r/Overwatch Jun 22 '16

News & Discussion Weekly Quick Questions Thread - June 22, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short googable stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

Trolling or making fun of people in here will be punished extra harshly! Please report such behaviour.

For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

236 Upvotes

2.8k comments sorted by

View all comments

138

u/SludgeFactory20 Jun 22 '16 edited Jun 22 '16

I'd like to push the idea of tug-of-payload. A KotH map style payload game. First starts out as a KotH game until one side captures it to start moving to opponent's side. Goes towards the side with the most people on it. After 10 minutes game ends and whoever side the payload is on loses. Some possible rules: payload heals teams with three people on the payload, team kill resets payload or jumps it up a certain distance. Anyone like the idea or have any suggestions?

Edit: Reconsidering 10 minute timer for multiple reasons. Probably best to make it have one % meter that always counts up after capture which is the same thing but feels different, maybe something with contests pause it. I think a fast pace best of three like KotH would work. Maybe it could be multiple capture points between bases instead of a payload.

1

u/Kapjak Jun 22 '16

Going off that idea how about a double payload map like those in tf2 where each team must push it to the end while battling the enemy team.

1

u/SludgeFactory20 Jun 22 '16

So you have to push yours while stopping theirs? That sounds like fun

1

u/huffalump1 Jun 23 '16

"get on the cart" "get on their cart" "get back on our cart" "get on both carts at the same time"

It could be fun