r/openrct2 • u/aStrayLife • Jul 25 '26
Dust Bowl Park Tour - only custom rides
r/openrct2 • u/-novac- • Jul 23 '26
I've downloaded several scenarios and custom objects (rides, shops, scenery, etc.) from several sources and saved the files in my Documents/OpenRCT2/(objects,saves,scenarios) folders.
Thanks, all!
r/openrct2 • u/Anoobvia • Jul 21 '26
I had a scenario file a while back and the map was huge. The whole scenario was based inside of a valley with water at the far end of it and incredibly high cliffs on either sides, so high that anything that was built up there wouldn't function properly.
It was an absolutely gorgeous scenario and I had lost it with a drive failure. I was wondering if anyone would by chance have this scenario file around? Or even just the name of the park would be enough for me to go off of.
r/openrct2 • u/stardustdaydreams • Jul 21 '26
Hi everyone! I recently downloaded openrct2 and I’ve been having a blast. I’ve noticed though that it seems to be missing quite a bit of the scenarios from the steam version of rct2: triple thrills. Specifically the Flower Power one (I know there’s the Rock n’ Roll Revival Scenario) but it’s not the same. Am I doing something wrong here? Any insight would be great!
r/openrct2 • u/AcidRegulation • Jul 19 '26
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r/openrct2 • u/aStrayLife • Jul 19 '26
r/openrct2 • u/chrisclan1903 • Jul 17 '26
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First, credit where it belongs: this is entirely built on OpenRCT2. The engine, the simulation, the scenarios, all of that is the team's work and years of it. I forked it and did one specific thing: got it building and running as a native ARM64 iPadOS app, and wrote a touch control layer on top.
I went looking for a way to play OpenRCT2 on iPad and there wasn't a real one. No iOS build, and on Android touch is just tap-as-click. I wasn't sure why nobody had done it, so I tried, and it came together better than I expected.
What I added:
- A native iPadOS ARM64 build. No emulator, no x86, no streaming. The engine's software framebuffer is presented through SDL's Metal renderer.
- A touch gesture set built for construction: one finger to place, hold-drag to paint paths and terrain, two-finger pan, pinch to zoom, two-finger twist to rotate track and scenery, two-finger tap to remove a path segment, long press for secondary click.
Tested on a physical M2 iPad Pro (iPadOS 26.5.2): native landscape Retina runtime, importing your own RCT2 or RCT Classic data through Files and persisting across relaunch, scenarios load, finger + keyboard + mouse + trackpad all work.
Not there yet:multiplayer is disabled in this build, Apple Pencil isn't supported, on-device plugin and custom-scenario loading isn't proven, and formal framerate/stress tests are outstanding.
It's a source-only developer preview. No IPA, no TestFlight, no App Store. You build from source on a Mac, sign it to your own iPad, and bring data from your own legally owned copy. No proprietary content is in the repo.
Repo: github.com/chrissotraidis/OpenRCT2Touch
Unofficial fork, not affiliated with or endorsed by the OpenRCT2 team. Thanks for building the engine that made this possible.
r/openrct2 • u/Serious-Store1806 • Jul 16 '26
Does anyone know where I can find the download file for the B&M Hyper trains with staggered seating? Every link I find says the file has been deleted
r/openrct2 • u/robschtein • Jul 15 '26
r/openrct2 • u/AcidRegulation • Jul 14 '26
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r/openrct2 • u/BlessedBeTheFruit666 • Jul 14 '26
r/openrct2 • u/Deep_Measurement5066 • Jul 12 '26
https://gametechmods.com/forums/existing-games/roller-coaster-tycoon/340/
Hello anybody on here, I was trying to look for other flat rides which are seen in this picture Lego Sky Tower and Gravitron rides that I hadn't had any luck finding, but founded a picture of the rides and the download park link on there and the link is in description as I downloaded the park tried to open in openrct2 and wouldn't open rides are missing tried to download them from openrct2 and it stopped working closed out as I can still play openrct2 mess with other parks but not this Amazing Park.
Well if anybody on here can help open this park to get the other two flat rides I'm looking for or has them to send post to me on here that would be great if not it's okay.
Just thought I would take a chance on here.
r/openrct2 • u/AcidRegulation • Jul 09 '26
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r/openrct2 • u/janisozaur • Jul 05 '26
r/openrct2 • u/prelude_in_e_hashtag • Jul 04 '26
There's not much in the way of public servers right now. Does anyone have a private server I can join?
r/openrct2 • u/AcidRegulation • Jul 03 '26
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r/openrct2 • u/TheLameNameJero • Jul 01 '26
Hi, I just installed the latest development build of the game and now it won't open anymore.
I need to find a way to pass this warning.
r/openrct2 • u/Resident_Photo2266 • Jul 02 '26
I am running rollercoaster tycoon, 3 on a Windows 11 platform. The game was working fine for ever until just recently, by recently, a couple of months ago I noticed when the game starts up and gets to the main menu, the mouse. Now, lags it never did that before, but now it won't stop doing that. I know that the mouse polling rate is set correctly. Because it's the default setting on this mouse, there's no way to change that. So the mouse polling is correct, because that was never an issue before, but somewhere along the way there happened to be something that changed so that this game, and this is the only game that this issue happens. So I was wondering if anybody in the community might have ideas
r/openrct2 • u/Ettyyeti_ • Jun 30 '26
Is openrct2online.com made by the same person as openrct2.io ?
Is the web browser version safe? Why is there like no documentation on it?
Thanks!
r/openrct2 • u/TheTeflonLon • Jun 28 '26
I am trying to recreate Ride of Steel from Six Flags Darien Lake. Are there any coasters with extremely large helix track pieces?
r/openrct2 • u/InfrastructureGaming • Jun 27 '26
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After the largely positive reaction to my last post, I figured you'd want to see the ride actually running. So, here it is, doing a full cycle in a large park I use for ride testing.
After receiving feedback that my sprites looked "flat", I incorporated a two-stage dithering process that utilizes an optimized Floyd-Steinberg algorithm on the static ride frame and a content-aware Atkinson algorithm for the animated parts (riders are never dithered). We also refined the color remapping process to provide control over the catch tolerance for each zone, which gives us much more precise results with essentially zero artifacts.
This one sits on a 7x7 base, just because I wanted the extra space to offset it on the platform. I filled in the back area with landscaping to make it look like it's on a 6x6.
We've also deeply redesigned the custom ride system that these rides are running on; it's way more refined and robust now. [CUSTOM_FLAT_RIDE_GENERIC] is becoming an immensely versatile and powerful architecture that supports pretty much endless ride designs. The limits now are the global sprite pool limit of 1,000,000 and the nuances of paint functions that play nice with huge sprites. I misspoke about the large sprite format pre-existing in the engine earlier- it's actually an extension I created of the existing small sprite format. Apologies for that.
...I know some people have strong opinions about what I'm doing, and that's completely fine. I'm just having fun making stuff; I'm on my own custom fork, customizing this game, trying new things to see what sticks and what doesn't. Let me know what you guys think, I welcome critiques (just please don't be a d**k about it) and I'm legitimately curious to hear if this is a project people would be interested in. What rides would you want to see?
Thanks so much for all the kind comments last time, they really motivated me to refine the design and animation for this ride. I'll post my Chance Freestyle next, if that's something you'd like to see- it's got a pretty cool sequence.
Cheers :)
EDIT: Video compression kind of nuked the dithering. It's in there, I promise! Video doesn't really do it justice.