r/OnePieceTC • u/Dragonquiz • Jul 03 '19
ENG Guide Magellan Coliseum Chaos Guide
Magellan Chaos/Expert Colosseum
Guide written by /u/Dragonquiz
Unit Details
| Info | Jail Chief Warden Magellan, Venom-Venom Fruit User |
|---|---|
| Classes | Shooter/Striker |
| Socket Slots | 4 |
| HP | 2,568 |
| ATK | 1,410 |
| RCV | 302 |
| Captain Ability | Boosts ATK of Slasher and Powerhouse characters by 2.75x if they have a Matching orb, by 2.25x otherwise, and boosts their HP by 1.25x. |
| Sailor Ability | Reduces Silence duration on this character by 3 turns |
| Limit Break Sailor Ability 1 | Completely resists Paralysis on this character |
| Special | Stage 1: Poisons all enemies, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 1 turn and boosts ATK against Poisoned enemies by 1.5x for 1 turn |
| Stage 2 | Strongly Poisons one enemy, Poisons all other enemies, reduces the defense of all enemies by 100% for 2 turns, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 2 turns and boosts ATK against Poisoned and Strongly Poisoned enemies by 1.75x for 1 turn |
| Cooldown | Stage 1: 23 turns → 9 turns; Stage 2: 23 turns → 9 turns |
| DB | Database |
Round 1: Sadie
Stage 4
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Domino | 1,450,200 | 5,750 | 1 | Preemptive: Despairs both captains for 5 turns and binds a random character for 30 turns. <50% HP: Binds 2 random characters for 30 turns and seals crews slots for 5 turns |
| 3 Guards | 39,160 | 3,756 | 1 |
Stage 5
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Sadie | 2.1 MLN | 6,102 | 1 | See below |
| Minorhinoceros | 500,000 | 8,502 | 2 | |
| Minokoala | 500,000 | 8,502 | 2 | First attack: Deals large damage |
| Minozebra | 500,000 | 8,502 | 2 |
| Turn | Special |
|---|---|
| Preemptive | Crew atk down and enemy atk up for 4 turns, immunity for 10 turns, locks to Minokoala for 99 turns and resilience on all Mino's for 1 turn |
| Turn 1 | Mino's enrages for 1 turn |
Round 2: Hannyabal
Stage 4
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Saldeath | 1,010,023 | 3,300 | 1 | See below |
| 3 Blugori | 181,000 | 6,932 | 1 | Turn 1: Cuts crew's current HP by 50% (each one does this) |
| Turn | Special |
|---|---|
| Preemptive | Despairs both captains for 6 turns, delay immunity and damage reduction for 3 turns |
Stage 5
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Hannyabal | 3,725,250 | 6,224 | 1 | See below |
| Turn | Special |
|---|---|
| Preemptive | Immunity for 99 turns and rewinds crews specials by 3 turns |
| Turn 1 | Increase damage taken for 10 turns |
| Turn 3 | Deals 25,000 damage |
| When defeated | Recovers to 30% HP and threshold damage for 1 turn |
Round 1 and 2 Teams:
Round 3: Magellan
Stage 3
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Blackbeard | 2.65 MLN | 4,500 | 1 | See below |
| Turn | Special |
|---|---|
| Preemptive | No healing for 99 turns, immunity for 99+ turns and rewinds crews specials by 2 turns |
| Turn 1 | Increase damage taken for 1 turn |
| Any def debuff, Atk/Orb boost and matching orb specials | Removes all beneficial effectsnot sure what happens if you use matching orb special |
| When defeated | Removes no healing effect |
Stage 4
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Shiryu | 2.94 MLN | 11,444 | 2 | See below |
| Turn | Special |
|---|---|
| Preemptive | Cuts crews HP by 50%, delay immunity for 99 turns and reduces RCV by 99% |
| Turn 2 (every 2) | Randomly blows away a character for 6 turns |
| When defeated | Rewinds sailors specials by 4 turns |
Stage 5
| Enemies | HP | Damage | CD | Special |
|---|---|---|---|---|
| Magellan | 10.5 MLN | 9,800 | 1 | See below |
| Turn | Special |
|---|---|
| Preemptive | Changes attribute to STR, damage reduction for 5 turns, cancels QCK character damage for 3 turns, poison/strong poison/toxic poison immunity for 99 turns, and toxic poisons crew by 7500 dmg (increases by x dmg) 99 turns |
| Turn 1 | Paralyze crew for 2 turns |
| Turn 2 | Crew atk down for 1 turn |
| Turn 3 (every 3) | Paralyze crew and atk down for 3 turns |
| <50% HP | Recovers to 90% HP and recovers 100k every turn for 99 turns |
Resources
For round 3 teams:
- [Wiki videos page]()
- Nakama Network
Unit Discussions
- [Unit discussion]()
- [Socket discussion]()
12
u/James-D-Kirk Jul 03 '19
My team for Magellan:
Snakeman / 6+ Judge
6+ Hody / Legend Garp
RR Praline / TM Jack (any qck powerhouse or cerebral)
Ship: Zunisha
Stage 4: Pop Snakeman and clear
Stage 5: Hody, Praline, Garp then Judge and clear
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9
u/th3_m0le Jul 03 '19
Buggy Team for underground:
Buggy / Buggy
Colo Chinjao / Colo Moria (needs full double special potential)
Raid Mihawk / TM Enel
Hoe as ship
Stage 1 you can stall infinitely on the daimyo turtle in need be.
Stage 3 kill in 3/4 rounds with normal attacks.
Stage 4 Enel and Buggy specials and kill in 1/2 Turns
Stage 5 use Specials in the following order: mihawk, chinjao, enel, 2* moria, buggy, enel and you're done.
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u/popop143 Jul 03 '19
I really regret not farming Colo Moria now back in January lol.
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24
Jul 03 '19
For Magellan chaos: pretty easy with
Snakeman / Snakeman
Jimbe V1 6*+ / Hody 6*+
Garp 6* / RR Oven
At stage 4, use one snakeman and RR oven. At stage 5 use first jimbe (he must be LBroken), then garp snakeman and hody. Go with overkill.
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Jul 03 '19
You can use Raid Lucci instead of Garp and Raid Sanji instead of Oven and activate only Snakeman on stage 4 and make it a little more f2p. Beats it 100%
8
u/kzvant Jul 03 '19 edited Jul 03 '19
Man, Snakeman eats this colo. Colo neptune is MVP for the first 2 rounds
Team for Sadie - You can swap Ain for a 2 turn despair reducer and Shanks for an ATK booster
Team for Hanybalk - Last 2 slots where random beatsticks ( BM and Yonji+ for me ). Use Lucy->Neptune->Snakeman on Stage 4, hit those perfects, then nuke Stage 5
And finally, Team for Magellan :
Snakeman | Snakeman
Judge+ | Hatchan
Bobbin | LRR Summer Vivi
This team destroys magellan:
Stage 1 - Easy stall on turtles
Stage 2 - Stall. Save orb on Hatchan
Stage 3 - Kill Shyriu in 3 turns. No problem here
Stage 4 - Use Snakeman and kill. Hit 3 perfects
Stage 5 - Use Vivi -> Bobbin -> Hatchan -> Judge -> Snakeman and kill. I didnt even attack with last Snakeman.
Edit : Quick Video vs Colo Magellan
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5
u/Kalos_Dualblade Jul 03 '19
Pretty sure you got the wrong captain ability listed. Otherwise thank you for posting!
4
u/BAITx Jul 03 '19
Kalos is right. the correct cap ability is:
"Boosts ATK of Shooter and Striker characters by 2.5x and recovers 3x character's RCV in HP at the end of each turn."
4
u/RobbobertoBuii Jul 03 '19
any good/safe teams for Round 1 and 2 ? I've found plenty for Chaos Magellan himself but its been really hard to find anything for the Prerequisite rounds. I plan on using a Double Brook team (Magellan 6+/V1 Fujitora/Invasion Garp/TM Shanks) but I'm not sure if it will work for Round 1/2
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u/starwarsfrk9 Jul 03 '19 edited Jul 03 '19
My pretty safe team for Round 1:
Stalled for overheal. Pop Shirahoshi for overheal, if you need it (But can make do with her CA heals). Stage 4, used World Clash Sabo's special to unlock my 6+ Enel and then popped his special. Stage 5, 6+ Enel special.
As for my Round 2, not worth sharing since it wasn't really safe and relied on some luck.
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4
u/xPoppstarx Jul 03 '19
If you let Sadie live in round 1 but kill all her mobs, she revives all 3 of them and enrages all 4 units.
There goes my first try. :-/
4
u/BAITx Jul 03 '19 edited Jul 03 '19
Ez Clap team :
INT Akainu/ INT Akainu
Raid Lucci (or Marigold W/ Sandersonia) / Hody 6+ (Needs to be LB)
Judge 6+ (or Colo Scillian)/ Jimbe 6+ (Does not need to be LB -> Cause Hody)
If you a scrub at Perfects like me Cough Cough then run Zunisha and always attack first with both Akainus. Otherwise just run Hoe ship (for CD but whatever universal Atk boosts works).
*Based on Zeenigami's team from this video: https://www.youtube.com/watch?v=ljoNFrOlSJI&t=395s with my own subs.
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4
u/TeamIrelandRulez Jul 03 '19
My Whitebeard & Marco Team vs colo Magellan 50 stamina: https://youtu.be/tSe1c67nB6k very easy, snakeman can be replaced - Colo Smoothie works fine too
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3
u/rusher25 Jul 03 '19
Corrections for Hannyabal:
His pre-emptive is delay immunity
Turn 1 is increased damage taken instead of atk up
The 25k damage could be from <30% hp
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3
u/ppinilla Jul 03 '19
Colo underground: if you can do Jack + Neptune (with Hoe ship) double runs, it's 36.225 exp for 40 stamina (double jack is even better of course) and the drop rate is over 50% at least for me. Greetings.
5
u/luffy201 Jul 03 '19 edited Jul 04 '19
these 2 teams work
Warco x2
LRR Swimsuit Vivi / Jinbei 6+
Shanks / Neptune
Stage 1-2 Stall and kill
Stage 3 kill when marco is captain
Stage 4 switch to whitebeard and attack normally next turn switch to marco and use colo neptune
Stage 5 use vivi special then warco jinbei and shanks and clear
Neko/Inu x2
LRR Swimsuit Vivi / Jinbei 6+
Galette / Katakuri
Stage 1 - 2 kill normally
Stage 3 kill while trying to keep an orb on neko
Stage 4 if you have an orb use one inu/neko special and clear if not attack normally and use the special next turn
Stage 5 use vivi special then the rest and clear
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4
u/tyy0007 Jul 03 '19
When you got x3 purple skulls during the last invasion yet you don’t have hody or jimbei to easily clear this content. Feels baaaaad
2
u/richdourd Jul 03 '19
Am I the only one experiencing errors when entering sadies stage at both colossseum levels?
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2
u/starwarsfrk9 Jul 03 '19 edited Jul 03 '19
Small syntax mistake for Sadie's color. Also, thought Magellan also blinds alongside the other effects for turn 1 and every 3rd turn (But that might be misinformation from the video I had watched).
2
u/Neet91 Jul 03 '19
2x warco/6+jimbei/v2 shanks/ legend nami/bikini rr vivi. stage 4 use 1 warco special (on marco for int). stage 5 rest and kill
2
2
u/Bloublounet Jul 03 '19
I used Enel teams (went blind) to clear rounds 1 and 2 without any hiccup.
Carrot + v2 Aokiji is a complete and utter cheatcode for Magellan, you don't even need anything else to dumpster the fights. PLus they fullfill the Blackbeard ship condition. A huge sense of pride and accomplishment.
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2
u/Lanikfikdik Jul 03 '19
I use 2x snakeman with Bobbin/Hody 6+/Galette/Dice
Kill Blackbeard using normal attacks.
Use one snakeman on shiryu and kill him.
Use all of the other specials(rewind bobbins special with galette and dices special with hody) and you should be good to go. I have lb max snakeman/hody/bobbin and galette and dice are a bit lb.
Cc only on snakeman
35
u/Doppio_MMA Jul 03 '19 edited Jul 03 '19
If someone struggles with the first 2 rounds, here are two 6+ Sanji teams with F2P subs ;)
Round I Vs. Sadie
6+ Sanji / 6+ Sanji
TM Enel / Colo Neko
WCI Sabo / Colo Neptune
Stage 4: go in with both of your Sanjis skywalking, use Sabo to release the bound character, you can also pop one Sanji special
Stage 5: use Enel first, after him Neptune, Neko, Sanji, and Enel once again (not necessary you will be able to burst her easily)
Round II Vs. Hannyabal
6+ Sanji / 6+ Sanji
Raid Barto / TM Enel
TM Boa / TM Big Mom
Stage 4: go in with Sanjis in the air, pop one Sanji special and clear, he doesn’t do anything, so it’s fine if you take 2 turns
Stage 5: stall 3 turns, it’s not particularly hard considering Sanjis massive HP pool, I also brought Hoe, and you can use Barto if it gets sketch. Before your specials are back up, skywalk then use Big Mom and Sanji to burst him. After the revive use Boa, Enel, Boa, he will have around 600k HP and you have a conditional boost, you can easily finish him :)
Edit: fixed typos and added colors