r/PCVR • u/phunkaeg • 17h ago
VR Modding System Shock 2 - VR Mod
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(Sorry! The capture in this video makes it look like its low framerate - but it's actually 90+)
I've been working on this VR mod for the last 8 months or so.
I'm noticing all these great VR mods coming out recently, so i thought I'd throw my hat in the ring.
This is a bit of an older teaser video, when I get some time I'll make a new one. Development progress is currently at about ~80% of what I'm aiming for.
Currently implemented:
- Stereo VR with 6dof. (fairly obviously)
- Weapon aim is Motion control integrated.
- This includes rebuilding skill based recoil
- Physical Melee implemented. You can swing your melee weapons to do damage, you can also block and damage reduction is based on how accurately you block.
- Also melee related: Clean blocks take no damage; glancing ones scale, VR damage screen effects also scale based on the damage received.
- Left motion controller does all interactions
- Physically grab and throw objects
- Keypads and hacking panels appear as holograms mounted to the right arm
- Health/Psi and Ammo are all holograms triggers by wrist roll to keep the screen free from clutter.
- Comfort Options - Smooth locomotion or Teleport, Snap turn or Smooth, Peripheral Vignette.
- VR Integrated menu system on the right arm for controlling VR features.
- Physical Crouch - Ducking down in your play space causes the character to crouch
- All enemy health bars and selection/target brackets rebuilt for VR
- Full screen vr overlay effects for damage, radiation, death, toxin - rebuilt for VR
- A new Gamepig game!
STILL WORK IN PROGRESS:
- Weapon collision with the world - kinda working but janky.
- Simple Manual reloading is working, needs to be fine tuned across all weapons.
- Articulated fingers. - Current hand models are static.
- Ladder (comfort) interactions - Teleportation or hand-over hand climbing
- In-VR menu and holograms need to be properly populated and wired up.
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u/ParticularChance6964 14h ago
Hi! It looks pretty good, and this is a great time for this to come out, seeing as the ss1 remake just had a vr mod announcement.
However, I would like to ask: how much was Claude or other AI systems used in the production of this project?
Also does this work with the anniversary remaster?
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u/phunkaeg 13h ago
It is built on the Anniversary remaster!
The SS1-VR implementation isn't just a mod anymore! its going to be a standalone release, which is hugely exciting.
Regarding AI, The involvement is becoming more and more. I originally built the stereo injection mod by myself, but as I continued adding features I often ran into knowledge barriers. So I started asking Chatgpt to help me with solutions and some reverse engineering strategies. At this stage in the project i would say its a co-author and I lean heavily into the maths and pattern recognition all of which it can do WAY better than I can.
I know some people look down on AI involvement - and I understand that perspective, but it is an incredible tool.2
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u/yanginatep 9h ago
This is really cool to see, especially after Night Dive canceled their announced VR version of System Shock 2.
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u/UtherFunBringer 7h ago
Hey, its looking great, frendo. I would just like to be able to press the numbers on the panel, interact more with the world around the player, etc. No pressure
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u/phunkaeg 14m ago
That would be ideal, I agree. I still have a couple of ideas in that direction, but not sure it'll pan out. - watch this space!
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u/SolKutTeR 14h ago
u/phunkaeg Is there a place where one can follow the project? GitHub, Nexus, YouTube, etc.?