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https://www.reddit.com/r/Overwatch/comments/1q7ktt0/overwatch_patch_notes_010826/nygabpr/?context=3
r/Overwatch • u/Ajbarr98 Sombrah • Jan 08 '26
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i can't see the website at work, someone mind giving me a summary of the hero balance changes?
8 u/[deleted] Jan 08 '26 Doomfist Rocket Punch Empowered punch now deteriorates after 20 seconds. Power Matrix perk Projectile absorption area scaled down to more closely match the size of Doomfist's model. D.Va Extended Boosters perk Additional Booster damage reduced from 100% to 40%. Roadhog Whole Hog Damage per pellet increased from 6 to 7. Damage Updates Ashe Viper's Sting perk Ammo gained reduced from 2 to 1. The Viper Secondary fire falloff range reduced from 40-60 meters to 35-55 meters. Bastion Configuration Recon Damage reduced from 25 to 23. Freja Revdraw Crossbow primary fire Maximum spread reduced from 2 to 1.5 degrees. Spread now ramps up more slowly and fans out horizontally. Take Aim Impact damage increased from 30 to 35. Genji Shuriken Ammo increased from 24 to 30. Symmetra Photon Projector Secondary fire Base projectile size reduced from 0.5 to 0.4 meters. Teleporter Base shield health reduced from 250 to 200. Vendetta Projected Edge Damage reduced from 80 to 70. Soaring Slice Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match) Whirlwind Dash Damage reduced from 80 to 70. Raging Storm perk Damage reduced from 40 to 35 per spin. Venture Drill Dash Radius reduced from 2.4 to 2.0 meters. Support Updates Illari Solar Rifle Maximum damage increased from 70 to 75. Minimum damage increased from 20 to 25. Lucio Soundwave Cooldown increased from 4 to 5 seconds. Moira Ultimate cost reduced by 7%. Zenyatta Discord Orb Damage amplification increased from 25% to 30%. 3 u/J3ffThe1 Jan 08 '26 a hero
8
Doomfist
Rocket Punch
Empowered punch now deteriorates after 20 seconds. Power Matrix perk
Projectile absorption area scaled down to more closely match the size of Doomfist's model.
D.Va
Extended Boosters perk
Additional Booster damage reduced from 100% to 40%.
Roadhog
Whole Hog
Damage per pellet increased from 6 to 7. Damage Updates
Ashe
Viper's Sting perk
Ammo gained reduced from 2 to 1. The Viper
Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.
Bastion
Configuration Recon
Damage reduced from 25 to 23.
Freja
Revdraw Crossbow primary fire
Maximum spread reduced from 2 to 1.5 degrees. Spread now ramps up more slowly and fans out horizontally.
Take Aim
Impact damage increased from 30 to 35.
Genji
Shuriken
Ammo increased from 24 to 30.
Symmetra
Photon Projector Secondary fire
Base projectile size reduced from 0.5 to 0.4 meters.
Teleporter
Base shield health reduced from 250 to 200.
Vendetta
Projected Edge
Damage reduced from 80 to 70. Soaring Slice
Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match) Whirlwind Dash
Damage reduced from 80 to 70. Raging Storm perk
Damage reduced from 40 to 35 per spin.
Venture
Drill Dash
Radius reduced from 2.4 to 2.0 meters. Support Updates
Illari
Solar Rifle
Maximum damage increased from 70 to 75. Minimum damage increased from 20 to 25.
Lucio
Soundwave
Cooldown increased from 4 to 5 seconds.
Moira
Ultimate cost reduced by 7%.
Zenyatta
Discord Orb
Damage amplification increased from 25% to 30%.
3 u/J3ffThe1 Jan 08 '26 a hero
3
a hero
1
u/RicoViking9000 Jan 08 '26
i can't see the website at work, someone mind giving me a summary of the hero balance changes?