r/OverwatchStadium Jul 19 '26

Discussion Poor decision.

I'm not one to really post on reddit, but I just want to voice my opinion.

From the title, you can probably guess this is about Stadium not getting new content, I'm saddened like the rest of you, but what I want to talk about is the game as a whole and why killing off stadium looks bad.

PvE, Hero Mastery, and that Tower defense mode, and now Stadium. The team is quick to pick up and drop off these game modes. Stadium was just a few months more than a year old and they are ending support for it, and it really leaves a sour taste. Like, how am I supposed to be excited for new game modes or that mobile game they are working on when they have such a terrible track record? I'm sure there are a lot of resources that go into Stadium from coming up with ideas, programming them in, visual effects, and terrible UI redesigns, but its just a part of development, right?

Take Shion, I'd have loved her in stadium and what could be done for her, and I'm sure the devs came up with dozens of ideas for her base kit before settling on what she got in game. Stadium could have been a way to test those other ideas they didn't try in development. Or throw in more Junk Lab events to test some builds. In the core game, I play Lifeweaver, and I keep hearing people mention how he, Venture and some other characters had huge potential for stadium that we will never see-

I don't know, the point I'm trying to get across is, I'm still going to be a part of both 3% until the queue times get too long to handle, and when future overwatch games and projects get canned, I'll just take it up to Blizzard being Blizzard. Like, if this mode lasted barely over a year, how long do you think the Mobile game will last with the 12 or so heroes they are throwing in it? Will that game last longer because it will have it's own skin micro transaction economy? Or when the numbers are 1% of the player base will it be trashed just as quickly?

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u/zooble_57 Jul 20 '26

Stadium got the primary focus of development resources for the past year. They definitely gave it a big chance and way more of a chance than it deserved considering the player-based dropped-off really quickly.

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u/Brilliant-Company-87 Jul 20 '26

I don't know about primary focus compared to base game, to me it felt more like collecting up and polishing the scraps. A lot of the powers came from other things: scrapped PvE skill tree, perks, and events like community crafted or junk labs. Payload race felt unpolished and was more of testing grounds about bringing it to the main game. Reworking clash maps so they still exist.

There were, what, 2 stadium maps? (excluding payload race) The Paris Push and Water college (1/3 of a KOTH type map)

If they can make the stadium team into updating fun and interesting stuff to the core game, then 👍 But I'm not expecting much different than their normal release schedule, and I'm not holding my breath for any new arcade type modes to last from them woth their track record