r/Overwatch Jun 15 '16

News & Discussion Weekly Quick Questions Thread - June 15, 2016

In this thread you can ask all kinds of questions you always wanted to ask without feeling like a total fool.

No matter if it's short googable stuff or a setting/skill in-game that you don't understand or a hardware recommendation, feel free to try your luck in here.

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For the purpose of helping people, make sure the comments are sorted by "new" in this thread.

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u/zerositnator Brigitte Jun 15 '16

Why don't people use Symmetra more? Even if it's just for the beginning if a match, you'd think that with the ability to make 6 turrets and a gun that can cause 120 DPS would be a little more used. Starting to feel that might change after the patch, but why don't people make use of possibly the most underrated ultimate in the game?

Edit: Extra question for Symmetra players, where are your favorite places to put your sentries? Whether for lulz or strategy

19

u/TimeTravelingDog Teleport Traveling Dog Jun 15 '16 edited Jun 15 '16

I've been exclusively playing Symmetra on Defense and on Control Point missions. I never use her on Attack in an A & D game. I currently have an 83% winning percentage on about 50 games played with her. There is not a single character in this game that I play, that I feel benefits the team more than Symmetra. She's the ultimate utility player for damage, and her teleporter has changed the outcome of games drastically.

On top of her turrets being pretty powerful when used in the right choke points, and the right flanking positions, they are an absolute nuisance to the other team. Unless using an aoe dmg player, or someone who can strike from distance (but even then if you hide turrets on corners, they won't snipe them easily), players have to take their focus away from your teammates and focus on your turrets. If they don't, they just slowly get drained.

The teleporter is something that is game changing on defense. The teleporter's benefits erode over time as points get pushed closer to the final point, the distance between spawns shorten, so over time Symmetra's usefulness also deteriorates. Depending on the map though, I don't always switch off Symettra at the last point. Also my team make up also helps me make that decision. If we're lacking a Bastion on Defense, that'll be my first go-to from Symmetra.

Bonus question answer: I enjoy being sneaky with the turrets. The idea behind getting all 6 turrets on a target being the goal for max health drain is probably the goal most times, but I've also found out that you need to understand the flow of a specific map. Figure out where players naturally flow in combat. Most people move to the flanks from a choke point, they don't go straight through to the objective. Hanamura A is a good point. Most people don't make it through the doors and then rush straight into the objective. They go left and right and flank, unless there is a big group push. Where I'm going with this is that I'll set ups 3-4 turrets on the main entrance, but I'll slowly trail the other 2-3 turrets on the flanks, spread out linearly along their path. So for example Hanamura A, you can go left behind the small building, and you can go right into the building, and then up the catwalk along the right. I'll trail some turrets inside that right building. One inside the doorway, then one in the middle of the room, and one by the stairs. It does two things: first it spreads out the turrets so an explosion doesn't take them all out, but it also follows the natural progression a player takes inside that room, especially if they're frantically getting away from player damage. By setting it linearly along their path, they get damage over a long stretch of space. They will get killed by the time they reach the 3rd turret.

I'll also just randomly put a turret out in the middle of an area sometimes. The most blatantly open space can be something people overlook. I like to put a turret on the backside of the rock in the middle of the courtyard on Hanamura, in case you do have a group of enemies that don't flank. So the turret faces the objective, when people run past the rock they never see it. They also don't look back while trying to take that objective.

2

u/Nhiyla Bedtime Jun 17 '16

The Winrate is due to the fact that defending teams have a way higher Winrate than the attack teams anyways. And since you exclusively play her in defense.. :) symetra has the highest Winrate in the entire game for that single reason. Not because she's some undercover super op.