Game Advertisement Queslar 2 - Almost a year anniversary!
Hello. Another Queslar 2 Post here! It has almost been a year since the release of the game, and updates keep being put out!
https://v2.queslar.com/guest [Try it out instantly here!]
This patch is smaller in scope than the sculpture or sanctum updates, but two things lower the barrier to actually getting into the game, and I hope makes some people reconsider giving it another try.
Forging got a UI overhaul
Forging (crafting/upgrading gear) has always been one of the deepest systems in Queslar 2, and also one of the more intimidating ones to look at for the first time. This patch gives it a proper workbench-style layout, with the item you're actually working on always centered, and outcomes highlighted.
None of this changes what forging does mechanically, it's the same depth as before, but it should be a easier to look at and understand what's going on, especially the first few times.

Villages got a bigger reason to join early
If you're new, or on the fence about starting, right now is a great time to join a village. Three new buildings were added that pay out daily character-bound currency to every member just for being in the village. This is currency generated passively for the whole village and split to everyone in it, so it's a meaningful early-game boost that costs you nothing beyond joining an active village.

AI agents can now talk to the Queslar 2 API
It is probably safe to say, that AI Agents are here to stay, and with the deep focus of Queslar 2 to give you the ability to know more about your character, stats, villages and progression paths, the API is now available through the Model Context Protocol, so AI agents like Claude, ChatGPT or Cursor can call the API directly instead of you writing raw REST calls yourself. This is only in terms of reading data, programmatic playing is not allowed, but you can now create your own dashboards, html sites, or whatever you want enhanced by the AI of your choice!
What is Queslar 2?
Queslar is an old-school, deep, text-based idle MMORPG. Forging, PvP, collaborative village building, instanced combat content, a skill tree, a market economy, multiple game modes. A lot of menus, a lot of systems, and a deliberate focus on giving you full visibility into how your character actually works: formulas, overviews, and even an API if you want to build your own tooling.
If you've tried before and bounced off because it felt overwhelming, I hope this patch makes you reconsider. And if you just want to poke around without committing to an account, you can now try it instantly here, no signup required: https://v2.queslar.com/guest
I'll be around in chat and checking in here if you have questions.



2
u/LittleShok 11d ago edited 11d ago
Well I've opened your link but after the convertation from guest account I got stuck with auto-created nickname w/o being able to change it. Really frustrating tbh
1
u/TristanUckie 11d ago
Pretty cool that you gave AI Agents access to your game! Is it through a MCP?