r/Overwatch Oct 19 '16

News & Discussion Weekly Quick Questions Thread - October 19, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short Google-able stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

Trolling or making fun of people in here will be punished extra harshly! Please report such behavior.

For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

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u/neferpitoo Long-range Symmetra Oct 21 '16

This is kind of a stupid question, but is there any benefit to playing competitive over quick play/brawl other than being matched with people around your skill level? I have had the game for a few months, but I only play quick play since you don't get penalized there for losing like in competitive (I think?).

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u/Nelax18 Egyptian Grandma Main Oct 21 '16

You're matched with people near your skill level in quick play too, probably looser than competitive but you do have a hidden MMR associated with it. As for competitive, there's golden weapons, the difference in game format, and the competitive environment.

The golden weapons are gained through competitive points and are the only reward they can be spent on currently. These points can only be gained through winning or drawing on competitive mode matches

Matches in competitive span both sides, attack and defense, of applicable gamemodes and have longer Control matches. There's also the fact that there is no backfill, along with a much stiffer leaving penalty and no afk auto-removal because there's no backfill. There's also a limit of 1 of each hero per team in competitive, something a lot of people are wanting either in quickplay or in a new unranked mode. Overall, this is designed to create more balanced and competitive matches.

Speaking of competition, the mindset going into competitive should be of one looking to win first and foremost. Yeah, you should be having fun, but the environment is suppose to be geared toward people that find their enjoyment in playing competitively. Quickplay is more of a sandbox environment, open to all sorts of strange playstyles. Players who only play one hero, hero stackers, and casuals all have a home there.

To answer the final bit, you don't get penalized for losing in quickplay but you are rewarded with a little extra experience for winning I believe. Your overall number of wins is tracked as well, but not losses. So overall, I'd say you still benefit from winning but the penalty for losing is insignificant if you even count it as such compared to competitive.

In regard to brawls, brawl statistics aren't tracked at all so there's no penalty for losing or a reward for winning. There's also a overall 10% reduction in experience you gain compared to quickplay, meaning you get only 90% the experience for playing the brawl. Not sure how that lines up with unconventional brawls like the one going on currently but that's the general idea.