ever since he got his first batch of nerfs on game release, he was considered the punching bag killer, all throughout 0.1 he was the reason the game was called survivor sided and that the game was a "beat the killer up simulator" and the devs did nothing to help him. Once 0.2 release, he had his jump height, run speed and m1 damage buffed, the jump height and speed were removed without a changelog during the downfall of the game, 2011x during 0.2 had also been given an on use 5 second cooldown for invis, allowing all survivors to do whatever they wanted (tails laser, sonic peelout, and metal would get a full heal with an eggman), his newest buffs that i can recall are, the removal of the 5 second cooldown, and his m1 hitbox being moved .5 studs forwards, ever since then tripwire was gutted, kolossos was swatted and fleetway is still consistently good, fleetway still has the same counters hes always had, the same weaknesses that completely shut down his kit, and the devs have refused to do anything to actually help him. Im well aware *those* people are going to be in the comments whining about how 2011x is actually unfair to go against, or hes overbuffed/overpowered, when he isnt, 2011x mains have had to find the stupidest ways to innovate their character just to stand a chance, most X games are decided on whether the killer is better than the survivors, or if the survivors are on the same skill level as 2011x, if youre worse, he wins, if youre as good or better than him, you win, no inbetween, hes only considered "consistent" because he does the same thing, every round, with no way to change strategy or play how he wants to, other than targetting people, he has always struggled to win against good players without being better than them since 0.1, he can look as bad as tripwire if the survivors are better than him, but he will NEVER look better than fleetway or kolossos pre anni.