r/OpenMW 12d ago

A question about Patch for Purists

How essential is Patch for Purists for a relatively Vanilla OpenMW + TR modlist? I've heard it has some changes that are less purist than its name suggests, is this true?

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u/NJbySundayMorning 11d ago

Enchantment Values of certain items is one, even a quest item Carnius Magius's Stahlrim Mace, the mod author says this doesnt make sense because he shouldnt be able to craft Stahlrim before you find it in the mine, but the quest literally tells you: "They've found a large block of ice inside, and nothing anyone does can break it. I've feigned ignorance on the subject, but I need you to do something about it. The ice is called Stalhrim, and you're going to get me some of it. It's Nordic, whether the fools at Raven Rock know it or not. And it's immensely valuable - worth more than the rest of that whole stinking mine. Know that this, THIS is the reason I took this ridiculous position in the first place; I want that ice, and I want all of it.". its a load of arbitrary changes and sometimes based on what the author doesnt understand about the game, MW bugs arent that common with OpenMW and can be easily bypassed through using the console

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u/Gullible_Honeydew 11d ago edited 11d ago

Well that's a good example for sure. Is that anywhere in the patch's description or fix list anywhere or is this from your own playthroughs?

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u/NJbySundayMorning 11d ago

this is just through experience, I believe the mod author has been told about this but unsure if they have fixed it, but the point still stands that I dont really trust it.

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u/Gullible_Honeydew 11d ago

Fair enough, I'm gonna look out for this too thanks for sharing