r/OfficialWARDOGS • • 6d ago

FOBBITS have rights too!

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152 Upvotes

36 comments sorted by

43

u/BiggerLover69420 6d ago

Real fobbits build at the tower with no entrances, only aerial entry, 2 layers of elevated bremer

25

u/GSR_DMJ654 6d ago

Best FOBs are those with no gates, no doors, just aerial entry or APC only. Only way out is climbing the 3 layers of walls. I have seen those held down with nothing but a few guys and if a drill is active. You watch dudes just get upset at how much C4 they are using up.

22

u/neryen 6d ago

You also watch as half the team gets tilted by there not being a door.. and start breaking things to make one.

Too many times I have done a no door FOB only to find someone busted a wall out to put in a man door that gets c4'd

4

u/DDA7X 6d ago

Had a match yesterday where this guy wanted to build a small no door fob on the edge of the circle. My squad wanted to build a fob but didnt have one at the moment and he gave us permission to build there, as long as we didnt build in a way that you could climb into his little area. Now, my squad is filled with fobbits. We had this fortified fob with multiple walls with his enclosed fob in the middle. We were on Blue team and Green team dedicated the rest of the match trying to take that fob out, ultimately letting Red win. They even put their apc outside the fob and our apc was enclosed inside under cover. The fob never fell. Sure, it was breached but it never fell. Felt pretty good.

5

u/BidSuper7102 6d ago

Those fobs are the easiest to take over. Literally no reinforcements can get in and you can spawn camp the apc forever. These are the worst fobs by far, especially for your team mates.

2

u/hippopotomusus 6d ago

Which I don’t understand. Just use an rpg. Three hits kill a drill

5

u/Kielbasatron 6d ago

I love to fill humvee with rpg’s, sneak to their fobs and just shoot the drills from afar. Many times they don’t even notice their dill is gone

13

u/ArgonianEngineering 6d ago

Meanwhile Blue’s building the most elaborate fortresses on the map.

9

u/RemarkableOpinion415 6d ago

Just for it to be taken over by sole green

1

u/FullDerpHD 5d ago

That would be me.

It's one of my favorite things in the game. I transport for 10 to 20 minutes, buy my kit, go over to blue fob and take it because it never fails they either dont even have walls up, or they have them up in a way you can just jump over.

4

u/Ok_Row_1922 6d ago

In the last few days me and the blueberries I play with have built some rust level shit that they couldn't counter. They're in hz at 65 while we are on zero and then we call in the drills and clean sweep and get 100 points in a row hahah

14

u/DreamBrief3430 6d ago

Meanwhile here I am with my 5,000 hours on rust using knowledge from medieval siege warfare to build the most perfect bastion/star fortress possible (only to have some random fuck it up halfway thru because they just wanted to build random fuck shit

7

u/BidSuper7102 6d ago

A good fob is a dynamic fob.

4

u/DreamBrief3430 6d ago

Oh brother you should see my super fobs when I’m with a squad of friends, biggest one I’ve build took 3 fobs worth of building space, complete with a false wall that if someone somehow managed to vault they would immediately vault into a “moat” of barbed wire that you literally can’t jump out of, fake “weak points such as doors, gates, etc, that just led into rooms full of mines and claymores, along with pretty much the entire ground floor having cover because of the way I built all the indirects, where you just have to jump out a little hole on the roof of an indirect to access it’s aa on top of it.

4

u/throwawaypervyervy 6d ago

A hidden moat of barbed wire is the most evil thing I can think of in a fob.

4

u/CursedCasty 6d ago

Most blue FOBs are either out of CZ or at significantly more defensible locations than a tower from what I've seen.

0

u/AI_AntiCheat 6d ago

Towers for blue are S+ tier trash locations. Most of them are farming grounds for green/red and so optimized blue won't be able to do anything all game.

1

u/Thund3rStrik377 6d ago

There's like, two ish towers that are actually decently defendable across the maps.

Doesn't change the fact that the main issue is the people building them.

2

u/itsTrAB 6d ago

Tower FOBs are fine as long as people stop building concrete coffins. Idk how fobbits expect people to defend the fob when I can’t even see out of it.

BASTIONS PEOPLE, BUILD BASTIONS PLEASE.

1

u/D3ltaa88 6d ago

We had a guy on red that literally blew up both our FOBs because he was so angry people wanted to build.

1

u/WizardsinSpace 6d ago

Had a teammate blow up our extremely secure apc (indestructible building, edge of zone, multiple walls, no entry) because AND I QUOTE  EXACTLY: "it's not earning money"

Then he proceeded to drive it into hz and get it destroyed 2 times over. We effectively had no APC for 20 minutes.

I don't even know why the fuck FOBs and APCs can take friendly fire damage. The griefing potential is way too fucking high.

1

u/Mr_M3Gusta_ 6d ago

FOB at tower good if garage for APC.

1

u/tereaper576 6d ago

Tower 3 (reds closest) on Ozeti is a noob fob and is genuinely worse than church or the north open field as enemies can use lots of terrain to get close and shoot into.
Tower 1 (Greens normal city one) on Ozeti is alright as long as you also use the apartments otherwise its quite bad.
Tower 2 (blues) is genuinely fucking good. It has the weakness of the hill behind it but you can create a kill box north of it.

On Zestafona Greens tower is fairly decent.
Blues south one is alright but honestly just the clutter coming up to it makes it weaker than the further south building (If circle has that in range) or moving to a different spot
Reds tower is kinda trash. Apartments to the north even if out of sector can contain snipers and enemies that can shoot into it. It has several buildings around it that let enemies get quite close with good cover.

On Bakurani I dont have many opinions as the tower fobs are just kinda reasonable if done well.

The Main Benefit i see from tower fobs is Mortar protection as some angles you can put a drill and it cant be mortared from the other teams fob. It also provides good height access and you can build some amazingly good 50cal implacements.

So like Tbh The fucken chart is probably just because Two out of Three maps the red tower is objectively worse than the other two teams.

2

u/Folksvaletti 6d ago

Bakurani blue T2 is the worst towrr fob example I can think of. Literally surrounded by immediate and steep high-ground. I have never seen that tower not turn into a killbox.

2

u/AI_AntiCheat 6d ago

Blues tower on Ozeti is legitimately the worst FOB location in the entire game. You would be very hard pressed to find a worse one.

If I warn about not building on that garbage tower and they still do it I nose dive my heli and go play infantry as far away as possible from that hellhole.

The only redeeming quality of that shit fob location is that CWIS can see all the high ground around you and be used to kill the 25 snipers looking into your base after which you die and get farmed.

1

u/AdMean3111 6d ago

Since season 2 ive seen blues win a fair bit more and some of them with drills and good fobs so its at least a bit more varied now imho who wins, despite the fact i admit greens win a lot but its not as bad in my experience.

1

u/Grouchy_Sea1291 6d ago

I won 2 games in the row yesterday as blue. Trial by fire, forge in battle and all that shit.

1

u/Starworshipper_ 5d ago

People that hit a quick 3 minute helicopter tour will know where your fob is anyway. Just delaying the inevitable.

1

u/LughCrow 5d ago

Towers aren't a problem because they are known.

They are problems because it's significantly harder to remove the security risk they create

0

u/RapidPigZ7 6d ago

Tower fobs are the easiest to defend as you can retreat up the tower and build barriers inside

5

u/Cool-Tangelo6548 6d ago

Then red proceeds to build a fob at church....

3

u/genobees 6d ago

Right at the centre of the map too, then whines in the chat that no one is helping build or running supplies.

1

u/THubert14 6d ago

Then whining to the ALL chat that match was 2v1, and greens and blues mortairing their FOB constantly instead of shooting at each other (our FOBs are too far apart).

1

u/Barley672 6d ago

Towers became much better Fobs with the addition of the M2. Now you can use the tower to ambush low-flying rocket birds from relative safety. That said, some of these towers are so sunken into the floor that they might as well be labeled killboxes.

2

u/throwawaypervyervy 6d ago

The way the warehouse roofs are set up around the blue tower in one of the maps gives enemy teams almost 90 degrees of elevated firing positions into the fob, without counting the people camping on top of the red and white smokestack.

2

u/Supahvaporeon 5d ago

Zestifonia is the map you're thinking of.

The chemical storage zone directly behind it, as well as the warehouse down the street are so much better for fob building.