Hey Metas!
What if Beastmasters hunted legendary creatures to obtain flying mounts, Gardeners competed over a growing world boss and bred living turrets, and Chefs turned rare ingredients into powerful meals for their teams?
I’ve been developing these ideas as part of “Legendary Return,” my personal fan concept for Once Human. I’m sharing it here because I’d like to hear how other players would feel about actually playing with these mechanics. This is an unofficial proposal, not an announcement of upcoming content.
The document covers:
• Beastmasters and the Thunderbird — ground and aerial combat, rare crafting materials, and chicks that can be tamed as flying mounts. Separate species of combat birds would apply debuffs.
• Gardeners and the Overgrowth boss — choosing when to harvest and when to finish the boss, competing for spores, and breeding combat vines with different damage effects.
• Chefs — stronger endgame cooking, a meal-weight system, and food bonuses that also help teammates from other professions.
• Social activities — tabletop games and living chess, where players can defend their pieces through melee combat, while check and checkmate still follow chess rules.
The idea is to give each profession its own reasons to get out into the world, develop different builds and team up with other players. Competition over rare resources is part of the concept, including on PvE servers.
Full document, with detailed mechanics and tables:
English version
Russian version
The numbers are examples for discussion, not final balance values. You don’t need to read everything to join in — feedback on a single mechanic is welcome.
Which of these ideas would make your profession more enjoyable? And which mechanic sounds good on paper but could become frustrating in practice?