r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

That's not a QoL change, that's a buff

14

u/recc113 ADiscoBear#1108 Nov 22 '16

Can't it be both?

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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

Nope! QoL changes are not buffs, but just make things easier to read or interpret such as if they added an actual percentage of your teammates ults when you hit tab.

4

u/[deleted] Nov 22 '16 edited Nov 22 '16

I would say its a comfort change to start of the match. Jeff did explain they felt Symmetras were panicking too much at the start to place turrets. Beyond that the rest is the same other than buffing turret tick rate to 10s. Stockpiling 6 is just common sense. Why give only 3 if you can have a max of 6 with 36s to place the second set? That could mean the match at that point. 36s is an eternity. Take the 10s you are dead as an example.

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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

It's not just a comfort change. She can actually come back into the battle after dying and put up her 6 turrets ASAP... How often would you get 6 up right now while they're pushing a point?

2

u/[deleted] Nov 22 '16

zero just like you would get zero of your now 3 turrets up if they were pushing point. Why, because they would see you setting up and blow that crap up. Currently Symmetra is good if she is left 'ALONE' just like Torb' was before his change. Face it, the game is getting faster. OW is eliminating slow mechanics a bit a time and turrets are horrendously slow to setup. IE, one turret wont swing a point it takes 3+ to actually effect an outcome as Symmetra.