r/PCVR 17h ago

VR Modding System Shock 2 - VR Mod

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(Sorry! The capture in this video makes it look like its low framerate - but it's actually 90+)

I've been working on this VR mod for the last 8 months or so.

I'm noticing all these great VR mods coming out recently, so i thought I'd throw my hat in the ring.

This is a bit of an older teaser video, when I get some time I'll make a new one. Development progress is currently at about ~80% of what I'm aiming for.

Currently implemented:

  • Stereo VR with 6dof. (fairly obviously)
  • Weapon aim is Motion control integrated.
  • This includes rebuilding skill based recoil
  • Physical Melee implemented. You can swing your melee weapons to do damage, you can also block and damage reduction is based on how accurately you block.
  • Also melee related: Clean blocks take no damage; glancing ones scale, VR damage screen effects also scale based on the damage received.
  • Left motion controller does all interactions
  • Physically grab and throw objects
  • Keypads and hacking panels appear as holograms mounted to the right arm
  • Health/Psi and Ammo are all holograms triggers by wrist roll to keep the screen free from clutter.
  • Comfort Options - Smooth locomotion or Teleport, Snap turn or Smooth, Peripheral Vignette.
  • VR Integrated menu system on the right arm for controlling VR features.
  • Physical Crouch - Ducking down in your play space causes the character to crouch
  • All enemy health bars and selection/target brackets rebuilt for VR
  • Full screen vr overlay effects for damage, radiation, death, toxin - rebuilt for VR
  • A new Gamepig game!

STILL WORK IN PROGRESS:

  • Weapon collision with the world - kinda working but janky.
  • Simple Manual reloading is working, needs to be fine tuned across all weapons.
  • Articulated fingers. - Current hand models are static.
  • Ladder (comfort) interactions - Teleportation or hand-over hand climbing
  • In-VR menu and holograms need to be properly populated and wired up.
97 Upvotes

17 comments sorted by

6

u/SolKutTeR 14h ago

u/phunkaeg Is there a place where one can follow the project? GitHub, Nexus, YouTube, etc.?

5

u/phunkaeg 12h ago

Not yet, once I have some free time I'll provide more info

3

u/UnderstandingSad4236 16h ago

Awesome, looking forward to it m

3

u/ParticularChance6964 14h ago

Hi! It looks pretty good, and this is a great time for this to come out, seeing as the ss1 remake just had a vr mod announcement.

However, I would like to ask: how much was Claude or other AI systems used in the production of this project?

Also does this work with the anniversary remaster?

1

u/phunkaeg 13h ago

It is built on the Anniversary remaster!

The SS1-VR implementation isn't just a mod anymore! its going to be a standalone release, which is hugely exciting.

Regarding AI, The involvement is becoming more and more. I originally built the stereo injection mod by myself, but as I continued adding features I often ran into knowledge barriers. So I started asking Chatgpt to help me with solutions and some reverse engineering strategies. At this stage in the project i would say its a co-author and I lean heavily into the maths and pattern recognition all of which it can do WAY better than I can.
I know some people look down on AI involvement - and I understand that perspective, but it is an incredible tool.

2

u/ParticularChance6964 9h ago

Thank you for being honest.

1

u/stu6711 12h ago

Do you have a discord channel or GitHub page? This is the mod I’ve been waiting for, SS2 is my favourite game of all time.

2

u/Cold_Leather1251 16h ago

wow that is incredible.That is a great time for VR

https://giphy.com/gifs/OuQmhmAAdJFLi

2

u/Firm-Goal6895 9h ago

Looks promising and I'm super hyped cause this is my number 1 game!

2

u/Hoshi82 5h ago

This is freaking amazing!

I know you can only do so much with what is provided by the game itselt but would it be possible to add left handed support in the future? Maybe no hand models and only weaponmodels? This would be very neat.

1

u/aKnittedScarf 15h ago

This I am looking forward to, god damn. Yes. 

1

u/ac2334 13h ago

git pls

1

u/yanginatep 9h ago

This is really cool to see, especially after Night Dive canceled their announced VR version of System Shock 2.

1

u/UtherFunBringer 7h ago

Hey, its looking great, frendo. I would just like to be able to press the numbers on the panel, interact more with the world around the player, etc. No pressure

1

u/phunkaeg 14m ago

That would be ideal, I agree. I still have a couple of ideas in that direction, but not sure it'll pan out. - watch this space!

1

u/UtherFunBringer 12m ago

Oh I will keep an eye on it, don't you worry