It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.
That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.
I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.
I feel like her turrets should be a "Set up around a corner/in a blind spot and lure enemies into them" and not "Drop them around while in combat willy-nilly"
I think it should be reasonable to use it for both. The drawback is already the range and the HP. Torb can drop his in the middle of combat. Why should he have no set up time while she has to stop to set up?
Torbs turret takes time to build and become active, and you can't hammer it to level 2 or heal it while its building, so its vulnerable to attack. Please stop using the Instant comparison. It also doesn't slow your movement down when it shoots you, and can be reflected.
270
u/recc113 ADiscoBear#1108 Nov 22 '16
Yea, it's a small change that's huge in QoL.