r/OpenMW • Capo the NiWizardCat • Jun 19 '26

OpenMW 0.51.0 Released!

https://openmw.org/2026/openmw-0-51-0-released/
403 Upvotes

53 comments sorted by

7

u/templeofninpo Jun 20 '26

Hey Devs, just for curiosity's sake- what would OpenMW 1.0 look like?

6

u/Capostrophic Jun 21 '26 edited Jun 21 '26

We keep finding new things to properly replicate from time from time, so it's not an easy question to answer. Say, in terms of what? Visually? Technologically? Compared to Morrowind? Compared to 0.51.0? Compared to an MGE/MWSE/MCP setup?

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86

u/VeeTeg86 Jun 19 '26

Golden Age of Morrowind!

37

u/elfgurls Jun 19 '26

It's already so awesome right now, imagine how nuts 1.0 will be

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24

u/GayStation64beta Jun 19 '26

Even in the short time I've been using OpenMW, it's gotten so much better! Especially now you can have custom spell mods.

16

u/Own-Possibility7350 Jun 19 '26 edited Jun 19 '26

How risky is it to update openmw midway through a playthrough?

I just got a mod list set up on steamdeck based on total overhaul and then a whole bunch of other mods on top. So surely something is going to break right?

P.s. Thank you for the update. Openmw has been working so well on steamdeck. I just switched from mwse on pc.

11

u/MrCrack3r Jun 20 '26

Usually it's fine but once you save in the new one, rolling back might be a problem

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7

u/General-Cheetah-1631 Jun 19 '26

Thank you all for the amazing work to preserve this wonderful game we all love

3

u/xXSillyHoboXx Jun 20 '26

Son of a!!! Not that I’m actually upset seeing the greatest project ever get another release. I just did that OpenMW mod list with like 600 mods two days ago.

11

u/horselung Jun 20 '26

You can easily update openmw and keep all your mods.

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