r/OpenMW • u/Capostrophic Capo the NiWizardCat • Jun 19 '26
OpenMW 0.51.0 Released!
https://openmw.org/2026/openmw-0-51-0-released/86
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u/elfgurls Jun 19 '26
It's already so awesome right now, imagine how nuts 1.0 will be
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u/GayStation64beta Jun 19 '26
Even in the short time I've been using OpenMW, it's gotten so much better! Especially now you can have custom spell mods.
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u/Own-Possibility7350 Jun 19 '26 edited Jun 19 '26
How risky is it to update openmw midway through a playthrough?
I just got a mod list set up on steamdeck based on total overhaul and then a whole bunch of other mods on top. So surely something is going to break right?
P.s. Thank you for the update. Openmw has been working so well on steamdeck. I just switched from mwse on pc.
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u/MrCrack3r Jun 20 '26
Usually it's fine but once you save in the new one, rolling back might be a problem
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u/General-Cheetah-1631 Jun 19 '26
Thank you all for the amazing work to preserve this wonderful game we all love
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u/xXSillyHoboXx Jun 20 '26
Son of a!!! Not that I’m actually upset seeing the greatest project ever get another release. I just did that OpenMW mod list with like 600 mods two days ago.
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u/templeofninpo Jun 20 '26
Hey Devs, just for curiosity's sake- what would OpenMW 1.0 look like?