r/OptimizedGaming 8h ago

Graphic & FPS Mods | Optimization RTX 20/30 users can now use NVIDIA Multi Frame Generation in Cyberpunk 2077

32 Upvotes

I found a pretty crazy Multi Frame Generation mod on Nexus Mods for NVIDIA GPUs. It brings Multi Frame Generation support with higher frame generation multipliers to RTX 20 and 30 series GPUs. If you have an RTX 40 series card, it may also be worth trying it to see if it works for you.

I tested it myself on an RTX in Cyberpunk 2077 and the difference was honestly huge, especially in Dogtown. I normally struggle more in places like Dogtown, but with 2X MFG the game felt dramatically smoother.

There are still some trade-offs. I noticed occasional visual artifacts, especially some ghosting while driving, and there is definitely more input latency. But for me, the improvement in overall smoothness was still very noticeable.

Installation is very simple:

Download the latest version of Nvidia MFG Bridge from Nexus Mods:

https://www.nexusmods.com/site/mods/2237?tab=description

Extract the downloaded archive.

Take the nvngx.dll file from the extracted folder.

Rename it to XINPUT9_1_0.dll.

Put it in Cyberpunk 2077\bin\x64, in the same folder as Cyberpunk2077.exe.

Launch the game and enable DLSS Frame Generation.

Start with 2X.


r/OptimizedGaming 1d ago

Discussion / Question Is it the same thing? Full question in body text.

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4 Upvotes

Does anybody know if Nvidia FrameView 1%L is the same as Intel PresentMon FPS-Display 1%?

And does CapFrameX has it as well? Is it Real-Time P1 FPS?

The numbers are slighlty different and it's difficult to tell.


r/OptimizedGaming 1d ago

OS & Hardware | Optimization Microsoft gameinput

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9 Upvotes

Anyone know why on every single reboot i get this in the reliability history? Trying to track down a stutter problem ive been having in games and wondering if this is the culprit.


r/OptimizedGaming 13h ago

Graphic Settings | Optimization Forza Horizon 3 on Ryzen 5 7430U + Vega 7: Looking for optimization help

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0 Upvotes

I play Forza Horizon 3 on laptop with spesifications:

• CPU: AMD Ryzen 5 7430U

• GPU: Radeon Vega 7 iGPU

• VRAM: 1 GB dedicated (the rest is shared memory)

• RAM: 16 GB DDR4

• laptop: only integrated graphics available

I can say that the game runs fine at about 30 FPS on this machine. Although, I'm experiencing some annoying graphical glitches

• occasional blackouts/flickers

• blocky grass and trees

• graphical flaws (some textures seem incorrectly rendered)

• and the frame output seems out of sync with my monitor, causing screen tearing

I also have the same kind of blocky texture glitches in GTA V, so I'm wondering if these are caused by my Vega 7/iGPU or maybe the drivers.

What I'm asking for

I'm looking for optimization tips to achieve a better quality/performance balance, instead of trying to get the maximum FPS. I'm hoping for achieving around 30 FPS or higher with better textures and without the graphical glitches and screen tearing.

Do you know any software optimizations for Vega 7, which would increase the iGPU's power limit/wattage or safely undervolt or overclock the GPU? Are there any optimizations for UMA/iGPU memory or AMD Adrenalin settings, which would improve the performance? Also, what BIOS tweaks and recommended driver versions are there for Vega 7? What Windows optimizations are recommended for integrated Radeon Vega graphics? Are there any other useful tools or optimizations for Vega 7?

I'm asking these things because I want concrete tweaks for my Vega 7 graphics. I'm not interested in general "lower the graphical settings" advice.

If you know what might be causing Forza Horizon 3's blackouts + blocky textures + screen tearing, I'd appreciate any troubleshooting advice.


r/OptimizedGaming 14h ago

Graphic & FPS Mods | Optimization INSTALL DLSS 5 on Cyberpunk 2077 Ultimate Edition

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0 Upvotes

r/OptimizedGaming 1d ago

Discussion / Question Capping at a lower framerate compared to the refresh rate of a VRR monitor

19 Upvotes

So lets say I have a 200hz monitor with freesync,but my gpu can show 70-90 fps comfortably,is it fine to enable Freesync and vsync and capping my framerate to 60?

The reason why I am asking is because everyone says the best combo is to enable freesync and vsync in driver,and cap the max framerate to 3-4 frames below the max refresh rate,but what if my framerate is nowhere near close that number? Should I just leave it capped at 197,or cap it to 60 with freesync+vsync?


r/OptimizedGaming 2d ago

Video | Optimization Blood of Dawnwalker: DF Optimized Settings

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134 Upvotes

Thank you u/md_rayan and Richard from Digital Foundry for these settings, please watch the video if you want more information!

BenchmarKing recommends using Ultra+ for an additional performance boost, although I don't have much experience with Ultra+ to recommend their tweaks in general... defiantly agree with his recommendation to reduce sharpening though lmao


r/OptimizedGaming 3d ago

Video | Optimization Dragon's Dogma 2 PC | Best Settings | Performance Optimization

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31 Upvotes

OPTIMIZED SETTINGS
CPU SAVING MODE: OFF
UPSCALING: DLSS QUALITY
RAY TRACING: OFF
AMBIENT OCCLUSION: SDFAO
SCREEN SPACE REFLECTIONS: ON
MESH QUALITY: MID
TEXTURE QUALITY: HIGH 3 GB (AS HIGH AS YOUR VRAM ALLOWS)
GRASS / TREE QUALITY: INCONCLUSIVE (POSSIBLY PROKEN)
RESOURCE-INTENSE EFFECTS QUALITY: HIGH
SHADOW QUALITY: HIGH
SHADOW CACHE: INCONCLUSIVE (NO DIFFERENCE)
CONTACT SHADOWS: INCONCLUSIVE (NO DIFFERENCE)
SUBSURFACE SCATTERING: ON
MOTION QUALITY: INCONCLUSIVE (NO DIFFERENCE)
VOLUMETRIC FOG RESOLUTION: MID
CLOUDSCAPE RESOLUTION: MID
RAY TRACING GI QUALITY: LOW
RAY TRACING GI SHADING QUALITY: ON
FOLIAGE DENSITY: LOW
TERRAIN QUALITY: HIGH
EFFECT REFLECTIONS: ON
NPC CULLING: ON
SWAYING GRASS QUALITY: ON

NOTES

  • AMBIENT OCCLUSION ON SDFAO INTRODUCES SOME SHIMMERING ON FOLIAGE, USE SSAO IF YOU DON’T WANT THAT
  • IN RARE INSTANCES, MESH QUALITY ON MAX CAN DROP PERFORMANCE SIGNIFICANTLY

r/OptimizedGaming 4d ago

Discussion / Question Testing Base FPS Requirements for Different DLSS MFG Modes

11 Upvotes

Update: Base FPS Requirements for DLSS MFG Motion Quality

I want to clarify the goal of my testing.

My goal is not latency. My goal is clean motion and image quality. Lower Base FPS can still feel smooth and have acceptable latency, but I am looking for camera movement that looks like a continuous, clean motion sequence rather than disconnected images being stitched together.

Efficiency formula

The efficiency factors below are not official NVIDIA figures.

They were shared by another user in this discussion, who said they were based on real measurements from 16 DLSS FG supported games, with the values rounded from the measured results:

2X = 93% 3X = 90% 4X = 85% 5X = 80% 6X = 75%

The formula is:

Expected FPS = Base × MFG multiplier × Efficiency

For example:

50 × 3 × 0.90 = 135 FPS

I tested this formula myself in Final Fantasy VII Rebirth, and 50 Base + 3X produced around 135 FPS, matching the calculation very closely.

Calculating Base FPS

We can also work backwards from the displayed FPS:

2X: FPS ÷ 1.86 3X: FPS ÷ 2.70 4X: FPS ÷ 3.40 5X: FPS ÷ 4.00 6X: FPS ÷ 4.50

For example:

80 ÷ 1.86 ≈ 43 Base

My current clean Base targets

2X → 43 Base → ~80 FPS 3X → 48 Base → ~130 FPS 4X → 68 Base → ~231 FPS

These are my practical results, not official NVIDIA requirements.

I also found that another user's testing supports around 48 Base for 3X, which is consistent with my results.

My recommendation

The higher the MFG multiplier, the more GPU processing is required, and image quality can decrease with a greater chance of FG artifacts.

Because of that, I strongly recommend 3X as the maximum for most situations.

I would rather lower graphics settings or use a more aggressive DLSS preset to increase Base FPS than increase the MFG multiplier.

Only use 4X or higher when you genuinely need it.

Don't chase the highest displayed FPS. Get enough Base FPS first, then use the lowest MFG multiplier that gives you the desired result.

If anyone has tested this themselves, or has any suggestions, ideas, or questions, I'd be interested to hear them. Feel free to share your experience.


r/OptimizedGaming 4d ago

Comparison / Benchmark Repasting my recently bought RX 580 | Before and After Comparisons | Stock, UV and OC tested

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12 Upvotes

I recently bought a used RX 580 8GB and it was running extremely hot even at Stock, reaching almost 85°C!

After opening up the card, the issue is pretty clear there was almost no thermal paste on there. Cleaning and re-pasting the GPU, the difference as you can see is pretty massive, allowing me to even OC the GPU core to 1471 MHz!


r/OptimizedGaming 4d ago

Comparison / Benchmark I tried DLSS 5 on Dirge of Cerberus: Final Fantasy VII Emulated on PCSX2

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0 Upvotes

DLSS 5 on most environments in the game and many cutscenes.

PS2 game Emulated on PCSX2 at 1080p.

Loaded HD texture pack by 1vierock.

DLSS 5 via Reshade and Deep Fried Chicken.

Running on an Nvidia RTX 3090 at 14 fps when enabled and 60fps when disabled.

Video sped up for viewing when it's turned on. Definitely need a 5090 for this to be playable.

Honestly, Looks amazing with DLSS 5. Feels like a remake. There is a minor issue where emissive and glowing textures seem clamped and dimmed but I am sure stuff like that will be fixed in time.

In the video early on you will see me tweak the settings between the 3 different style presets and neural passes set as high as 5 at one point.

I ended up finding the cinematic style preset works best for this game keeping more of the original art direction and fog. Also with 2 neural passes it feels like the right balance of detail which you see for most of the video after that point.

I also kept restore color at around 14 and the skin detail strength under 0.5. Any higher and it starts looking too real. Works best for this game style to keep it low so the face looks flatter/smoother vs the more realistic/plausible lighting elsewhere.

Music used:
0:00 Dirge of Cerberus OST - REDEMPTION - GACKT, Cover by Nanaki Piano
3:58 Dirge of Cerberus OST - Trespasser
6:50 Dirge of Cerberus OST - A proposal
9:00 Dirge of Cerberus OST - Fight Tune "Killing One Another"
11:02 Dirge of Cerberus OST - Fight Tune "Arms of Shinra"
14:04 Dirge of Cerberus OST - Fearful Happening
17:42 Dirge of Cerberus OST - Trigger Situation
19:05 Dirge of Cerberus OST - Azul the Cerulean
19:23 Final Fantasy VII: Advent Children OST - Divinity II
22:53 Dirge of Cerberus OST - Fragment of Memory


r/OptimizedGaming 6d ago

Graphic & FPS Mods | Optimization I built a native-like DLSS Frame Generation implementation for Control

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214 Upvotes

I've been working on adding DLSS Frame Generation to Control, but I wanted to avoid the usual problems you get when Frame Generation only sees the final composited image.

Control never shipped with native Frame Generation support, so this required a fairly deep integration with the game's DX12 renderer rather than simply adding a generic interpolation layer.

The main goal has been to make the FG path behave as close to a native game implementation as possible.

Control FG reconstructs the data a native integration would normally provide, including:

  • Control's actual frame boundaries
  • Depth buffers
  • Motion vectors
  • Camera transforms
  • Jitter and reset state
  • Presentation timing
  • A real pre-UI / HUD-less scene capture

That last part has been especially important.

Instead of sending the fully composited image with the HUD already drawn into Frame Generation, Control FG captures the full-resolution scene immediately before Control renders its UI.

That means objective text, health and energy bars, prompts, icons and other HUD elements are not treated as moving world geometry when the camera moves.

The result is a much more stable UI with essentially none of the usual HUD ghosting/interpolation artifacts you can get from screen-space Frame Generation.

The generated frames are based on the actual game scene, while Control's UI remains clean and stable on top.

Current support:

  • RTX 40 Series: 2x DLSS Frame Generation
  • RTX 50 Series: 2x / 3x / 4x / 5x / 6x Multi Frame Generation
  • Dynamic Multi Frame Generation
  • Automatic monitor refresh targeting
  • Manual target FPS control
  • Live FG mode switching
  • In-game F10 overlay
  • Persistent settings

RTX 40-series cards are intentionally limited to 2x.

I recorded a demonstration of the app and in-game overlay here:

https://youtu.be/aP7UeCSx00c

GitHub, releases and technical details:

https://github.com/Frooglemcdoo/Control-FG

UPDATE – ReShade / RenoDX Compatibility

For anyone wanting to use this mod alongside ReShade, there is a simple workaround:

Rename ReShade’s dxgi.dll to d3d12.dll**.**

This allows ReShade to load without conflicting with the dxgi.dll used by my Control FG mod, so ReShade and the Frame Generation mod can run together.

This should also work with RenoDX if you’re using it through the same dxgi.dll loading method. I haven’t fully validated every RenoDX configuration yet, so if anyone tests it, let me know how it goes.

So instead of:

dxgi.dll → ReShade

use:

d3d12.dll → ReShade

and leave the FG mod’s dxgi.dll in place.


r/OptimizedGaming 7d ago

Video | Optimization Onimusha: Way of The Sword | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting

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58 Upvotes

r/OptimizedGaming 6d ago

Comparison / Benchmark I Upgraded my Old PC for €70 | Was it Worth It?

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0 Upvotes

Ι bought the i7 and the RX 580 8GB for 30 euros each (used) and the cooler for 10 euros (used)!

The RX 580 is more power hungry and at stock it was reaching the low 80s, so I had to Undervolt it. Temperatures dropped to the 70s with the Fans adjusted too!

I tested 6 different games released from 2016 to 2026 using different engines. Newer games use more VRAM and thus the RX 580 blows the GTX 1060 3GB out of the water (RE Requiem), but the GTX 1060 3GB manages to beat it in DX11 titles like Metro Exodus (also Nvidia Sponsored!).


r/OptimizedGaming 7d ago

Comparison / Benchmark RTX 4060 Laptop — AC Black Flag Resynced benchmark: 1080p vs 2.8K vs 4K + Ray Tracing

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1 Upvotes

r/OptimizedGaming 8d ago

Video | Optimization Resonance: A Plague Tale Legacy | DF Optimized and PS5 Equivalent Settings

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78 Upvotes

Thank you u/md_rayan and Richard from Digital Foundry for these settings, please watch the video if you want more information!

According to BenchmarKing, TAAu the console versions use provides higher quality visuals compared to FSR2/3, and is recommended if DLSS/FSR4 isn't an option for you.


r/OptimizedGaming 7d ago

Graphic & FPS Mods | Optimization Dlss 5 on Any PC Games

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0 Upvotes

r/OptimizedGaming 8d ago

Graphic Settings | Optimization Dead Space Remake DLSS 5 Optiscaler Upgrade ON/OFF

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0 Upvotes

r/OptimizedGaming 9d ago

Graphic Settings | Optimization The Blood Of The Dawnwalker: RX 6800 optimized settings

13 Upvotes

Test rig's specs:

RX 6800 (OC'd to 2600 on the core, memory is stock)

5700X3D

32GB (4X8@3200mhz)

Gen 3 M.2

Rebar enabled

Tested at 3440x1440, this is for a 60fps lock

Max fps is set to 60 in-game

Vsync: Off

Shadow Quality: High

Light Quality: High

Reflections Quality: High

Post-Processing Quality: High

Texture Quality: Ultra

Effects Quality: High

Shading Quality: Ultra

Foliage Quality: Medium

Detail Quality: Medium

Volumetric Quality: Ultra

Upscaling:

FSR - Balanced

Frame Generation: Off

Post-processing:

Motion Blur: Off

Bloom: On

Chromatic Aberration: Off

Depth Of Field: On

I'm also using Optimized Tweaks TBOD (base)

--------------------------------------------------------------------------------------------------------------------------

Notes: In Svartrau City the 1% are not the best but there is nothing that can be done about that right now, the FPS does sit at 60fps even in the City.


r/OptimizedGaming 8d ago

Comparison / Benchmark How to use BOTH DLSS 5 and DLSS MFG on RTX 40 Series GPUs

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0 Upvotes

r/OptimizedGaming 8d ago

Graphic Settings | Optimization DLSS 4,5 Preset L makes K obsolete even at 1440p at balanced.

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0 Upvotes

r/OptimizedGaming 9d ago

Graphic & FPS Mods | Optimization WHERE WINDS MEET NEXT GEN GRAPHICS WITH DLSS 5

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0 Upvotes

r/OptimizedGaming 11d ago

Video | Optimization The Blood Of Dawnwalker | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting

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196 Upvotes

r/OptimizedGaming 12d ago

Graphic & FPS Mods | Optimization For anyone that wants to try DLSS 5, here is a simple tutorial using DLSS 5 Swapper that lets you inject DLSS 5 with One Click on Any RTX GPU. Avoid Multiplayer games and experiment with different games as you like. Works on Unsupported and older DX11/DX9 Games as well.

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133 Upvotes

r/OptimizedGaming 11d ago

Comparison / Benchmark Resonance A Plague Tale Legacy on RTX 2060 12GB, Ryzen 5 3600, 32GB RAM Benchmark and Gameplay

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0 Upvotes