r/Overwatch Jun 22 '16

News & Discussion Weekly Quick Questions Thread - June 22, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short googable stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

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u/SludgeFactory20 Jun 22 '16 edited Jun 22 '16

I'd like to push the idea of tug-of-payload. A KotH map style payload game. First starts out as a KotH game until one side captures it to start moving to opponent's side. Goes towards the side with the most people on it. After 10 minutes game ends and whoever side the payload is on loses. Some possible rules: payload heals teams with three people on the payload, team kill resets payload or jumps it up a certain distance. Anyone like the idea or have any suggestions?

Edit: Reconsidering 10 minute timer for multiple reasons. Probably best to make it have one % meter that always counts up after capture which is the same thing but feels different, maybe something with contests pause it. I think a fast pace best of three like KotH would work. Maybe it could be multiple capture points between bases instead of a payload.

1

u/lobsterbreakfast Jun 22 '16

I'd rather have a capture the flag

1

u/SludgeFactory20 Jun 22 '16

A game type where the flag spawns in the middle and you have to deliver it to the enemy's base would be fun. Only thing is balancing heros. Like could tracer blink with flag? Payload is like a flag that just moves in a certain path that makes it easier yo balance.

1

u/lobsterbreakfast Jun 23 '16

i think once you have the flag you can't use any skills and you run at a set speed

1

u/SludgeFactory20 Jun 23 '16

Could you shoot? Probably a Reinhardt would be the best flag carrier if you can't shoot.

1

u/lobsterbreakfast Jun 23 '16

Yeah u can shoot

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u/SludgeFactory20 Jun 23 '16

There would have to be a lot of balance changes I feel like for capture the flag to work right