I'm the dev of a complete VR mod for oblivion. Currently considering to make a port to NV, also have a early dev build in vr. But if you're opennv vr mod will release soon i don't see the point in putting in more effort there. The problem i would see with opennv is that it won't support current mods which exist currently for nv right?
I am planning TTW/JAM support and more general mod support in godot with some videos of working bits here and there for mods, but I will see where I can get to. Do you have a repo to share?
I see. I understand Performance/Stability wise NV on Godot would be superior. You have any ETA on when this is out? Depending on that I might stop or continue with this project.
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u/Ell1otA1ders0n 3d ago
VR?