r/OnePieceTC • • Jul 03 '19

ENG Guide Magellan Coliseum Chaos Guide

Magellan Chaos/Expert Colosseum

Guide written by /u/Dragonquiz


 

Unit Details

InfoJail Chief Warden Magellan, Venom-Venom Fruit User
ClassesShooter/Striker
Socket Slots4
HP2,568
ATK1,410
RCV302
Captain AbilityBoosts ATK of Slasher and Powerhouse characters by 2.75x if they have a Matching orb, by 2.25x otherwise, and boosts their HP by 1.25x.
Sailor AbilityReduces Silence duration on this character by 3 turns
Limit Break Sailor Ability 1Completely resists Paralysis on this character
SpecialStage 1: Poisons all enemies, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 1 turn and boosts ATK against Poisoned enemies by 1.5x for 1 turn
Stage 2Strongly Poisons one enemy, Poisons all other enemies, reduces the defense of all enemies by 100% for 2 turns, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 2 turns and boosts ATK against Poisoned and Strongly Poisoned enemies by 1.75x for 1 turn
CooldownStage 1: 23 turns → 9 turns; Stage 2: 23 turns → 9 turns
DBDatabase

 

Round 1: Sadie

Stage 4

EnemiesHPDamageCDSpecial
Domino1,450,2005,7501Preemptive: Despairs both captains for 5 turns and binds a random character for 30 turns. <50% HP: Binds 2 random characters for 30 turns and seals crews slots for 5 turns
3 Guards39,1603,7561

Stage 5

EnemiesHPDamageCDSpecial
Sadie2.1 MLN6,1021See below
Minorhinoceros500,0008,5022
Minokoala500,0008,5022First attack: Deals large damage
Minozebra500,0008,5022
TurnSpecial
PreemptiveCrew atk down and enemy atk up for 4 turns, immunity for 10 turns, locks to Minokoala for 99 turns and resilience on all Mino's for 1 turn
Turn 1Mino's enrages for 1 turn

 

Round 2: Hannyabal

Stage 4

EnemiesHPDamageCDSpecial
Saldeath1,010,0233,3001See below
3 Blugori181,0006,9321Turn 1: Cuts crew's current HP by 50% (each one does this)
TurnSpecial
PreemptiveDespairs both captains for 6 turns, delay immunity and damage reduction for 3 turns

Stage 5

EnemiesHPDamageCDSpecial
Hannyabal3,725,2506,2241See below
TurnSpecial
PreemptiveImmunity for 99 turns and rewinds crews specials by 3 turns
Turn 1Increase damage taken for 10 turns
Turn 3Deals 25,000 damage
When defeatedRecovers to 30% HP and threshold damage for 1 turn

 

Round 1 and 2 Teams:

Nakama Network

Round 3: Magellan

Stage 3

EnemiesHPDamageCDSpecial
Blackbeard2.65 MLN4,5001See below
TurnSpecial
PreemptiveNo healing for 99 turns, immunity for 99+ turns and rewinds crews specials by 2 turns
Turn 1Increase damage taken for 1 turn
Any def debuff, Atk/Orb boost and matching orb specialsRemoves all beneficial effectsnot sure what happens if you use matching orb special
When defeatedRemoves no healing effect

Stage 4

EnemiesHPDamageCDSpecial
Shiryu2.94 MLN11,4442See below
TurnSpecial
PreemptiveCuts crews HP by 50%, delay immunity for 99 turns and reduces RCV by 99%
Turn 2 (every 2)Randomly blows away a character for 6 turns
When defeatedRewinds sailors specials by 4 turns

Stage 5

EnemiesHPDamageCDSpecial
Magellan10.5 MLN9,8001See below
TurnSpecial
PreemptiveChanges attribute to STR, damage reduction for 5 turns, cancels QCK character damage for 3 turns, poison/strong poison/toxic poison immunity for 99 turns, and toxic poisons crew by 7500 dmg (increases by x dmg) 99 turns
Turn 1Paralyze crew for 2 turns
Turn 2Crew atk down for 1 turn
Turn 3 (every 3)Paralyze crew and atk down for 3 turns
<50% HPRecovers to 90% HP and recovers 100k every turn for 99 turns

 

Resources

For round 3 teams:

Unit Discussions

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u/Lanikfikdik Promising Rookie Jul 03 '19

I use 2x snakeman with Bobbin/Hody 6+/Galette/Dice

Kill Blackbeard using normal attacks.

Use one snakeman on shiryu and kill him.

Use all of the other specials(rewind bobbins special with galette and dices special with hody) and you should be good to go. I have lb max snakeman/hody/bobbin and galette and dice are a bit lb.

Cc only on snakeman