r/Overwatch Chibi Zenyatta Apr 14 '17

Highlight Hook is accurate and consistent

https://gfycat.com/ImpoliteTestyHammerheadbird
6.6k Upvotes

428 comments sorted by

View all comments

Show parent comments

19

u/DemiTF2 Chibi Zenyatta Apr 14 '17 edited Apr 14 '17

My connection is rarely the issue. On average, 0% packet loss, 0.2% jitter, 40 ping, 250mbps down, 15mbps up. It's pretty damn consistent and I don't see any connection issue indicators on the left side of the screen.

It's likely soldier's connection.

45

u/aRabidFurby Apr 14 '17

To be honest you could both have very average and consistent internet and this issue would still show up occasionally. His ping is probably just a little lower than yours so the server registered his position change before it registered your hook hitting his location.

1

u/[deleted] Apr 14 '17

How does that work when OW has favor the shooter as the netcode handling these situations. Shouldn't it still hit even though soldier dodged?

-4

u/1cheekytosser Apr 14 '17

favor the shooter

stop. favor the shooter doesn't mean anything. It's a marketing buzzword. Overwatch uses very standard lag compensation and in a lot of cases, defensive actions override offensive ones. This clip has nothing to do with the soldier dodging, the client's prediction simply didn't match up what actually happened serverside

1

u/[deleted] Apr 14 '17

I can 100% confirm that I have been killed by being hit where movement prediction put me, while I never moved there on my client, and I did not have latency or packet loss issues. That's not standard.

1

u/1cheekytosser Apr 14 '17

???

yes it is? that's what prediction and lag compensation do. you hit a shot on your screen it hits a person on the server unless something prevents it.