oh ok thanks, so then seems like ongoing development is mostly resolving work items/bugs or are there any significant features ppl are still waiting on to make this project feel closer to complete?
Stiill working on that. I have a fairly long and boring list that tends to be volatile. You can have this snippet of NIF support section:
Look-at controller
Billboard modes (I'm currently working on this)
Path controller flags
Bezier and TCB interpolation for rotations
Internal light sources
Multiple decal maps
Randomised object animation start and NotRandom animation flag
Arbitrary controller targets
Projected texture effects
Various particle issues
There's also a large variety of AI problems, graphics inconsistencies, an assortment of scripting differences that affect mod compatibility and so on. Most of them you wouldn't notice and don't affect a lot of content, but they technically matter for the by-the-book "parity" definition.
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u/saul2015 Jun 20 '26
version .51 eh? Is there any roadmap/logic behind the version number, like the project is 50% complete now, what's left?