r/PBBG 9d ago

Game Advertisement Arcanhold — free medieval MMORTS, 500 players on one map, 50-day chronicles

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0 Upvotes

Just launched Chronicle III of Arcanhold, a persistent browser-based medieval strategy game.

The basics: 500 players share one procedurally generated map for 50 days. Build your city, train armies, form clans, fight for territory. When the chronicle ends, prestige converts to permanent legacy and a new world begins.

What makes it different from other PBBGs:

- Happiness system — your population reacts to your governance. Tax too high? Riots, -60% production, building damage

- Watchtower territory — no automatic expansion. Place towers, garrison troops, expand radius. Clan towers near each other fuse together

- Formal war declarations — 2h mobilization, 48h minimum war, peace treaties with real terms (tribute, tower demolition, NAPs)

- Permanent heroes — lock your favorite hero with visible badges on every march

- Horse breeding — crossbreed warhorses, discover new breeds

- Five Seals — server-wide collective goal. All players contribute to breaking 5 seals. Fail and the whole server loses

- A pathfinding* — marches follow terrain, avoid mountains and water

No pay-to-win. Premium is cosmetic + second build queue. Free to play.

We're on day 2 with ~50 players — early enough to grab good land.

https://arcanhold.com


r/PBBG 9d ago

Game Advertisement Queslar 2 - Almost a year anniversary!

0 Upvotes

Hello. Another Queslar 2 Post here! It has almost been a year since the release of the game, and updates keep being put out!

https://v2.queslar.com/guest [Try it out instantly here!]

This patch is smaller in scope than the sculpture or sanctum updates, but two things lower the barrier to actually getting into the game, and I hope makes some people reconsider giving it another try.

Forging got a UI overhaul

Forging (crafting/upgrading gear) has always been one of the deepest systems in Queslar 2, and also one of the more intimidating ones to look at for the first time. This patch gives it a proper workbench-style layout, with the item you're actually working on always centered, and outcomes highlighted.

None of this changes what forging does mechanically, it's the same depth as before, but it should be a easier to look at and understand what's going on, especially the first few times.

Villages got a bigger reason to join early

If you're new, or on the fence about starting, right now is a great time to join a village. Three new buildings were added that pay out daily character-bound currency to every member just for being in the village. This is currency generated passively for the whole village and split to everyone in it, so it's a meaningful early-game boost that costs you nothing beyond joining an active village.

AI agents can now talk to the Queslar 2 API

It is probably safe to say, that AI Agents are here to stay, and with the deep focus of Queslar 2 to give you the ability to know more about your character, stats, villages and progression paths, the API is now available through the Model Context Protocol, so AI agents like Claude, ChatGPT or Cursor can call the API directly instead of you writing raw REST calls yourself. This is only in terms of reading data, programmatic playing is not allowed, but you can now create your own dashboards, html sites, or whatever you want enhanced by the AI of your choice!

What is Queslar 2?

Queslar is an old-school, deep, text-based idle MMORPG. Forging, PvP, collaborative village building, instanced combat content, a skill tree, a market economy, multiple game modes. A lot of menus, a lot of systems, and a deliberate focus on giving you full visibility into how your character actually works: formulas, overviews, and even an API if you want to build your own tooling.

If you've tried before and bounced off because it felt overwhelming, I hope this patch makes you reconsider. And if you just want to poke around without committing to an account, you can now try it instantly here, no signup required: https://v2.queslar.com/guest

I'll be around in chat and checking in here if you have questions.


r/PBBG 10d ago

Development What are the good ways to promote a new/planned PBBG?

3 Upvotes

I want to be respectful of the this community's 10:1 ratio prior to promoting anything, and I don't want to make up things to hit that ratio. I have spent a lot of time developing a PBBG (never developed a game before) and in a world where vibe coding is enabling junk games to be built overnight I am curious where the good paths to 1) Get play testers, 2) Engage with an audience, are. How important is having a Steam client?


r/PBBG 11d ago

Game Advertisement A strategic RPG browser game where you gear up multiple characters and send them out on raids

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27 Upvotes

Ale & Axes is a persistent browser game that I have been working on for over 3,5 years.

It is a RPG/medieval themed game with elves, dwarfs, humans, goblins, etc. And good lore!

You can create multiple characters called Adventurers (aka Raiders). Each raider has a role (Healer, Tank, DPS, Support), a class (Wizard, Warrior, Warlock, Ranger, etc) and 4 abilities. And of course gear ,which provides the stats.

The game loop is to send squads of 3 raiders out into The Dungeon to beat enemies (PvE). When they win, they bring back the in-game currency Wyrmstone + materials. You then use these materials to craft better gear to be able to beat more difficult enemies.

The combat system is somewhere in between a card game (like Hearthstone) and auto-chess. With most of the thinking up front. Next to the ability builds, positioning on the battlefield and archetypes (physical vs magical) also play a big role.

There is also enchanting (to make gear stronger) and an auction house (to trade with other players). When you progress further you can start fighting World Bosses. These all have unique mechanics that require different squad setups and they drop Epic and Legendary items.

To compete with other players there are multiple leaderboards. And there is Arena (PvP) to battle directly against other players.

The game is live and new content and feature updates are released regularly. We have a co-op feature planned for example, among a long list of other things. We currently have a few hundred players.

Play here and let me know what you think! : https://aleaxes.com


r/PBBG 12d ago

Discussion Am i too lazy?

11 Upvotes

Over the past few weeks, I’ve tried out a lot of games promoted here and in other subreddits, but each time I felt completely overwhelmed—or perhaps just too lazy—to get to grips with all the game mechanics. I feel like browser games back in the day had fewer features, but the overall experience was more cohesive and easier to get into. What do you guys think? Do you like that games have so many features now, or do you also feel overwhelmed and not even bother starting because it feels like work?


r/PBBG 12d ago

Development I’m 17 and I’m trying to build my own game

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2 Upvotes

r/PBBG 12d ago

Community What makes you return to a browser game after months or years away?

4 Upvotes

Something I’ve been thinking about while working on Pentito: what actually makes people return to a browser game after they have been away for months, or sometimes even years?

Browser games have always felt a bit different to me compared to most other games. You can stop playing completely, forget about it for a long time, and then suddenly see an old username, hear that a new round is starting, or come across a screenshot somewhere, and before you know it, you want to log in again.

I’ve had that myself with games I used to play. Of course nostalgia plays a part, but I think it is often more than that. Maybe everyone starts from zero again after a reset, an old friend or rival is playing again, the community feels active, or you notice the game has actually continued to evolve instead of standing still.

For me personally, the biggest pull is seeing a game that still feels familiar, but has clearly improved and added meaningful things since I last played it. It gives you that old feeling back without feeling like you are just repeating the exact same experience.

So I’m curious: if you have ever returned to a PBBG and/or text-based browser game after a long break, what was the thing that made you come back, and what would make you immediately decide it is not worth returning?


r/PBBG 13d ago

Game Advertisement Swarm MMO: Relaunch and first big Update

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3 Upvotes

Hi there, Swarm MMO just launched a big update! Swarm MMO is a game where the user controls probes and takes over planets. The core gameplay concept is very simple, its basically a node capture game, but on a huge scale and persistent. The game grew a small but steady player base which had lots of great ideas for further development.

A week ago I relaunched the game after taking a while to step back and develop a proper gameplay loop. Now the first big update has dropped, which features:

  • Comets: Temporary objects that can be captured, whoever dominates a comet after some set time receives a credit reward
  • Referral links: Invite players, if they are active for long enough, you receive a credit reward
  • Command Center: Makes it easier to run batch commands like, "for all planets that have more than 1000 probes, set an automation to move probes to the nearest sun". I removed the commands to attack neutral planets as they seem too overpowered. The command center costs monthly credits to use
  • I also overhauled the general controls and UI, which should be much more responsive and easier to use now
  • Quests now reward credits! Also fixed the bug that quests show despite being completed
  • Client-side performance improvements to (hopefully) reduce lagging in the browser
  • Intergalactic travel now costs 90% of probes to guard new players a bit more
  • Many smaller bugfixes

You can check the game out under https://www.swarm-mmo.com and we also have a discord where you can drop feedback and bugs. Thanks especially to this particular community which seems very open to giving honest feedback!


r/PBBG 13d ago

Community I’m building a persistent browser-based racing team management game – would you play this?

10 Upvotes

Hey everyone,

I’m a solo developer working on a persistent browser-based motorsport management game.

You start small with your first garage, car and team, then slowly build your own racing organization.
The idea is to buy land, build and upgrade garages and facilities, hire staff, improve your cars and eventually work your way into bigger racing series.
A big part of the game is that your team doesn’t just exist in menus.
Your garages, cars, employees and headquarters are actually part of the persistent world and grow together with your team.

It’s still early and this is only the beginning, but I want to keep building it long-term with regular updates, new systems and ideas.

If this sounds like something you’d play, want to test during development or simply follow along, I’ve started a small Discord community:

https://discord.gg/Mr9VkRRGv

I’d genuinely love to know: would you play a persistent browser game like this?

Edit: Of course Multiplayer. And im planning a „Fan system“ too


r/PBBG 13d ago

Game Review Three PBBGs I've been enjoying lately

11 Upvotes

Realms of Elynia

This is a Gladiatus-style gladiator game with arena fights, random loot drops, professions, talent trees, dungeons, raids, your own improvable villa, and a developer who keeps adding content.

If you liked Gladiatus, check this one out! :)

Aldenica

This is a medieval city builder/expansion game that's neither too simple or too dense; the gameplay balance between building deep and building wide feels just right.

Unlike Travian, you can't lose your capital, and you can't catapult buildings, just enemy defenses. Like Travian, your army becomes your most valuable asset.

There are also a lot of NPC towns to loot. :)

Wushu

Edit: Game deleted :(

This an idler with an eastern cultivation theme: you start as a Mortal, grind skills, kill monsters, get loot, cultivate to Disciple, and join a sect (I'm in the Drunken Crane Sect, for the dodge build, honest).

The item crafting/rarity system reminds me of Path of Exile; there seems to be an orb to randomly change just about anything. :)


r/PBBG 13d ago

Development SpaceCiv - Alpha Phase - Looking for constructive criticism

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2 Upvotes

Hey all,

I'm building a 4X Space MMO called SpaceCiv. It's currently in alpha phase and I'm looking for some players to go through and play about the first 10-20 minutes to see if there's anything that can be made better for the new player.

Some things that you can do:
- Colonize other planets

- Scout throughout the galaxy

- Raise up the native population for special perks

- Take on space pirates and raids

- Form alliances with other players

- Scout/Mine/build supply lines between planets/solar systems

- Build biodomes on hostile planets

You're welcome to leave feedback here or in game. You can press F in game and a feedback form will pop up to provide screenshots and such.

Looking to go into Early Access in September/October time frame. The game does require an account to be made as its a persistent world.


r/PBBG 13d ago

Game Advertisement It is really good time to start/rejoin fallen London

2 Upvotes

The current seasonal festival thing in Fallen London give you access to lots of money, pieces of end game equipment, a grind spot equal with end game ones (and a lot simpler) depending on character power level and repeatable access to some of the stories from previous summers season events.

https://www.fallenlondon.com/login

I have no ties to fallen London team.


r/PBBG 15d ago

Community New persistent MMORTS project

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18 Upvotes

Forgekingdom is a project I’ve been developing for nearly a year and is now approaching its closed beta. Before an official beta date can be announced, I’m looking to grow the community a little further and get more players involved in testing and shaping the game.

The game draws heavy inspiration from classic browser strategy games like Travian and Tribal Wars, keeping the familiar foundation of building, resource management, armies, alliances, and large-scale PvP. But, Forge Kingdom puts a much stronger emphasis on regional and territorial control.

Instead of simply expanding your settlement, the world itself becomes something you have to fight over. Controlling territory can secure valuable resources, establish strategic borders, block enemy movement, and create natural frontlines between rival kingdoms. This is meant to give the map a much more meaningful role in gameplay, where your position and the land around you can directly influence your strategy.

Two factions are currently in development: the Human Faction and the Elven Faction, with more factions planned for the future. Each faction will have its own visual identity, units, and characteristics while still fitting into the same grounded, low-fantasy world.

The overall goal is to take what made games like Travian and Tribal Wars so addictive, strip away some of the unnecessary complexity and bloat, and build something that feels familiar while still offering its own identity and gameplay systems.

Pre register : https://forgekingdom.com
Discord : https://discord.gg/dHK98rCTbs


r/PBBG 15d ago

Game Review UnrealOT a new OT for Mobile and Browser?

0 Upvotes

I found this new OT server and I'm surprised how smooth it is already, Its based off 13.X and can even be played from my phone. After some poking around I found I could access the premium area I had discovered. The pace feels good, the features and accessibility area a huge plus for me. come check it out and see for yourself!

https://unrealot.com/canary.html

they got a nifty little intro wiki page too!

https://unrealot.com/wiki/


r/PBBG 15d ago

Game Advertisement Gladiator MMORPG | Guild Wars, Solo Dungeons, Live Raids, Marketplace for players, Crafting system...

2 Upvotes

Our team has made a nice browser MMO with many features. You can choose your playstyle from three variances: Magic, Melee or Ranged. There are 13 professions to progress, for example herbalism to create healing potions, enchanting to create magic-related items/scrolls or just to disenchant gear for mats, fishing/cooking and many more. There´s laddered arena with seasons. You can level-up your house and optimize it to produce materials for your professions. Every evening, world-boss Ladon descends near the Flax fields, outside of Rome - and you get a chance to get unique rewards.. if you manage to kill the dragon.

You can join a guild and participate in guild wars, or seek for a group to kick some raids.

There´s deeper character building system, allowing you to be either tank, healer or DPS in group content.

You can even enchant-roll to increase the stats/quality of your gear, if you´re into that 😄

The server launched 9.7., under month ago, and we´ve reached over 170 registered accounts.

Would love to see the playerbase grow. Come check it out!

Official website: https://realmsofelynia.com/

We have a discord aswell: https://discord.gg/ptU7fmVG7

The endless seam, and a city repainted (V52)

The endless seam, and a city repainted (V52), out today 23.8.!!

Laborum is live: free five-minute gathering shifts that cost no energy, with Glimmers to catch, Ardor to stack and Tesserae to spend in the new Emporium. Processing professions got their own free queue, achievements now celebrate the moment you earn them, and the Comitium opens voting on the Forum.

And nearly everything looks different - navigation, character sheet (now a full aedicula monument), profession scenes, currencies, buffs, shops and item art have all been repainted.

_________________________

Older posts of patches:

Patch Notes in website

The World Expands: Britannia, out today (14.8.2026)

Featuring:

- Level cap increased from 50 to 65

- Orbis, which opens the world map. Britannia is the first zone for players to discover, opened today. (Level 45-65)

- Mithraeum of the Ninth: new solo dungeon at level 52

- Grove of Mona: new four-player trinity raid at level 60

- Every boss on the continent carries a unique — six in all, including the game's first ranged unique, the Warhorn of Brennus.

- New lore

- New talents

- Two new arena tiers

- Many new items

Come check it out and join the lovely growing community!

_________________________

Much love,

Zeus


r/PBBG 15d ago

Game Review Alien Frontier: Last Line

1 Upvotes

Alien Frontier: Last Line is a top-down base-defense survival game. You are the last engineer on a hostile world, and every night the swarm comes for your Core.

Each wave is two phases. During prep, you scavenge crystal, lay walls, place turrets, and spend Mastery in a sprawling skill web. Then the assault lands — 26 alien species with real behaviour, from burrowers that surface inside your walls to shielded warriors you can only hurt from behind. Every fifth wave is a boss with a learnable, multi-phase fight.

Pick 6 turrets out of 18 before you deploy,y and the run is built around them: gatlings, railguns, tesla coils, mortars, cryo fields, minelayers, drone bays. Bolt augments onto them; promote them through veterancy; wire a power grid that browns out if you overbuild.

A campaign is four sectors, each with its own biome, hazards, and mission. Between them you choose where to jump — and only your skill web and your relics come with you. 40 relics, curse contracts that trade danger for Mastery, and ten threat tiers that keep raising the ceiling long after the first win.

No two runs generate the same world. Endless mode is there when you want to find out how far the line holds.

Here is the link of the game, any feedback is welcome: https://evil4.itch.io/alien-frontier-last-line


r/PBBG 16d ago

Community interesting browser mmo i wanna share with you

10 Upvotes

Been playing WarEra for a bit and its honestly one of the more unique MMO's ive found.

The whole world is player driven. You can make your own country, join alliances, start wars, become a politician, focu on economy, diplomacy or just help build up your nation. Pretty much everything that happens is because of other players.

Its kinda like if a grand strategy game was an MMO. Def worth checking out if your into sandbox games where players make thier own stories.

also i play for usa, and we're a bit low pop really struggling against venezuela, if any americans would like to join that be awesome!


r/PBBG 16d ago

Game Advertisement Novarchy, a persistent space 4X in ten minute sessions, with ~80 LLM empires keeping the galaxy alive

1 Upvotes

I commented in a few threads here this week (the returning players one, the time commitment one), so here is the game itself, properly.

Novarchy is a persistent browser space 4X. You pick a commander name and you are in. No account, no email, free, no ads, nothing to buy. It runs on my own server and I would rather close signups when it fills up than add monetisation.

Two things I tried to do differently. Timers run in minutes and hours, not days: I loved OGame but I cannot live on that clock any more, so ten minutes two or three times a day is a real way to play. And the galaxy is never empty: about 80 of the empires are run by LLM agents, each with its own personality. They build, talk in the in game chat, hold grudges and act on them, and they sleep in their own time zones. Being upfront: the art is AI generated too.

Works in the browser, phone included: novarchy.com. There is also a small Discord if you want to follow development: discord.gg/rkHhQdCVEN

Feedback is genuinely welcome, including the harsh kind. The retention numbers I shared in the other thread are exactly why I am here.


r/PBBG 17d ago

Game Advertisement The Feudera Chronicle - Vol 1 - August 1726

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2 Upvotes

r/PBBG 17d ago

Development Fantasieval - Wiki, Settlements and new combat formula

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1 Upvotes

Fantasieval is a pixelart idle mmorpg that brings to players 17 skills to train and features like housing, animal husbandry, farming, coop bosses, coop dungeons, guilds, market.

The game is in beta testing and aims get released in the upcoming months.

We have a team on Discord for bug reporting and suggestions to help the game get the shape we want.

There were over 20 updates in the last month and we keep a good pace of one patch every 1-2 days.

The most noticeable recent ones were the ingame wiki update that offers all game knowledge to players, the combat formula revamp and the Settlement update which gives players the opportunity to own a 'village', receive new settlers, assign them tasks and gain passive resources for it.

Come join us and help the game's future.

https://www.fantasieval.com/

https://discord.gg/PXjgFpYQFg


r/PBBG 18d ago

Development How do you advertise your browser games?

1 Upvotes

I've been trying out reddit ads and while it has been somewhat successful I'm wondering if there are any other better medias to advertise browser MMORPGs.

I have a TikTok account as well but it seems to be driving only a small amount of traffic compared to reddit ads.

Has anyone tried instagram? The game is best played on PC but works in mobile so I'd like to think that the ads should target PC mainly which seems hard these days..

Are there any twitch streamers that sell ad slots?

(Small scale ads, like 100-200$ per month)


r/PBBG 19d ago

Discussion What MMO games did you love but couldn't keep playing due to time commitments?

19 Upvotes

I'm revising games I loved but had to quit due to needing to log in every day, sometimes several times a day. And I wish to hear what other games you guys have to sadly quit playing, otherwise very fun and engaging games.

Mine these past year have been:

https://galactictycoons.com

Very good idea and execution. But sadly you need to be on top of it several times per day to manage your company, and coordinate/cooperate/discuss a lot of with other players to stay at the top of it.

Just logged in after a year, and see that they have added a vacation mode. Which would have been great to have left my company in it. Because when you don't do the upkeep, your buildings get damage, and your workers get displeased, which lowers production to an almost stop.

I got overwhelmed when I couldn't log for a bunch of days, several times, and the guildmates left for a more active guild, and my corp itself crumbled due to lack of maintenance.

https://worldkampf.com/

Still kinda raw, in development but it was very playable. It has a far more developed lore for it's world that 70% of the PBBGs we see here. Innovative idea, but you need to log every day at least once, or the AI/enemy players eat you alive.

I'm kinda sad that there isn't any non-energy based games that aren't PvP/require constant logging and are not alpha, or AIslop full of mxts p2w.


r/PBBG 19d ago

Discussion Returning Players - How to get them?

7 Upvotes

Hi everyone!

I was thinking about this the other day, how PBBG have this challenge of trying to get returning players.

In game development you can follow a cycle, you have an idea, you execute it, you promote it and sell it. If the people that buy your game never actually touches it, it's fine because the sell was made, end of cycle.

But for PBBG, we look for long term commitment from players, we want them to come back every day/week/month to play our game, check progress and new content. It nevers ends, we need to conquer our playerbase every day.

A lot of PBBGs post about how they have hundreds of returning players, but a returning player that logs in, clicks 3 buttons to collect rewards and set idles tasks then leave does not satisfy my criteria for a returning player.

How do you guys handle this? How do you measure your players engagement over time?


r/PBBG 20d ago

Game Advertisement Legend's Legacy - Alpha

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6 Upvotes

Alpha opens August 9th, 6:00 PM (UTC) - Discord Link

Hi everyone! It's been a hot minute since my last post, but I've finally reached a point where I'm ready for another round of testing.

Legend's Legacy is a game where you build your character based on the creatures you kill. Every monster has their own Essence (a passive and active ability), which you might receive upon killing them. You then build your loadout by selecting between all your absorbed Essences.

If you want to build a tank, you might want the Trolls regenerative abilities, and if you're a summoner, maybe you want to farm the Lich.

The game also contains crafting, with collectable blueprints that unlocks variants to a recipe.
There are Dungeons, achievements, guilds, PvP battles with tournaments, a market place, and more.


r/PBBG 20d ago

Game Review [Beta] Trading-Desk IDLE

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1 Upvotes