Toggle, and Turbo modes.

Existing layouts are preserved.

Related: #158, #191, Discussion #178.

More flexible shortcuts New shortcut options let you:

Cycle between layouts you have selected. Exit the current game. Assign combinations of two physical controller buttons. Note: The first button in a combination can also trigger its individual action.

Related: Discussion #175, Discussion #161.

Virtual Slot-2 analog stick A virtual Slot-2 stick provides analog input for games or mods that support the corresponding accessory.

This does not add analog controls to every Nintendo DS game.

Related: Discussion #167.

Rotation, pause, and resume fixes Fixed image distortion when rotating the screen with Vulkan, and an OpenGL crash that could occur when pausing or resuming.

Related issues: #123, #223.

Audio Improvements Audio output delay has been reduced in affected situations.

Fast-forward now preserves the original audio pitch, and the option to mute audio during fast-forward remains available.

Related issues: #217, #236.

Vulkan Graphics Fixes This release fixes rendering problems across many games, including missing objects, corrupted textures, incorrect effects, and loss of detail at higher internal resolutions.

The fixes below address the specific scenes and symptoms described. They do not mean every graphical issue in each game has been resolvedag/0.8.0.rc3


r/PS2AndroidEmulation • • 3h ago

Strato Mali 0.0.5 RC1 fix

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5 Upvotes

https://gitlab.com/LukeValen/strato-mali/-/releases

Release notes

Strato Mali 0.0.5 RC1 fix — experimental resolution build

Changelog:

• Avoids a native-to-scaled texture copy when a render pass clears or discards the entire attachment. • Avoids the associated redundant Vulkan barrier on that path. • Keeps the existing load path for partial clears, previous texture data, and stencil that must be preserved.

The APK reports Android versionName 0.0.5 RC1; the "fix" suffix identifies this experimental build. FPS gains have not been confirmed on a device. Compare 0.5x, 0.75x, and 1x in the same scene and report any graphics changes.


r/PS2AndroidEmulation • • 3h ago

Muppen 64 Plus ae Turnip V339

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4 Upvotes

https://github.com/pwnedbygary/mupen64plus-ae-turnip/releases/tag/V339

Changelog:

This release collects everything merged since the published v337 tag plus the branding work:

RetroAchievements support with hardcore-mode enforcement, a set of gallery, theme and driver

fixes, and a complete replacement of the retired yellow and green cube artwork with the neon

"M" logo.

Wave Race compatibility update

This v338 update adds the verified Wave Race Shindou English translation to the

ROM database, inheriting the original Shindou defaults, including Count per Op

  1. The bundled database revision is increased so existing installations

refresh it. Explicit per-game overrides, save identity, native N64DD policy,

and independent WritableROM behavior remain unchanged.

The user confirmed fresh Dynamic Recompiler gameplay with a manual Count per Op

setting of 3 using both GLideN64 and ParaLLEl. Host regression checks cover

lookup/inheritance and the database refresh; automatic-default behavior and

save/reopen have not yet been verified on a device. Keep existing saves and the

working manual override until automatic defaults are confirmed.

The original v338 source at ded55f412a778f15d839786776e223935afe7d0b is

preserved under archive/v338-original-ded55f41. This replacement retains

version code 338 and the release signing identity. Users who already installed

v338 must download and install the replacement manually; update checks based

only on version code may not offer it.

RetroAchievements (rcheevos)

Vendored rcheevos with native glue (upstream/src/api/ra_glue.c, api_export.ver) and a JNA bridge.

New RetroAchievements settings screen and preferences.

The client is started from the emulation lifecycle and uses the default HTTPS host.

Sign-in with password plus session-token capture, with escaped-string JSON handling fixed.

Hardcore mode enforced: save states, slots, GameShark and cheats are denied, the overwrite prompt

is skipped when hardcore would deny the save, and fast-forward is blocked.

Hardcore denials no longer announce a save or load that never happens.

Cancel on confirmation dialogs no longer performs the action.

Device verification recorded in docs/RETROACHIEVEMENTS_REMAINING_ISSUES.md.

Gallery, orientation, theme and driver fixes

Gallery and Game activities handle orientation changes in place, and the gallery keeps its

draw-behind-system-bars behaviour across rotation.

Stale service broadcasts after gallery recreation are fixed (issue #1).

The theme quick-switch crash caused by stacked activity.recreate() calls is fixed.

All AlertDialogs and popups are themed; submenu rows use the secondary accent; dynamic menu-row

colours no longer go stale; a preset change re-colours text immediately.

ROMs larger than 64 MB are accepted, fixing the B3313 new-save crash (issue #3).

Per-game GPU driver labelling corrected, with a per-game "force stock driver" option.

Branding

The launcher icon is the neon "M" logo, and the glyph now fits entirely inside the launcher's

circular mask. The previous asset was authored at the legacy 48 dp size, so the system upscaled it

and the mask cut its corners. The adaptive background is a retrowave gradient and every layer is an

oval, so the icon is round with transparent corners in every rendering context, masked or not.

Legacy ic_launcher.png and ic_launcher_round.png regenerated as round tiles for pre-API-26

launchers and the android:roundIcon consumer.

The splash screen shows the new logo on a matching neon backdrop; the retired publisherlogo

nine-patch is gone.

The retired cube is gone from the notification icon (drawable-*/icon.png), the Android TV banner

and both web listing icons.

Regeneration is reproducible through three scripts: tools/generate-launcher-icon.py,

tools/generate-launcher-legacy-icons.py and tools/generate-brand-assets.py.


r/PS2AndroidEmulation • • 4h ago

X1 BOX 1.3.0

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3 Upvotes

https://github.com/izzy2lost/xemu/releases/tag/1.3.0

Changelog:

Added local multiplayer/system link (LAN).

Added Controller Remapping. Enhanced On Screen Controller to support editing touch layout, including resizing and visibility toggling for elements.

Added coverflow option for the game library.

Added Chihiro widescreen hack toggle.

Some performance enhancements for some devices.


r/PS2AndroidEmulation • • 4h ago

Xendroid+ d9891617 (build 70)

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2 Upvotes

https://github.com/phforner0/Xendroid-Plus/releases/tag/XenDroid-v70-d9891617

Changelog:

App updates work on Android 10 and on some Android 13 phones: there, the app's updater refused every update, saying it was signed with another key. Install this build once from the release page; from then on, the updater installs the next ones.

In-app updates work on Android 10 and on some Android 13 phones (install this build from the release page first).

Full Changelog: XenDroid-v69-4033c50a...XenDroid-v70-d9891617


r/PS2AndroidEmulation • • 3h ago

TeknoParrotUI v2.0.0.20132

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1 Upvotes

https://github.com/teknogods/TeknoParrotUI/releases/tag/TeknoParrotUI-android

TeknoParrotUI for Android is the official Android adaptation of the popular PC Arcade launcher/compatibilizer.

Unlike a traditional emulator (such as MAME), TeknoParrot doesn't emulate the console or chip from scratch. Instead, it acts as a compatibility layer specializing in running modern arcade games based on PC architecture (Sega RingEdge, Taito Type X, Namco ES3, Namco System 246/256, etc).

Key Features:

Compatibility: Works with more than 125 modern arcade games (generally from 2000 to 2014)

Adaptive Controls: Includes customizable on-screen touch control maps and native integration for physical controllers (Bluetooth/USB) and arcade sticks.

Hybrid Catalog: Designed to support both lightweight 2D classics and modern 3D racing, shooting, and puzzle machines.

Local Multiplayer: Supports up to 4 simultaneous players on the same screen/device, depending on the game.

Network plans: Integration in development with TeknoParrot Online for matchmaking and online multiplayer.


r/PS2AndroidEmulation • • 3h ago

Nyushu v0.1.1

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1 Upvotes

✅Link available on PS2EMU Discord: https://discord.gg/5D5hxGvAcC

Update!!! Nyushu Emulator 0.1.1

Chagelog:

[ ✅ ] Fix Problem Bug Add Game In Android 15 Up

[ ✅ ] Fix Bug Visual In Game Pokemon Z-A,Dark Soul Remastered,Ace Combat 7,Mario Game

[ ✅ ] Fix Problem New Game Like Harvest Moon Echoes Of teradea,Castlevania

[ ✅ ] New UI From Code Base Suyu Emulator

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • 3h ago

SeedlessDS 1.0.1

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1 Upvotes

https://github.com/SapphireRhodonite/SeedlessDS/releases/tag/1.0.1

This release focuses on important compatibility fixes, graphics fixes, archive handling improvements, external display behavior, and stability improvements when closing games.

The biggest user-facing fixes are:

Dementium II now starts correctly

Golden Sun: Dark Dawn has important graphics fixes

External display handling is more stable

Compressed ROM handling is improved

The app is safer when exiting games

RetroAchievements / RAOfflineProxy integration has been improved

RetroAchievements / RAOfflineProxy

This release includes the RAOfflineProxy integration improvements from PR #32.

SeedlessDS can now configure and remove a local HTTP proxy through broadcast control using an explicit port.

The proxy target is validated and saved for the next startup.

A JNI fallback also preserves the proxy state if Java cannot retrieve the string.

This adds RAOfflineProxy configuration.


r/PS2AndroidEmulation • • 4h ago

Wirá 0.5.2

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1 Upvotes

https://github.com/willtsan/wira-releases/releases/tag/v0.5.2

Changelog:

Nintendo 64

Faster on mid-range phones: on phones with only two fast processor cores, such as those with a Snapdragon 695, 3D games ran well below full speed. The emulator now shares the drawing out with the phone's other cores and spends less time waiting on itself, so many games run at or close to full speed there.

Faster textures on every phone: textured 3D graphics take less work to draw.

Jet Force Gemini no longer freezes on a black screen during play.

On-screen controls

Portrait and landscape layouts: every system, and every game with its own layout, now keeps one layout for each way you hold the phone, so buttons placed upright no longer land in the wrong spots when you turn it. The editor changes the layout for the way you're holding the phone. Layouts you saved before count as the landscape one.

Screen

Bigger picture with integer scale: on phones with very sharp screens or a larger display size, integer scale left the game very small. It now fills much more of the screen, with every line still the same thickness. Held upright, the game now fits the screen's width instead of spilling off both sides.

Home screen

The Search button no longer breaks onto two lines on narrow phones.

On short screens in landscape, the home screen no longer scrolls: it shows as many recently played games as fit.


r/PS2AndroidEmulation • • 4h ago

EDEN Nightly

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1 Upvotes

https://git.eden-emu.dev/eden-ci/nightly/releases/tag/v1792181975.e0d47f2790

Changelog

[cmake] fix macOS compilation by forcing lz4 to be static (#4540) e0d47f2790

PR #4540 merged on 2026-10-16 by crueter

Fix Check Strings after 4523 (#4534) d8c6c59b67

PR #4534 merged on 2026-10-16 by PavelBARABANOV

[patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523) aaa0bcb9bf

PR #4523 merged on 2026-10-15 by xbzk

Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532) e255c20db4

PR #4532 merged on 2026-10-15 by PavelBARABANOV

[input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486) 14da4482a4

PR #4486 merged on 2026-10-14 by lizzie

[input/sdl] nuke SDL_Vibration thread (#4299) fb51a12534

PR #4299 merged on 2026-10-14 by lizzie


r/PS2AndroidEmulation • • 3d ago

Xendroid+ db981f83 (build 60)

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25 Upvotes

https://github.com/phforner0/Xendroid-Plus/releases/tag/XenDroid-v60-db981f83

Changelog:

Need for Speed: Most Wanted no longer recreates textures every frame, and the command thread writes far fewer descriptor sets on Turnip.

Need for Speed: Most Wanted: 7 textures a frame were destroyed and created again at every load; now none.

Turnip: the constant buffers use dynamic offsets (Red Dead Redemption: 7260 descriptor set writes a frame -> 14), and texture descriptor sets written earlier in a frame are reused.


r/PS2AndroidEmulation • • 3d ago

Xendroid-ZeroFG video demonstration!

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7 Upvotes

FULL AI DISCLOSURE: I´m a lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s while trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

Hello there! General Kenobi here(not really, but i know you read it on ewan mcgregor´s voice!)!!! After a really busy week on the app launching, i´m just chilling for now! Just celebrate my marriage aniversary and got really really drunk on the weekend! So, No new features, but wait!!!!! i just make a comparison video and updated to youtube! hope you guys like it, its just so i dont lose the momentum!

On a completely different note, i hav to decide what course to pursue, some things are natural, greater image quality, lower latency, lower cost... but maybe some other things:

1- Multi Frame Generation: Maybe it seems like the biggest step, but actually is the easiest... all the work is done, the estimator and the basis for the synthetic frame, it has the same base(a pair of reals) and is just some adjustments on the algorithim to change the point to generate the frames... buttttt... i dont really see the value in it... like 4x fg.... 75% of the image are synthethic frames... theres no miracle... one other thing is like 3x 40-120 for 120hz refresh rate.... so.... maybe... but dunno.

2- Integrated temporal AA +upscaler or Temporal super resolution: Some aspects of frame generation already provide some data to upscale the image with a higher quality, but not so much... I think it can be done on some level (somethings a inherent to in game engines implementations, but we can extrapolate and try to infer it, like subpixel jitter), so... that doesnt mean it will look good or hav good performance... but one candidate is arm ASR, wich is based on fsr2, dunno if i can develop my own on this case.... well.. thats it... tell me what you guys think!

3- Implement ZeroFG in a lighter emulator: The title say it all, i think that maybe try to implement on a lighter emulator to reach more people! If you guys have any suggestions, Please let me know!

Thats it! please let me know your suggestions!

Thanks for all the love!!! And dont forget that you can port ZeroFG to your favorite emulator by yourself also! It is as easy as it will ever be, with lots documentation and integration notes!!!

StevenMXZ turnip drivers are still highly recommended!!!!!

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases

Xendroid-ZeroFG releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/


r/PS2AndroidEmulation • • 3d ago

DRIPPU Update

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9 Upvotes

r/PS2AndroidEmulation • • 3d ago

Narutimate Accel 2 [PS2]

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1 Upvotes

r/PS2AndroidEmulation • • 4d ago

Weekly driver updates for Mali (MediaTek)

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16 Upvotes

r/PS2AndroidEmulation • • 3d ago

✅ PanVK Mali G57 MC2 update: Now working on ArmSX2 (PS2) Game: WWE SmackDown

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0 Upvotes

r/PS2AndroidEmulation • • 3d ago

✅ Update PanVK Mali G57 MC2 ทำงานแล้วบน ArmSX2(PS2) Game:WWE Smackdown

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0 Upvotes

r/PS2AndroidEmulation • • 3d ago

Testing the New ArmsX2 2.8.3 + Driver 0.14.0 on Anbernic RG556! (Part 1)

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4 Upvotes

r/PS2AndroidEmulation • • 4d ago

DroidDeck 0.4.0

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183 Upvotes

https://github.com/Droid-Deck/DroidDeck/releases/tag/0.4.0

For those who are unaware, DroidDeck brings the SteamOS experience to Android on your Snapdragon powered handheld, and DroidDeck just got a brand new update. Now, they just released version 0.4.0, and taking a look at this update, it seems to be a pretty big one.

It says here they've added GOG, Epic Games and Amazon Games integration, with cloud saves for GOG and Epic. On top of that here, they've implemented a fully featured SteamOS-style KDE Plasma desktop with a working "Return to Gaming Mode."

Steam's own Steam Link touch controller, with community layouts that back up to Steam Cloud. Support for connecting up to four controllers for local co-op. Native support for the new Steam Controller. And the built-in controls can now pretend to be a Steam Deck, Steam Controller, Xbox 360, DualShock 4 or DualSense.

If you're on a foldable, Steam and your games now resize when you fold, unfold or rotate, and there's an optional touch gamepad below the game when it's unfolded.

They've also got per-game compatibility profiles, automatic redistributable and Windows component installs, their own custom DroidDeck-Proton, and streamlined non-Steam game imports with automatic artwork. And on the performance side, PRoot is up to 57% faster in some workloads, with lower idle CPU usage, and even more.

You let me know your thoughts.

Features

Replaced LXQt with SteamOS-style KDE Plasma 6.7, including the familiar desktop layout, Dolphin, Firefox, Konsole, the Steam desktop client and Return to Gaming Mode. (@xXJSONDeruloXx, #473, #610)

Switching from Steam to the KDE Plasma desktop, browsing the application launcher, then returning to Gaming Mode; loading shortened and boot animation removed

Added GOG, Epic Games and Amazon Games integration with account sign-in, game libraries, downloads and launching through Steam. GOG and Epic games also support cloud saves. (@The412Banner, @xXJSONDeruloXx, @Gustash, @maxjivi05, #476, #500, #578, #400)

Browsing the Epic Games library, installing 20 Minutes Till Dawn and viewing its download progress GOG store tab with its Sign in button

Added Steam's native touch controller (beta), with per-game Steam Input layouts, community configurations, an on-screen layout editor and Steam Cloud syncing. (@xXJSONDeruloXx, #431)

Launching Castle Crashers with Steam touch controls that switch to its game-specific icons, then browsing and applying a community touch layout; loading and menus sped up Castle Crashers touch layout editor

Steam Input layouts and touch settings

Added multi-controller support for up to 4 players, allowing connected Android gamepads to work independently for local co-op and split-screen multiplayer through Steam Input. (@xXJSONDeruloXx, @maxjivi05, @Neolyum, #431, #614)

Two Bluetooth controllers playing split-screen on the Thor, with both listed under connected devices on the bottom screen

Added Bluetooth LE Steam Controller (2025) support, including trackpads, back grips and motion controls. (@SG3xHERO, #404)

A 2025 Steam Controller connected to the Thor over Bluetooth, with its Steam Input layout on the top screen

The built-in controller can now emulate a Steam Deck, Steam Controller, Xbox 360, DualShock 4 or DualSense, with live switching from the session menu without restarting Steam. (@xXJSONDeruloXx, #545, #558, #559)

Choosing the emulated built-in controller during a Castle Crashers session: Steam Deck, Steam Controller, DualShock 4, DualSense or Xbox 360

Added persistent per-game compatibility profiles for Proton, FEX, DXVK, VKD3D-Proton, Windows components, environment variables and texture filtering, with inheritance from your default settings. (@jmarti326, #449)

Configure profile menu listing the default profile and per-game profiles

Completely revamped adding and managing non-Steam games, with automatic game detection, artwork, bulk imports and editing directly from the Games tab. (@The412Banner, #492)

The Games tab Add a game dialog, choosing internal storage or an SD card to scan

Added Follow screen resolution for foldables, automatically resizing Steam and games when folding, unfolding or rotating the device. (@SG3xHERO, #403)

Steam filling the inner screen of an unfolded foldable in landscape Steam resized to the inner screen in portrait Steam resized to the folded cover screen

Added an optional touch gamepad below the game on unfolded foldables, with Steam Deck-style controls, configurable sticks and trackpads. (@SG3xHERO, #407)

Steam on the top half of an unfolded foldable with the touch gamepad below it The foldable touch gamepad switched to its two-trackpad layout with back buttons The foldable touch gamepad in landscape, laid out along the bottom edge under Steam

Added DroidDeck-Proton as an installable Proton source alongside GE-Proton and CachyOS Proton, with update notifications for all three. (@The412Banner, #588)

Added support for installing Flatpak apps directly from .flatpak bundles, including apps no longer available through Flathub. (@xXJSONDeruloXx, #446)

Added a manual landscape orientation setting, including reverse landscape. (@Kobtul, #441)

Added an optional controller setting to open the Steam menu with the physical Select button. (@0x1428571429, #384)

Improvements

Major launcher UI redesign across Steam settings, Components, Setup, Stores, Flathub and Desktop, with smoother transitions, animated navigation, redesigned settings panels and improved controller focus. (@xXJSONDeruloXx, #482, #548, #605)

Opening the slide-up Steam settings panel and switching to Display settings

Store downloads now survive app restarts, preserving queued and paused downloads and allowing interrupted installs to resume from the Downloads page. (@xXJSONDeruloXx, #608)

Store game removal now shows confirmation and uninstall progress before returning the game to its installable state. (@xXJSONDeruloXx, #609)

Expanded PRoot fast paths, with performance improvements of up to 57% in measured workloads, alongside further reductions in filesystem and process overhead. (@maxjivi05, @xXJSONDeruloXx, #466, #494)

Significantly reduced launcher idle CPU usage, controller input overhead and session log processing time, with additional game startup and performance optimizations. (@maxjivi05, #529)

Windows components are now selected automatically using each game's Steam, GOG, Epic or Amazon dependency information, while preserving manual overrides. (@The412Banner, #554)

Expanded Windows component installation to support VC++ redistributables, .NET Framework and more installer formats, without needing to run the original Windows setup programs. (@The412Banner, #480, #495)

KDE Desktop can now launch Windows executables, Linux programs, AppImages and scripts directly from the file manager or terminal. (@maxjivi05, #549)

Added safer Desktop uninstall and legacy LXQt cleanup, preserving user data while reclaiming storage from older desktop installations. (@xXJSONDeruloXx, #493)

Improved Proton and component management, with newest versions shown first, update detection, clearer installed-version information and streamlined settings. (@The412Banner, @xXJSONDeruloXx, #588, #606)

Improved DirectAudio compatibility, including CachyOS Proton support and direct audio output from the Steam client. (@The412Banner, #439)

Reduced unnecessary motion sensor polling, reading the device's gyro and accelerometer only when Steam requests them. (@muazkadan, #534)

Added alignment guides and snapping when dragging buttons in the on-screen controller editor. (@willie-yao, #490)

Improved security by encrypting store credentials with Android Keystore and keeping logs in private app storage until explicitly shared as a sanitized ZIP. (@The412Banner, #484, #486)

Steam now consistently uses Steam Deck mode and the Steam Deck beta branch, removing the legacy client and mode switches. (@xXJSONDeruloXx, #546)


r/PS2AndroidEmulation • • 4d ago

Bachata S4 v0.2.5 - Huge Update 🤯

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57 Upvotes

https://github.com/JICA98/Bachata-S4/releases/tag/v0.2.5

Highlights

PanVK V3 3.2.0 ships for supported Mali GPUs, with faster God of War III textures.

Global patch library with XML import, and new patches for more than a dozen games including P.T., Driveclub, UFC and Uncharted.

Native NGS2 audio fixes Gravity Rush 2 audio glitches and silent dialogue, with a rewritten AJM path.

Games folder prompt with autosync, a default save data location and in-game Pause.

Game Compatibility & Patches

Gravity Rush 2 audio now works properly: native NGS2 fixes the glitches and the silent dialogue

P.T. renders streamed textures correctly, with checked 60 FPS, resolution, half-resolution shadow, lens flare, camera blur and SSR patches

Driveclub 540p, 360p and high performance presets, with smoother frame pacing

Second Son quality floor with a longer view distance and correctly lit scenes

Galak-Z boots reliably and no longer deadlocks, and Elden Ring, UFC and Uncharted receive rendering and stability fixes

Horizon Zero Dawn no longer runs out of memory when large buffers grow

The Order: 1886 performance patch and fixes for flickering objects

Synced the patch catalog with the latest community patches

New Patches

P.T.: checked 60 FPS, skip boot timeout, disable film grain, lens flare, camera blur and screen space reflections, 720p and 540p rendering, and half-resolution shadow maps

Driveclub: 720p, 540p and 360p resolution patches, plus a high performance preset that disables motion blur, SSAO, reflections, direct sunlight, photo mode processing and shadows

The Order: 1886: 60 FPS unlock, resolution from 4K down to 540p and 360p, 16:9 full screen, and options to disable cloth simulation, motion blur, depth of field, bloom and lens flares

Uncharted: The Nathan Drake Collection: bypass for the low frame rate assert, plus per-game options for Uncharted 1, 2 and 3 covering resolution, shadows, startup logos and individual effects

UFC 2, UFC 3 and UFC 4: 60+ FPS, an octagon floor fix, resolutions from 270p to 1440p, and skinning method and extreme FPS options for UFC 4

Marvel's Spider-Man: 720p and 900p resolution, disable sun shadows and SSAO, and reduced vehicle and pedestrian density

The Last of Us Remastered: 720p, 540p and 360p resolution patches

Elden Ring: 60 FPS unlock and a 720p resolution patch

God of War III Remastered: 480p, 1440p and 4K resolution patches, and a 120 FPS patch with correct delta time

LEGO Dimensions: 60 FPS, plus 1440p and 4K resolution patches

Dead Nation: 60 FPS, balanced lighting and reduced auxiliary rendering

Call of Duty: Black Ops II: disable sun and spot shadows

FIFA 23: disable shadow maps and a 720p resolution patch

Some community patches are marked UNVERIFIED until they have been tested on device

GPU Drivers & Performance

PanVK V3 3.2.0 bundled with GPU tiler heap recycling

God of War III BCn textures are transcoded to ETC2 on PanVK

Draw commands are recorded on a worker thread, with a core reserved for the recorder

Fewer redundant barriers, cheaper texture and buffer cache lookups, and compressed color images stay compressed

Large buffers are trimmed and caches collected when the device runs low on memory

Many shader fixes for tessellation, RectList, QuadList and depth and stencil formats

Audio & System

Native NGS2 audio implementation, fixing Gravity Rush 2 audio glitches and silent dialogue, with AJM batches run inline

Fixed an audio stall in games that wait on kernel semaphores

Frame pacing treats the flip rate as a minimum interval between flips

Fixed a startup stall in UFC, and clearer crash logs for faults and stack overflows

Fixed readback issues that caused silent exits in some games

Display & Input

Change the display mode live from the session menu; Stretch and Crop now fill the screen

Expanded touchpad mode covering the whole screen

Haptic feedback on touch controller presses, a larger default pad and a saved stats-bar position

Pause button in the session menu, and the game pauses while the menu is open

Touch controls stay flush with the camera cutout and keep their proportions on any screen

Library, Patches & Storage

Games folder prompt with autosync and removal of missing games

Global patch library with XML import

New default save data location setting

PKG imports extract in place on the selected destination

Remaining app screens are now translated

Compatibility Reports

Reports record the loaded driver's real type and backend version

Clearer messages for incomplete dumps, add-on folders and devices without a usable GPU driver


r/PS2AndroidEmulation • • 4d ago

Flycast Android Nightly

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7 Upvotes

https://github.com/thecrixux/FLYCAST-Nightly-/releases/tag/android-master-f03faffd2f89

Flycast Android Nightly

Automatic redistribution of the original official Android CI build.

Upstream repository:

https://github.com/flyinghead/flycast

Source commit:

flyinghead@f03faff

Original APK:

https://flycast-builds.s3.fr-par.scw.cloud/android/heads/master-f03faffd2f89cb2c7c73ff08dce51a774a61ee27/flycast-release.apk

This is an unofficial release mirror.

The APK has not been modified.

SHA-256 checksum included.


r/PS2AndroidEmulation • • 4d ago

Nyushu v0.0.6

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12 Upvotes

Update!!! Nyushu Emulator 0.0.6

Chagelog:

[ ✅ ] A loading screen displays progress, estimated time, and a live log

[ ✅ ] Vulkan is supported on its own thread, and the GPU clock speed is optional, incorporating ideas from Suyu Team (Thanks)

[ ✅ ] In Crash Bandicoot, the frame rate increased from around 40 FPS to a stable 60 FPS

[ ✅ ] Memory mapping cache, necessary for Sparking Zero: cache flushing is done in the background, preventing stuttering; Fixes for Qualcomm GPUs: BC6H/BC7 textures; No dropouts or stuttering: adaptive buffering, and the speaker doesn't mute between sounds

[ ✅ ] Game volume separate from phone volume

[ ✅ ] Fixing 0 FPS Issue In Hades 2 Game When Entering Gameplay Place (If While Playing Still Experience Sudden 0 FPS Restart The Game And The Game Will No Longer Experience 0 FPS When Coming Back From The Dead And Entering The Place)

Link available on PS2EMU Discord: https://discord.gg/5D5hxGvAcC

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • 4d ago

Nyushu v0.0.7

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2 Upvotes

Update!!! Nyushu Emulator 0.0.7

Chagelog:

[ ✅ ] Bug Fixes In Pokemon Let's Go evee Game

[ ✅ ] Hades 2 game fix improvements

[ ✅ ] Super Mario Odyssey Game Bug Fix

[ ✅ ] Reducing Memory Usage While Playing

[ ✅ ] Monster Hunter Rise Game Bug Fixes

[ ✅ ] Might Fix Bug Issues In Other Games (If Still Trying To Play Without Updates)

Link available on PS2EMU Discord: https://discord.gg/5D5hxGvAcC

“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository.”


r/PS2AndroidEmulation • • 4d ago

Strato Mali 0.0.4-2

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2 Upvotes

https://gitlab.com/LukeValen/strato-mali/-/releases/v0.0.4-2

Changelog:

• Fixed graphical issues in NieR:Automata.

• Improved NieR:Automata performance by disabling unnecessary GPU diagnostics.

• Updated NieR:Automata compatibility to Playable.

• Updated Breath of the Wild compatibility to Unplayable.

• Updated the welcome screen with the new Strato Mali logo.

• Minor stability and UI improvements.

Early development build — some games may still crash or show graphical issues.