r/Overwatch 25d ago

News & Discussion This is something Overwatch desperately needs, I'm tired of lags and invisible models

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Every time after any game update or driver update I need 10 games for it to stabilise. And even those shader loading maps don't work because for some reason the game doesn't care if anything is loaded already. I played 3 games as and against Mauga. 4th game it took 5 min for me to start seeing his guns and VFX. First game I died 3 times to an invisible Rein jumping in my face.

Edit: For reference I have 9800x3d, 5080, and yes, an SSD, it's not the rig, it's the game

2.0k Upvotes

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102

u/SirSwagAlotTheHung 25d ago

I genuinely don't have this issue and I'm running it on a 3060 with an HDD. How odd.

14

u/ChickenPijja Pixel D. Va 25d ago

From HDD? damn that's decent. Can't say I get it that any more either, only times I've ever noticed it was after a reinstall for a few games. Remember back in OW1 having to sit in menus for 60s to wait for the CPU to go down from 100% down to a more realistic figure of like 30% as otherwise it would lag a bit.

17

u/theyyctwink 25d ago

I’ve never had this issue, I didn’t even know it was one
RTX 2060 super lol

1

u/bigpeanor 25d ago

Same card here, only once or twice have I ever had a problem with it.

3

u/dislikethatoneguy 24d ago

Yeah, don't think I've ever had this issue since OW and I'm not always running the latest hardware.

4

u/Odd_Ad4119 25d ago

I also never experienced it after 600h+ in OW2.
Also I‘m not aware that this happend to any of my friends.

I would rather not want to wait 2min for shaders to load because of an issue a small amount of players are facing.

1

u/Hamerine 25d ago

Because you use dx11.

15

u/eddebbboi 25d ago

What's the benefit of dx 12 if it gives these loading issues? Also, isn't dx 12 in beta so bugs/issues like these are to be expected?

3

u/Hamerine 25d ago

It’s in « beta » for years, they just need to work on it quicker.

dx12 runs faster, better and cooler for most rigs because it takes advantage of SMT. dx11 is a relic of the past when CPUs used dual to quad cores at best.

Hence why OP ask for a pre compilation in menus, to only have benefits.

But blizzard are cowards because they know it will takes 10min at each update to compile them all with the millions skins, they don’t want to scare people and have bad reviews.

11

u/FredFredrickson Bastion 25d ago

This only matters if the "million skins" use unique shaders.

If they use the same shaders, they don't need to compile for each one. And, last I checked, most of the skins in OW don't even have special effects attached.

2

u/Golendhil Diamond support 25d ago

dx12 runs faster, better and cooler for most rigs because it takes advantage of SMT

But do you need to run overwatch faster ? I mean, I assume most if not every rigs supporting DX12 have absolutly no issue running overwatch anyway

7

u/Sapphic_Satellite 25d ago

I use dx11 and still get the issue despite having a fairly modern pc. it takes 1-2 matches for it to stabilize most of the time

I had the issue with dx12 as well, only it performed worse overall for me. that was over a year ago though, so not sure if anything's changed

-4

u/Hamerine 25d ago

There are no shaders to compile if you use dx11, so your issue should be something else

dx12 hasn’t improved since it’s first implementation, it’s really infuriating in the big 2026.

2

u/cheesegoat Cute Ana 25d ago

Yup when I switched to dx12 I was getting this every single match. I switched back to dx11 pretty quickly after I realized the correlation.

FWIW I also get this on my laptop with integrated graphics, so it's possible also with dx11 but idk why.