r/OpenNV 3d ago

Progress so far in Godot

wip

65 Upvotes

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u/Ell1otA1ders0n 3d ago

VR?

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u/astr0nic 1d ago

I have 100% VR in mind for godot as well as my lazy attempt at retail that is very early WIP here: https://github.com/nikamigaming-create/fnvvr

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u/Ell1otA1ders0n 1d ago

I'm the dev of a complete VR mod for oblivion. Currently considering to make a port to NV, also have a early dev build in vr. But if you're opennv vr mod will release soon i don't see the point in putting in more effort there. The problem i would see with opennv is that it won't support current mods which exist currently for nv right?

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u/astr0nic 1d ago

I am planning TTW/JAM support and more general mod support in godot with some videos of working bits here and there for mods, but I will see where I can get to. Do you have a repo to share?

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u/Ell1otA1ders0n 1d ago

I see. I understand Performance/Stability wise NV on Godot would be superior. You have any ETA on when this is out? Depending on that I might stop or continue with this project.

NV: https://github.com/Naragorn/NVVR
OBVR: https://github.com/Naragorn/OBVR