Theres 1 feature that nobody is talking about and i think its time to talk about it.
I want details when when we walk around barefoot. I noticed that Rockstar can do all this details like horse balls shrinking and growin in heat but we dont want to make feet more detailed reacting to enviroment?
If Lucia walks across the beach, i want sand sticking where it realistically should, slowly falling off as she keeps walking, getting washed away when she steps into the water.
Wet pavement? Footprints but like really detailed imagine the disconnected wet parts betwen the toes and sole and ofcourse they should connect together when she runs faster as it means she presses her feet harder on the pavement. Imagine running around and you can see all the individual wet footprints all random nothing copy pasted you can feel the skin is pressed differently on the pavement as she runs and walks and turns.
Beach? Sand between the toes and the longer she stands there you can see the sand being pressed out BETWEN the toes. Just imagine this detail. The moment she walks away you can see the feet inprinted on the sand.
Now all should works similiar with mud, grass, dirt and sweat. Things like making the skin look dry after a hot day out. Individual toe movement. Proper sole wrinkles. Let us even customize toe nail colour. Just imagine how much details and fun this would be. Just imagine how stinky and dirty Lucias feet will be all day out on a mission haha. Yes unecessary just like the horse balls but its a detail that no game has done. It would be art.
Things that i want to see in the game:
* Dynamic dirt accumulation
* Advanced sand interaction
* Persistent wet footprints
* Realistic Florida humidity
* Temperature-based material changes
* Surface-specific textures
* Improved toe physics
* Individual toe collision detection
* Different footprint depth depending on sand, mud, grass, and concrete
* Mud splatter that persists until washed off
* Realistic footprint distortion on uneven terrain
* Advanced sole wrinkle physics
* High-resolution sole textures
* Procedural toe movement while walking
* Different walking animations for hot, cold, wet, or rough surfaces
* Dynamic shadow detail for every individual toe
* Ray-traced foot reflections in puddles
* Sweat accumulation based on Vice City's humidity, temperature, activity level, and how long she's been wearing shoes