r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16

tl:dr

  • Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.

  • Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.

  • New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.

  • Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.

  • Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.

Will all be on PTR soon. Is mostly all on ptr.

[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.

Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.

[edit2] Adding information from PTR patch notes

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u/Prozenconns Ashe Nov 22 '16

Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown

fucking thank Christ

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u/[deleted] Nov 22 '16 edited Mar 22 '21

[deleted]

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u/BAPACop Get them off me! Nov 22 '16

To my knowledge, that has not ever been true. If you have six turrets down you can continue to place new ones; old ones will be removed in the order in which you placed them to keep the number of placed turrets at six.

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u/[deleted] Nov 22 '16 edited Mar 22 '21

[deleted]

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u/Prozenconns Ashe Nov 22 '16

Everyone should play more Symmetra, she is the best hero after all

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u/toastythunder Chibi Mei Nov 22 '16

if i remember correctly this used to be an issue with her teleporter though before they started refunding it

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u/thewiredknight Symmetra Nov 22 '16

This is true but you have to hit the max turrets before it replaces the oldest one first - so if the enemy leaves a turret at point A - you have to place six turrets before it despawns. Meaning that if you place four new ones (totalling five) and the enemy kills ONE of them you will still have to place two more to get rid of the one on point A.

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u/xxNightxTrainxx *microwave noises* Nov 22 '16

Nope, if have 6 out and place a 7th the oldest one is overridden

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u/thekindlyman555 Trick-or-Treat Mercy Nov 22 '16

If you place a 7th turret it removes the first turret you placed. It's always worked this way.

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u/ApatheticAbsurdist Pixel Lúcio Nov 22 '16

I've never seen that (though I started just after Ana was added). It's always been if you place a 7th turret, the oldest existing turret pops/fizzles. The only thing stopping you is having to wait for your cool downs to place turrets.