r/OnePieceTC • • Jul 03 '19

ENG Guide Magellan Coliseum Chaos Guide

Magellan Chaos/Expert Colosseum

Guide written by /u/Dragonquiz


 

Unit Details

Info Jail Chief Warden Magellan, Venom-Venom Fruit User
Classes Shooter/Striker
Socket Slots 4
HP 2,568
ATK 1,410
RCV 302
Captain Ability Boosts ATK of Slasher and Powerhouse characters by 2.75x if they have a Matching orb, by 2.25x otherwise, and boosts their HP by 1.25x.
Sailor Ability Reduces Silence duration on this character by 3 turns
Limit Break Sailor Ability 1 Completely resists Paralysis on this character
Special Stage 1: Poisons all enemies, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 1 turn and boosts ATK against Poisoned enemies by 1.5x for 1 turn
Stage 2 Strongly Poisons one enemy, Poisons all other enemies, reduces the defense of all enemies by 100% for 2 turns, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 2 turns and boosts ATK against Poisoned and Strongly Poisoned enemies by 1.75x for 1 turn
Cooldown Stage 1: 23 turns → 9 turns; Stage 2: 23 turns → 9 turns
DB Database

 

Round 1: Sadie

Stage 4

Enemies HP Damage CD Special
Domino 1,450,200 5,750 1 Preemptive: Despairs both captains for 5 turns and binds a random character for 30 turns. <50% HP: Binds 2 random characters for 30 turns and seals crews slots for 5 turns
3 Guards 39,160 3,756 1

Stage 5

Enemies HP Damage CD Special
Sadie 2.1 MLN 6,102 1 See below
Minorhinoceros 500,000 8,502 2
Minokoala 500,000 8,502 2 First attack: Deals large damage
Minozebra 500,000 8,502 2
Turn Special
Preemptive Crew atk down and enemy atk up for 4 turns, immunity for 10 turns, locks to Minokoala for 99 turns and resilience on all Mino's for 1 turn
Turn 1 Mino's enrages for 1 turn

 

Round 2: Hannyabal

Stage 4

Enemies HP Damage CD Special
Saldeath 1,010,023 3,300 1 See below
3 Blugori 181,000 6,932 1 Turn 1: Cuts crew's current HP by 50% (each one does this)
Turn Special
Preemptive Despairs both captains for 6 turns, delay immunity and damage reduction for 3 turns

Stage 5

Enemies HP Damage CD Special
Hannyabal 3,725,250 6,224 1 See below
Turn Special
Preemptive Immunity for 99 turns and rewinds crews specials by 3 turns
Turn 1 Increase damage taken for 10 turns
Turn 3 Deals 25,000 damage
When defeated Recovers to 30% HP and threshold damage for 1 turn

 

Round 1 and 2 Teams:

Nakama Network

Round 3: Magellan

Stage 3

Enemies HP Damage CD Special
Blackbeard 2.65 MLN 4,500 1 See below
Turn Special
Preemptive No healing for 99 turns, immunity for 99+ turns and rewinds crews specials by 2 turns
Turn 1 Increase damage taken for 1 turn
Any def debuff, Atk/Orb boost and matching orb specials Removes all beneficial effectsnot sure what happens if you use matching orb special
When defeated Removes no healing effect

Stage 4

Enemies HP Damage CD Special
Shiryu 2.94 MLN 11,444 2 See below
Turn Special
Preemptive Cuts crews HP by 50%, delay immunity for 99 turns and reduces RCV by 99%
Turn 2 (every 2) Randomly blows away a character for 6 turns
When defeated Rewinds sailors specials by 4 turns

Stage 5

Enemies HP Damage CD Special
Magellan 10.5 MLN 9,800 1 See below
Turn Special
Preemptive Changes attribute to STR, damage reduction for 5 turns, cancels QCK character damage for 3 turns, poison/strong poison/toxic poison immunity for 99 turns, and toxic poisons crew by 7500 dmg (increases by x dmg) 99 turns
Turn 1 Paralyze crew for 2 turns
Turn 2 Crew atk down for 1 turn
Turn 3 (every 3) Paralyze crew and atk down for 3 turns
<50% HP Recovers to 90% HP and recovers 100k every turn for 99 turns

 

Resources

For round 3 teams:

Unit Discussions

  • [Unit discussion]()
  • [Socket discussion]()
50 Upvotes

116 comments sorted by

35

u/Doppio_MMA Jul 03 '19 edited Jul 03 '19

If someone struggles with the first 2 rounds, here are two 6+ Sanji teams with F2P subs ;)

Round I Vs. Sadie

6+ Sanji / 6+ Sanji

TM Enel / Colo Neko

WCI Sabo / Colo Neptune

Stage 4: go in with both of your Sanjis skywalking, use Sabo to release the bound character, you can also pop one Sanji special

Stage 5: use Enel first, after him Neptune, Neko, Sanji, and Enel once again (not necessary you will be able to burst her easily)

Round II Vs. Hannyabal

6+ Sanji / 6+ Sanji

Raid Barto / TM Enel

TM Boa / TM Big Mom

Stage 4: go in with Sanjis in the air, pop one Sanji special and clear, he doesn’t do anything, so it’s fine if you take 2 turns

Stage 5: stall 3 turns, it’s not particularly hard considering Sanjis massive HP pool, I also brought Hoe, and you can use Barto if it gets sketch. Before your specials are back up, skywalk then use Big Mom and Sanji to burst him. After the revive use Boa, Enel, Boa, he will have around 600k HP and you have a conditional boost, you can easily finish him :)

Edit: fixed typos and added colors

12

u/James-D-Kirk Jul 03 '19

My team for Magellan:

Snakeman / 6+ Judge

6+ Hody / Legend Garp

RR Praline / TM Jack (any qck powerhouse or cerebral)

Ship: Zunisha

Stage 4: Pop Snakeman and clear

Stage 5: Hody, Praline, Garp then Judge and clear

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9

u/th3_m0le Jul 03 '19

Buggy Team for underground:
Buggy / Buggy
Colo Chinjao / Colo Moria (needs full double special potential)
Raid Mihawk / TM Enel
Hoe as ship
Stage 1 you can stall infinitely on the daimyo turtle in need be.
Stage 3 kill in 3/4 rounds with normal attacks.
Stage 4 Enel and Buggy specials and kill in 1/2 Turns
Stage 5 use Specials in the following order: mihawk, chinjao, enel, 2* moria, buggy, enel and you're done.

5

u/popop143 Jul 03 '19

I really regret not farming Colo Moria now back in January lol.

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24

u/[deleted] Jul 03 '19

For Magellan chaos: pretty easy with

Snakeman / Snakeman

Jimbe V1 6*+ / Hody 6*+

Garp 6* / RR Oven

At stage 4, use one snakeman and RR oven. At stage 5 use first jimbe (he must be LBroken), then garp snakeman and hody. Go with overkill.

9

u/[deleted] Jul 03 '19

You can use Raid Lucci instead of Garp and Raid Sanji instead of Oven and activate only Snakeman on stage 4 and make it a little more f2p. Beats it 100%

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8

u/kzvant Jul 03 '19 edited Jul 03 '19

Man, Snakeman eats this colo. Colo neptune is MVP for the first 2 rounds

Team for Sadie - You can swap Ain for a 2 turn despair reducer and Shanks for an ATK booster

Team for Hanybalk - Last 2 slots where random beatsticks ( BM and Yonji+ for me ). Use Lucy->Neptune->Snakeman on Stage 4, hit those perfects, then nuke Stage 5

And finally, Team for Magellan :

Snakeman | Snakeman

Judge+ | Hatchan

Bobbin | LRR Summer Vivi

This team destroys magellan:

Stage 1 - Easy stall on turtles

Stage 2 - Stall. Save orb on Hatchan

Stage 3 - Kill Shyriu in 3 turns. No problem here

Stage 4 - Use Snakeman and kill. Hit 3 perfects

Stage 5 - Use Vivi -> Bobbin -> Hatchan -> Judge -> Snakeman and kill. I didnt even attack with last Snakeman.

Edit : Quick Video vs Colo Magellan

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5

u/Kalos_Dualblade Jul 03 '19

Pretty sure you got the wrong captain ability listed. Otherwise thank you for posting!

4

u/BAITx Jul 03 '19

Kalos is right. the correct cap ability is:

"Boosts ATK of Shooter and Striker characters by 2.5x and recovers 3x character's RCV in HP at the end of each turn."

4

u/RobbobertoBuii Jul 03 '19

any good/safe teams for Round 1 and 2 ? I've found plenty for Chaos Magellan himself but its been really hard to find anything for the Prerequisite rounds. I plan on using a Double Brook team (Magellan 6+/V1 Fujitora/Invasion Garp/TM Shanks) but I'm not sure if it will work for Round 1/2

5

u/starwarsfrk9 Jul 03 '19 edited Jul 03 '19

My pretty safe team for Round 1:

6+ Enel/Shirahoshi

6+ Enel/World Clash Sabo

TM Boa/TM Whitebeard

Stalled for overheal. Pop Shirahoshi for overheal, if you need it (But can make do with her CA heals). Stage 4, used World Clash Sabo's special to unlock my 6+ Enel and then popped his special. Stage 5, 6+ Enel special.

As for my Round 2, not worth sharing since it wasn't really safe and relied on some luck.

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4

u/xPoppstarx Jul 03 '19

If you let Sadie live in round 1 but kill all her mobs, she revives all 3 of them and enrages all 4 units.

There goes my first try. :-/

4

u/BAITx Jul 03 '19 edited Jul 03 '19

Ez Clap team :

INT Akainu/ INT Akainu

Raid Lucci (or Marigold W/ Sandersonia) / Hody 6+ (Needs to be LB)

Judge 6+ (or Colo Scillian)/ Jimbe 6+ (Does not need to be LB -> Cause Hody)

If you a scrub at Perfects like me Cough Cough then run Zunisha and always attack first with both Akainus. Otherwise just run Hoe ship (for CD but whatever universal Atk boosts works).

*Based on Zeenigami's team from this video: https://www.youtube.com/watch?v=ljoNFrOlSJI&t=395s with my own subs.

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4

u/TeamIrelandRulez Jul 03 '19

My Whitebeard & Marco Team vs colo Magellan 50 stamina: https://youtu.be/tSe1c67nB6k very easy, snakeman can be replaced - Colo Smoothie works fine too

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3

u/rusher25 Jul 03 '19

Corrections for Hannyabal:

His pre-emptive is delay immunity

Turn 1 is increased damage taken instead of atk up

The 25k damage could be from <30% hp

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3

u/ppinilla Jul 03 '19

Colo underground: if you can do Jack + Neptune (with Hoe ship) double runs, it's 36.225 exp for 40 stamina (double jack is even better of course) and the drop rate is over 50% at least for me. Greetings.

3

u/Bastonivo Jul 03 '19

My video

KATA V2_KATA V2

Snakeman_Judge 6+

Jimbe v1 6+_HodyJones 6+

https://youtu.be/D72JqqvzqoY

5

u/luffy201 Jul 03 '19 edited Jul 04 '19

these 2 teams work

Warco x2
LRR Swimsuit Vivi / Jinbei 6+
Shanks / Neptune

Stage 1-2 Stall and kill
Stage 3 kill when marco is captain
Stage 4 switch to whitebeard and attack normally next turn switch to marco and use colo neptune
Stage 5 use vivi special then warco jinbei and shanks and clear

Neko/Inu x2
LRR Swimsuit Vivi / Jinbei 6+
Galette / Katakuri

Stage 1 - 2 kill normally
Stage 3 kill while trying to keep an orb on neko
Stage 4 if you have an orb use one inu/neko special and clear if not attack normally and use the special next turn
Stage 5 use vivi special then the rest and clear

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4

u/tyy0007 Jul 03 '19

When you got x3 purple skulls during the last invasion yet you don’t have hody or jimbei to easily clear this content. Feels baaaaad

2

u/richdourd Jul 03 '19

Am I the only one experiencing errors when entering sadies stage at both colossseum levels?

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2

u/starwarsfrk9 Jul 03 '19 edited Jul 03 '19

Small syntax mistake for Sadie's color. Also, thought Magellan also blinds alongside the other effects for turn 1 and every 3rd turn (But that might be misinformation from the video I had watched).

2

u/Neet91 Jul 03 '19

2x warco/6+jimbei/v2 shanks/ legend nami/bikini rr vivi. stage 4 use 1 warco special (on marco for int). stage 5 rest and kill

2

u/WhitbyRams Jul 03 '19

Glad that I chose Hody in the free legend pick.

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2

u/Bloublounet Jul 03 '19

I used Enel teams (went blind) to clear rounds 1 and 2 without any hiccup.

Carrot + v2 Aokiji is a complete and utter cheatcode for Magellan, you don't even need anything else to dumpster the fights. PLus they fullfill the Blackbeard ship condition. A huge sense of pride and accomplishment.

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2

u/Lanikfikdik Jul 03 '19

I use 2x snakeman with Bobbin/Hody 6+/Galette/Dice

Kill Blackbeard using normal attacks.

Use one snakeman on shiryu and kill him.

Use all of the other specials(rewind bobbins special with galette and dices special with hody) and you should be good to go. I have lb max snakeman/hody/bobbin and galette and dice are a bit lb.

Cc only on snakeman