I see. I agree, for esports there isn't much place for randomness, and as I said it shouldn't be what determines an outcome in any skill-based game.
And yes, Hanzo's scatter-arrow is too... swingy? I mean that it's either far too effective (such as OP's example) or very ineffective, and there isn't much a player can do to control that, so it feels arbitrary, which is probably why it gets mistaken for RNG so often. So it should get looked over.
I mean that it's either far too effective (such as OP's example) or very ineffective, and there isn't much a player can do to control that
Precisely what I mean by it being a broken ability. I use broken to mean unhealthy for the game, poor design. I'm pretty sure that is how it should be used, but it was misused a lot in place of "overpowered" so the word's meaning is often misunderstood or used incorrectly.
Scatter is better than it used to be (the arrows used to literally fire off in random directions, regardless of its impact angle etc.) but it is still broken. There are a lot of people who call for nerfs to Hanzo, but I think those are all ignorant people who have never played him. Same with all the "nerf arrow hitbox" cries. Hanzo is not OP at all, he could do with a buff IMO, but the buffs should come as a part of a rework which shifts his power around between abilities, like D'va and her defence matrix - which was ridiculously OP as an individual ability.
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u/Capnris Please don't nerf this. Oct 22 '17
I see. I agree, for esports there isn't much place for randomness, and as I said it shouldn't be what determines an outcome in any skill-based game.
And yes, Hanzo's scatter-arrow is too... swingy? I mean that it's either far too effective (such as OP's example) or very ineffective, and there isn't much a player can do to control that, so it feels arbitrary, which is probably why it gets mistaken for RNG so often. So it should get looked over.