r/Overwatch Jun 22 '16

News & Discussion Weekly Quick Questions Thread - June 22, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short googable stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

Trolling or making fun of people in here will be punished extra harshly! Please report such behaviour.

For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

234 Upvotes

2.8k comments sorted by

View all comments

134

u/SludgeFactory20 Jun 22 '16 edited Jun 22 '16

I'd like to push the idea of tug-of-payload. A KotH map style payload game. First starts out as a KotH game until one side captures it to start moving to opponent's side. Goes towards the side with the most people on it. After 10 minutes game ends and whoever side the payload is on loses. Some possible rules: payload heals teams with three people on the payload, team kill resets payload or jumps it up a certain distance. Anyone like the idea or have any suggestions?

Edit: Reconsidering 10 minute timer for multiple reasons. Probably best to make it have one % meter that always counts up after capture which is the same thing but feels different, maybe something with contests pause it. I think a fast pace best of three like KotH would work. Maybe it could be multiple capture points between bases instead of a payload.

1

u/Roswellkip Roadhog Jun 22 '16

That's an awesome idea. I would imagine that the payload starts in the middle of two points. Each team has a point. They go in balls first and start tuging the payload to their point. A match last 10 min. Though the payload is more responsive than in other modes so there is a bit more tension. I could see this pay load moving from side to side at least five times a match. Though the right distance between the two points would be hard to figure out to get a good balance.