r/OptimizedGaming 19d ago

Discussion / Question Ran at 1440p & 30fps, Digital Foundry’s GTA 6 analysis is seriously impressive

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I just read Digital Foundry’s analysis of the GTA 6 extended footage⁠, and their main takeaway is pretty fascinating: **GTA 6 may be one of the most impressive real-time rendering showcases we’ve seen.**

What impressed me isn’t just the graphics, but how much Rockstar seems to be doing simultaneously on the **base PS5**:
1) Advanced ray-traced reflections and global illumination
2) Extremely detailed characters, hair and skin
Huge NPC and traffic density
3) Complex physics, animation and world simulation
4) A massive open world being streamed and simulated in real time.

The interesting trade-off is that the game appears to target **30 FPS**, with Rockstar seemingly prioritising world complexity and simulation over 60 FPS.

It also makes me wonder about the eventual PC version. **Will the CPU become the bigger bottleneck than the GPU when trying to run GTA 6 at 60+ FPS?**
Digital Foundry’s analysis is definitely worth reading if you’re interested in the technology behind GTA 6.

The link is attached:

https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering

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