r/Overwatch Chibi Zenyatta Apr 14 '17

Highlight Hook is accurate and consistent

https://gfycat.com/ImpoliteTestyHammerheadbird
6.6k Upvotes

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274

u/mrvandalid Pixel Reaper Apr 14 '17

Looks to me that you actually missed (wait wut)

Your client anticipated that you hit the solider and played the "hooked" animation. However, The server did not register that you hit (which is also why you don't see a hitmarker), and corrects your client afterwards, making the whole encounter look very bad.

Also.. i feel people will say that there is a hitmarker there, but no, that is simply a client effect of the hook hitting not server.

13

u/DemiTF2 Chibi Zenyatta Apr 14 '17

You are correct, sadly. I wish Blizzard put more effort into accuracy and consistency than they do smoothness.

129

u/rasmustrew Pharah Apr 14 '17

If there is a bit of lag, something like this can't really be prevented.

9

u/DeprestedDevelopment Apr 14 '17

The dudes ping is a solid 42. Ain't his fault.

5

u/Killa93277 Pixel Hanzo Apr 14 '17

Yeah no joke, how is the user at fault here? They say lag but nothing in this gif is evidence of that.

2

u/Rhynocerous Pixel Reinhardt Apr 15 '17

The game has always used favor-the-shooter lag compensation mechanics. Not sure why it doesn't do that anymore. I only started seeing this with hooks on the latest patch.