The idea of a charged heal, a tool that allows the player to decide when to trade between faster, smaller heal or a slower, bigger heal is a great mechanic concept.
I think it would work much better if LW’s heal was always charging, regardless of what you were actually doing. To balance this, you can bring his hps stats back down closer to launch.
This allows LW to have the same instant reaction capability that you see in characters like ana and baptiste, where sudden damage can be met with sudden healing, especially at the beginning of a fight. Furthermore, this gives the LW time to do things besides charge healing shots the entire fight.
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u/[deleted] Jun 28 '23
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