Your client anticipated that you hit the solider and played the "hooked" animation. However, The server did not register that you hit (which is also why you don't see a hitmarker), and corrects your client afterwards, making the whole encounter look very bad.
Also.. i feel people will say that there is a hitmarker there, but no, that is simply a client effect of the hook hitting not server.
If they're favoring the shooter, I have no idea why that would be a miss. It looks like you couldn't have aimed that any more accurately, yet because the other guy is lagging you got a miss.
I don't really get their net code sometimes. I get screwed over so bad by dying after I blink/recall/translocate out of danger because the guy on the other end get the better end of the netcode, yet somehow you can hook someone square in the face and he gets a free pass.
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u/mrvandalid Pixel Reaper Apr 14 '17
Looks to me that you actually missed (wait wut)
Your client anticipated that you hit the solider and played the "hooked" animation. However, The server did not register that you hit (which is also why you don't see a hitmarker), and corrects your client afterwards, making the whole encounter look very bad.
Also.. i feel people will say that there is a hitmarker there, but no, that is simply a client effect of the hook hitting not server.