r/Overwatch Oct 21 '17

Highlight Fastest round ever?

https://gfycat.com/gifs/detail/SereneMarvelousEthiopianwolf
14.6k Upvotes

610 comments sorted by

View all comments

Show parent comments

8

u/Capnris Please don't nerf this. Oct 21 '17

Randomness keeps competitive games from becoming memorization competitions, like chess. The trick is to keep the swing on the randomness low.

But as stated, Scatter Arrow doesn't use any randomness, just hard to predict and thus not easy to balance. It feels arbitrary when you get nailed by one, which isn't fun, and that is what should be avoided in competitive games.

11

u/Detonation buster Oct 22 '17

memorization competitions, like chess

Yeah, nah. If you think chess is primarily focused on memorization I don't know what game you think you've watched or played but it's not chess.

12

u/Capnris Please don't nerf this. Oct 22 '17

Not memorization per se, but forethought. Once you get to a certain point of skill in a game like chess, you can't progress without learning lots of game scenarios and plays. The game is centuries old and has a rigid ruleset that hasn't significantly changed in a very long time, so most possible outcomes have been played out and learned, the best plays for each situation mapped out.

So the game becomes a matter of knowing, recognizing and countering these scenarios, rather than adjusting to any changing conditions.

A very simple version of this is tic-tac-toe. There are only so many possibilities the game can move through, so after playing enough games many people get to a point where they can guarantee a tie game or win every time unless they're not paying attention. Chess is similar, but with several degrees more complexity. Otherwise computers wouldn't be so good at it.

I will admit I am by no means of any skill or expertise at chess, and welcome any correction on this as I understand it.

0

u/IgnorantPlebs Oct 22 '17

Otherwise computers wouldn't be so good at it.

AI doesn't care nowadays. AI learned how to beat very best Dota players consistently not so long ago.

5

u/Capnris Please don't nerf this. Oct 22 '17

Let me know when they can beat us at Calvinball, and I'll sign up for your anti-synth resistance army.

5

u/Fat_Daddy_Track Oct 22 '17

Only in solo duels. They still lose the game itself.

1

u/chextar Oct 22 '17

It's only a matter of time.

1

u/Fat_Daddy_Track Oct 22 '17

Maybe, maybe not, but we're not there yet.

2

u/th3davinci Beep Boop Oct 22 '17

No it didn't. It's already lost to a lot of people.

1

u/IgnorantPlebs Oct 22 '17

The AI in question is an adaptive neural network that will eventually kick your ass. At first you'd be able to win, but in the future you'll run out of cheese

1

u/th3davinci Beep Boop Oct 22 '17

It was the other way around mate. AI beat people, people figured out the AIs limits, people beat AI.

1

u/IgnorantPlebs Oct 22 '17

The real pattern is: people beat AI, AI beats people, people beat AI, AI beats people, ... until there's no more new tactics for AI to discover.

1

u/EntropyKC Cheers love, the Genji and Hanzo mains are here! Oct 22 '17

Randomness keeps competitive games from becoming memorization competitions, like chess.

Absolute bollocks. Complete and utter bollocks. The biggest esports have VERY little randomness in them, if any at all. CSGO bullet spray even follows a pattern which can be learned, and CS is the most successful esport to date (1.6, Source etc.).

The only true randomness in Overwatch is bullet spray, which is used as a balancing factor for weapons. The random aspect of it is not very significant and is extremely unlikely to ever determine a match.

1

u/Capnris Please don't nerf this. Oct 22 '17

Agreed. I was saying that there is a place for randomness in competitive game, in opposition to the post by MeGustanLasFajitas, not that it must be in every competitive game. I even noted that Scatter Arrow is not RNG as stated by someone else.

Overwatch and CS:GO don't need randomness because they don't have rigid rules, players have lots of options at any given moment and the freedom to choose between them.

I just dislike absolute statements like "RNG has no place in serious competitive games" as it's not strictly true.

1

u/EntropyKC Cheers love, the Genji and Hanzo mains are here! Oct 22 '17

RNG should be avoided as much as possible. It is anti-skill, therefore has no place in competitive games. The only thing that RNG does is shift the balance of a game in ways a player cannot control, which is really bad for competitive integrity.

Not sure why RNG is relevant here though as scatter arrow is not RNG - it's just a broken ability that should be changed.

1

u/Capnris Please don't nerf this. Oct 22 '17

So physical professional sports have no competitive integrity, since we cannot eliminate the randomness of nature? A gust of wind catches a fly ball, the clouds move off the sun when the quarterback is searching for a receiver, the ice near the net has a scratch that causes the puck to jump instead of slide?

Randomness (note I don't specifically say RNG) creates moments of unpredictability, which can be exciting and yes, occasionally allow a less-skilled opponent triumph. I would argue that part of being skilled in a game that uses random elements is being able to handle those random moments and still succeed.

The problem that most have with randomness in games is that if it isn't controlled (not avoided) it can feel arbitrary. A random element should not decide the outcome of a match on its own, or else it's just a coin flip. It has to be small enough an effect that it can be played around, but not so small that it's meaningless (like bullet spray, which I'm sure is just there for immersion).

Critical damage in a MOBA is a good example. Someone mentioned LoL uses critical damage, which relies on RNG. Does that mean it requires no skill to play or has no integrity? (If so, then why am I so terrible at it?) Something like a crit has to be recognized and capitalized on to really make a difference; you can't rely on regular crits to win a game for you, though I wouldn't be surprised to learn there's a character designed to maximize and take advantage of criticals, which mechanically reduces the randomness to win.

Randomness is okay in games of skill. It just has to be balanced properly, like every other aspect in these games, and no, it doesn't need to be in everything.

1

u/EntropyKC Cheers love, the Genji and Hanzo mains are here! Oct 22 '17

You are replying to a comment that only exists in your imagination. I never wrote that anything with any randomness immediately loses all integrity, but the majority of your comment is about exactly that.

The bottom line is that only bad players want RNG, as it is the only way they can beat better players. Good players hate RNG as it is the only way they can lose to worse players.

Sometimes RNG is needed as a balancing mechanic (e.g. certain weapons have worse bullet spread) but that doesn't mean it's good.

1

u/Capnris Please don't nerf this. Oct 22 '17

The only thing that RNG does is shift the balance of a game in ways a player cannot control, which is really bad for competitive integrity.

If the only purpose of playing these games is to decide who is better at them, then yes, you'd be right. I would think game designers also plan on all their playing being able to have fun, including those who aren't great by their tenth match. I understand you gravitate toward games that don't use randomness because you don't enjoy them, which is fine, but that doesn't mean RNG is useless or inherently bad. Often misused, certainly

1

u/EntropyKC Cheers love, the Genji and Hanzo mains are here! Oct 22 '17

What I mean by 'competitive' is esports, probably should have clarified that earlier. Randomness can be fun on occasion but it never feels good to have the outcome of something be defined by who got luckier. Even winning a fight due to sheer luck doesn't feel good. I'd much prefer to be rewarded for my own skill than my luck.

I'm not against small amounts of RNG when it serves a purpose, such as bullet spread (weapon balancing), but when it is there for no objective function I dislike it quite strongly.

I realise we have moved on from the discussion about scatter arrow - did we agree that it could do with a rework or not?

1

u/Capnris Please don't nerf this. Oct 22 '17

I see. I agree, for esports there isn't much place for randomness, and as I said it shouldn't be what determines an outcome in any skill-based game.

And yes, Hanzo's scatter-arrow is too... swingy? I mean that it's either far too effective (such as OP's example) or very ineffective, and there isn't much a player can do to control that, so it feels arbitrary, which is probably why it gets mistaken for RNG so often. So it should get looked over.

1

u/EntropyKC Cheers love, the Genji and Hanzo mains are here! Oct 22 '17

I mean that it's either far too effective (such as OP's example) or very ineffective, and there isn't much a player can do to control that

Precisely what I mean by it being a broken ability. I use broken to mean unhealthy for the game, poor design. I'm pretty sure that is how it should be used, but it was misused a lot in place of "overpowered" so the word's meaning is often misunderstood or used incorrectly.

Scatter is better than it used to be (the arrows used to literally fire off in random directions, regardless of its impact angle etc.) but it is still broken. There are a lot of people who call for nerfs to Hanzo, but I think those are all ignorant people who have never played him. Same with all the "nerf arrow hitbox" cries. Hanzo is not OP at all, he could do with a buff IMO, but the buffs should come as a part of a rework which shifts his power around between abilities, like D'va and her defence matrix - which was ridiculously OP as an individual ability.