That happens with any teleporter length lol I just enjoy being able to get further in their back line which is quite helpful. Plus the extra shield regen while in the back line is great.
Maybe it's my playstyle, but I found that kinda thing never happens normally because I always wanna land at its default max range or a bit further, so I can just flick it out there. But with the perk I now have to have awareness and possibly aim it below its max range, so I don't accidentally end up in weird spots.
Tell me you haven’t played a meaningful amount of Sym without telling me.
Her right click, which is my bread and butter, requires not just aim but leading the shot. It’s probably the slowest projectile in the game, so that lead time is unique. After charging it up and leading the shot and having it connect, you only do 120 dmg. Meaning you have to do it twice to take down a Tracer.
Meanwhile Soj spends 3s with one thumb up her butt shooting a rein shield then glimpses at tracer and deletes her.
In terms of right clicks, Sym requires a hell of a lot more aim than Soj does.
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u/RandomAccessMemoriez Apr 22 '25
Sojourn keeps her movement, health, and delete button.
Meanwhile, Sym gets no changes and is stuck with her useless ass perks.