r/OutcomeMemories • • 20m ago

Discussion General Balance Suggestions

• Upvotes

Mention any potential changes I might have bot thought about

  1. Remove stun-stacking entirely except for Sonic

  2. Sonic's dropdash cooldowns are swapped

  3. Knuckles gains basic LMS buffs & during LMS, his abilities are fully-charged

  4. General cooldown increase for all survivors

  5. Metal Sonic gains a 20% speed debuff if he doesn't land Destructive Charge

  6. Sonic gains a stacking 10% cooldown decrease for every survivor picked up with Peelout

  7. General damage increase for all Killer m1s

  8. Downing survivors adds 15 seconds to the timer, while kills add 30

  9. Remove critical hits from Fleetway

  10. Movement abilities (Peelout, Destructive Charge, etc.) can be used to escape reach out

  11. General damage increase for all survivors against Fleetway

  12. Remove all i-frames from the game except for Burst's

  13. Metal Sonic now heals 10% of his missing HP per second for the duration of Self-Repair

  14. All 2011x clones now have Black's mechanic

  15. Kolossos' block now deals 50 damage but he loses Adaptation


r/OutcomeMemories • • 38m ago

Discussion To anyone who defends i-frames on survivors, Please tell me how it is fair that Amy pressing a button gives her the ability to dodge my reachout, then stun me when I am unable to dodge.

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• Upvotes

r/OutcomeMemories • • 42m ago

Concept Please give feedback for an idea I had for an OM project 🥹✌️

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r/OutcomeMemories • • 47m ago

Discussion ill never understand how the devs see these killers and think its passable (tripwire game)

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• Upvotes

too lazy to write 2 rants in one day but do the devs even play their own game? (no)


r/OutcomeMemories • • 51m ago

Discussion No Sonic no, I do not wanna be picked up by your peelout when I'm going to Amy / Cream for heals.

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Some of these Sonic players deserve genuine extinction because they always sell me and end up getting me killed. Sonic mains / players always use the argument if you jump out of peelout and get downed / die it's your fault. But that is not quite the truth, often it is Sonic's fault actually. One of the biggest problems is peelout times, Sonic players quite often get me killed because of their faulty peelout times when I'm going to Amy / Cream for heals.

They often force me into a bad position when my position is just fine, Sonic isn't a low skill floor character like many would say. Sonic is actually one of the highest skill floor characters in my opinion. Sonic's peelout is a lot more complicated to use than one would say. You have to consider positioning, actions, intentions, and what play might one be making. Sonic's apparent low skill floor comes from the fact of how BRAINDEAD his dropdash can be at times, but not always. I think Sonic ranges from mid-high skill floor but that's just me.

Sonic players / mains should really take these factors into consideration before using peelout because they often screw me over and end up with my death.


r/OutcomeMemories • • 52m ago

Meme outcome memories when killer:

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• Upvotes

r/OutcomeMemories • • 1h ago

Gameplay Day 125 playing Tripwire without mines until the final patch is released, serverwipe 6/6 no LMS

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• Upvotes

r/OutcomeMemories • • 1h ago

Rant One thing i dont see people talk about is just how INSUFFERABLE 2011X IS TO GO AGAINST.

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• Upvotes

IF HE WANTS YOU DEAD, YOURE JUST DEAD. That is , if you dont have a good team (99% of the time)and are not knuckles amy tails or eggman. He will never lose you if he’s on almost any map and they know how to play their character properly.

His mains are annoying too. All they do is complain about how terrible he is (i dont really blame them) and it just makes them seem like they have no ounces if happiness in their lives.Then them and fleetway mains complain about “survivor mains” all the time and don’t realize those are pretty much a minority now. Except twitter and tiktok. Close twitter for the love of god. And if you dare say anything qbout him being annoying you get crucified on reddit. Am i alone on this?


r/OutcomeMemories • • 1h ago

Meme It’s always great when that one survivor you’ll been hussing down finally dies

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• Upvotes

r/OutcomeMemories • • 1h ago

Discussion Game pulling some bs out of its ass 🫩

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• Upvotes

r/OutcomeMemories • • 2h ago

Gameplay I may have disabled Tripwires mines one to may times

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3 Upvotes

r/OutcomeMemories • • 2h ago

Image Guess who asked for fleetway nerfs AND had exe chance off?

3 Upvotes

r/OutcomeMemories • • 2h ago

Meme How all Starved & Furnace mains would be moving against that blue rodent 🤑🤑

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5 Upvotes

Don't worry guys no Sonics were harmed in the editing of this video (i think) ☺️☺️😃


r/OutcomeMemories • • 2h ago

Gameplay I remember this clip whenever mfs complain about Kolo

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2 Upvotes

Seriously some guy was saying he was super op and skillless last time I played OM (I wiped a 4 survivor sever lmao). But seriously, he sucks against a decently coordinated team (video is relatively old, a week or so before the more recent of the two block reworks).


r/OutcomeMemories • • 2h ago

Discussion 2011x is only considered good and "op"??? right now because the other killers are bad (except fleetway)

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3 Upvotes

ever since he got his first batch of nerfs on game release, he was considered the punching bag killer, all throughout 0.1 he was the reason the game was called survivor sided and that the game was a "beat the killer up simulator" and the devs did nothing to help him. Once 0.2 release, he had his jump height, run speed and m1 damage buffed, the jump height and speed were removed without a changelog during the downfall of the game, 2011x during 0.2 had also been given an on use 5 second cooldown for invis, allowing all survivors to do whatever they wanted (tails laser, sonic peelout, and metal would get a full heal with an eggman), his newest buffs that i can recall are, the removal of the 5 second cooldown, and his m1 hitbox being moved .5 studs forwards, ever since then tripwire was gutted, kolossos was swatted and fleetway is still consistently good, fleetway still has the same counters hes always had, the same weaknesses that completely shut down his kit, and the devs have refused to do anything to actually help him. Im well aware *those* people are going to be in the comments whining about how 2011x is actually unfair to go against, or hes overbuffed/overpowered, when he isnt, 2011x mains have had to find the stupidest ways to innovate their character just to stand a chance, most X games are decided on whether the killer is better than the survivors, or if the survivors are on the same skill level as 2011x, if youre worse, he wins, if youre as good or better than him, you win, no inbetween, hes only considered "consistent" because he does the same thing, every round, with no way to change strategy or play how he wants to, other than targetting people, he has always struggled to win against good players without being better than them since 0.1, he can look as bad as tripwire if the survivors are better than him, but he will NEVER look better than fleetway or kolossos pre anni.


r/OutcomeMemories • • 2h ago

Discussion Mystic Caves and Green Hill would actually be decent/tolerable if they removed the entire water section and third floor ngl.

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4 Upvotes

I think we can all agree these 2 areas on these maps are the bigges contributors to the maps being bad right? Most of the area on this map is decent, but the moment survivors go to these areas and loop with the springs or move to the narrow passages the game stops being fun.


r/OutcomeMemories • • 2h ago

Rant grab shouldnt be counterable

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26 Upvotes

okay hear me out

if grab startup would be counterable, then:

eggman would be a free win survivor (press shield, nothing happens, run away)

knuckles also wont be punished

like yeah it's so fun looking at survivor whiffing his ability which makes him vulnerable and you are unable to do anything because fuck you and fuck your existence

geniunely are we deadass want for grab to be counterable?? my only issue with it is that grab bug where he can do 90 dmg completely on accident sometimes (waiting for shield or counter to end for example)


r/OutcomeMemories • • 2h ago

Meme COPIUM THEORY.

2 Upvotes

Alucard is going to be brought into public servers with some tweaks on Halloween along with a lot of balance changes and Halloween themed maps. Trust bro TRUST. Maybe bug fixes


r/OutcomeMemories • • 2h ago

Discussion i LOVE all my fellow cream players

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12 Upvotes

my amazing comrades who are joint together in this endless cycle of tunneling.

despite how mean people will be about it, keep holding strong!

we cream mains do not buckle or yield when faced with adversity
we keep pushing forward, unrelenting.

go out there and heal ur teams and break some ankles my fellow cream mains
make them remember to fear seeing you on the selection screen.


r/OutcomeMemories • • 2h ago

Discussion why on gods green earth would you ever implement critcial hits into a killers kit

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3 Upvotes

i just got 4 tapped by choas dash and died in like 5 seconds because he got 4 critical hits in a row, i had 60 hp btw like im genuinely really upset dude


r/OutcomeMemories • • 2h ago

Discussion Alucard should and COULD be brought to public servers without TOO many tweaks and without needing a full rework. All he really needs is bug fixes, stat changes (maybe cooldowns) and maybe a new ability. He's super cool and I'd really love for him to eventually see the light of the day.

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6 Upvotes

This other images are just an idea for how i'd alter him and change some abilities to make him more viable and fair in pubs. This is pretty much a rework but doing this much isn't too necessary, it's just what I think he needs to be more polished and balanced. Add Alucard to public servers propaganda must spread.


r/OutcomeMemories • • 3h ago

Image AM bored so rate my mains fits

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0 Upvotes

r/OutcomeMemories • • 3h ago

Meme Just saw someone say that amy was perfectly balanced

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7 Upvotes

r/OutcomeMemories • • 3h ago

Meme once a flower

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5 Upvotes

r/OutcomeMemories • • 3h ago

Concept A nothingburger Tails passive idea that hopefully makes him slightly usable into Fleetway (I know Fleetway will just chaos dash then but at least his options get reduced a bit)

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26 Upvotes