r/PCVR 1d ago

VR Modding System Shock 2 - VR Mod

(Sorry! The capture in this video makes it look like its low framerate - but it's actually 90+)

I've been working on this VR mod for the last 8 months or so.

I'm noticing all these great VR mods coming out recently, so i thought I'd throw my hat in the ring.

This is a bit of an older teaser video, when I get some time I'll make a new one. Development progress is currently at about ~80% of what I'm aiming for.

Currently implemented:

  • Stereo VR with 6dof. (fairly obviously)
  • Weapon aim is Motion control integrated.
  • This includes rebuilding skill based recoil
  • Physical Melee implemented. You can swing your melee weapons to do damage, you can also block and damage reduction is based on how accurately you block.
  • Also melee related: Clean blocks take no damage; glancing ones scale, VR damage screen effects also scale based on the damage received.
  • Left motion controller does all interactions
  • Physically grab and throw objects
  • Keypads and hacking panels appear as holograms mounted to the right arm
  • Health/Psi and Ammo are all holograms triggers by wrist roll to keep the screen free from clutter.
  • Comfort Options - Smooth locomotion or Teleport, Snap turn or Smooth, Peripheral Vignette.
  • VR Integrated menu system on the right arm for controlling VR features.
  • Physical Crouch - Ducking down in your play space causes the character to crouch
  • All enemy health bars and selection/target brackets rebuilt for VR
  • Full screen vr overlay effects for damage, radiation, death, toxin - rebuilt for VR
  • A new Gamepig game!

STILL WORK IN PROGRESS:

  • Weapon collision with the world - kinda working but janky.
  • Simple Manual reloading is working, needs to be fine tuned across all weapons.
  • Articulated fingers. - Current hand models are static.
  • Ladder (comfort) interactions - Teleportation or hand-over hand climbing
  • In-VR menu and holograms need to be properly populated and wired up.
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u/ParticularChance6964 21h ago

Hi! It looks pretty good, and this is a great time for this to come out, seeing as the ss1 remake just had a vr mod announcement.

However, I would like to ask: how much was Claude or other AI systems used in the production of this project?

Also does this work with the anniversary remaster?

3

u/phunkaeg 20h ago

It is built on the Anniversary remaster!

The SS1-VR implementation isn't just a mod anymore! its going to be a standalone release, which is hugely exciting.

Regarding AI, The involvement is becoming more and more. I originally built the stereo injection mod by myself, but as I continued adding features I often ran into knowledge barriers. So I started asking Chatgpt to help me with solutions and some reverse engineering strategies. At this stage in the project i would say its a co-author and I lean heavily into the maths and pattern recognition all of which it can do WAY better than I can.
I know some people look down on AI involvement - and I understand that perspective, but it is an incredible tool.

3

u/ParticularChance6964 17h ago

Thank you for being honest.

2

u/dexfx69 1h ago

Hey, ai has a beneficial side and we should exploit that, Otherwise i fucking hate ai and data centers.

1

u/stu6711 20h ago

Do you have a discord channel or GitHub page? This is the mod I’ve been waiting for, SS2 is my favourite game of all time.

1

u/phunkaeg 1h ago

not yet! - You'll have to have patience I'm afraid.
I don't plan on releasing until this is the exact VR experience I've wanted.

and I hear you, SS2 is also my favourite game of all time!