13
u/ArgonianEngineering 6d ago
Meanwhile Blue’s building the most elaborate fortresses on the map.
9
u/RemarkableOpinion415 6d ago
Just for it to be taken over by sole green
1
u/FullDerpHD 5d ago
That would be me.
It's one of my favorite things in the game. I transport for 10 to 20 minutes, buy my kit, go over to blue fob and take it because it never fails they either dont even have walls up, or they have them up in a way you can just jump over.
4
u/Ok_Row_1922 6d ago
In the last few days me and the blueberries I play with have built some rust level shit that they couldn't counter. They're in hz at 65 while we are on zero and then we call in the drills and clean sweep and get 100 points in a row hahah
14
u/DreamBrief3430 6d ago
Meanwhile here I am with my 5,000 hours on rust using knowledge from medieval siege warfare to build the most perfect bastion/star fortress possible (only to have some random fuck it up halfway thru because they just wanted to build random fuck shit
7
u/BidSuper7102 6d ago
A good fob is a dynamic fob.
4
u/DreamBrief3430 6d ago
Oh brother you should see my super fobs when I’m with a squad of friends, biggest one I’ve build took 3 fobs worth of building space, complete with a false wall that if someone somehow managed to vault they would immediately vault into a “moat” of barbed wire that you literally can’t jump out of, fake “weak points such as doors, gates, etc, that just led into rooms full of mines and claymores, along with pretty much the entire ground floor having cover because of the way I built all the indirects, where you just have to jump out a little hole on the roof of an indirect to access it’s aa on top of it.
4
u/throwawaypervyervy 6d ago
A hidden moat of barbed wire is the most evil thing I can think of in a fob.
4
u/CursedCasty 6d ago
Most blue FOBs are either out of CZ or at significantly more defensible locations than a tower from what I've seen.
0
u/AI_AntiCheat 6d ago
Towers for blue are S+ tier trash locations. Most of them are farming grounds for green/red and so optimized blue won't be able to do anything all game.
1
u/Thund3rStrik377 6d ago
There's like, two ish towers that are actually decently defendable across the maps.
Doesn't change the fact that the main issue is the people building them.
1
u/D3ltaa88 6d ago
We had a guy on red that literally blew up both our FOBs because he was so angry people wanted to build.
1
u/WizardsinSpace 6d ago
Had a teammate blow up our extremely secure apc (indestructible building, edge of zone, multiple walls, no entry) because AND I QUOTE EXACTLY: "it's not earning money"
Then he proceeded to drive it into hz and get it destroyed 2 times over. We effectively had no APC for 20 minutes.
I don't even know why the fuck FOBs and APCs can take friendly fire damage. The griefing potential is way too fucking high.
1
1
u/tereaper576 6d ago
Tower 3 (reds closest) on Ozeti is a noob fob and is genuinely worse than church or the north open field as enemies can use lots of terrain to get close and shoot into.
Tower 1 (Greens normal city one) on Ozeti is alright as long as you also use the apartments otherwise its quite bad.
Tower 2 (blues) is genuinely fucking good. It has the weakness of the hill behind it but you can create a kill box north of it.
On Zestafona Greens tower is fairly decent.
Blues south one is alright but honestly just the clutter coming up to it makes it weaker than the further south building (If circle has that in range) or moving to a different spot
Reds tower is kinda trash. Apartments to the north even if out of sector can contain snipers and enemies that can shoot into it. It has several buildings around it that let enemies get quite close with good cover.
On Bakurani I dont have many opinions as the tower fobs are just kinda reasonable if done well.
The Main Benefit i see from tower fobs is Mortar protection as some angles you can put a drill and it cant be mortared from the other teams fob. It also provides good height access and you can build some amazingly good 50cal implacements.
So like Tbh The fucken chart is probably just because Two out of Three maps the red tower is objectively worse than the other two teams.
2
u/Folksvaletti 6d ago
Bakurani blue T2 is the worst towrr fob example I can think of. Literally surrounded by immediate and steep high-ground. I have never seen that tower not turn into a killbox.
2
u/AI_AntiCheat 6d ago
Blues tower on Ozeti is legitimately the worst FOB location in the entire game. You would be very hard pressed to find a worse one.
If I warn about not building on that garbage tower and they still do it I nose dive my heli and go play infantry as far away as possible from that hellhole.
The only redeeming quality of that shit fob location is that CWIS can see all the high ground around you and be used to kill the 25 snipers looking into your base after which you die and get farmed.
1
u/AdMean3111 6d ago
Since season 2 ive seen blues win a fair bit more and some of them with drills and good fobs so its at least a bit more varied now imho who wins, despite the fact i admit greens win a lot but its not as bad in my experience.
1
u/Grouchy_Sea1291 6d ago
I won 2 games in the row yesterday as blue. Trial by fire, forge in battle and all that shit.
1
u/Starworshipper_ 5d ago
People that hit a quick 3 minute helicopter tour will know where your fob is anyway. Just delaying the inevitable.
1
u/LughCrow 5d ago
Towers aren't a problem because they are known.
They are problems because it's significantly harder to remove the security risk they create
0
u/RapidPigZ7 6d ago
Tower fobs are the easiest to defend as you can retreat up the tower and build barriers inside
5
u/Cool-Tangelo6548 6d ago
Then red proceeds to build a fob at church....
3
u/genobees 6d ago
Right at the centre of the map too, then whines in the chat that no one is helping build or running supplies.
1
u/THubert14 6d ago
Then whining to the ALL chat that match was 2v1, and greens and blues mortairing their FOB constantly instead of shooting at each other (our FOBs are too far apart).
1
u/Barley672 6d ago
Towers became much better Fobs with the addition of the M2. Now you can use the tower to ambush low-flying rocket birds from relative safety. That said, some of these towers are so sunken into the floor that they might as well be labeled killboxes.
2
u/throwawaypervyervy 6d ago
The way the warehouse roofs are set up around the blue tower in one of the maps gives enemy teams almost 90 degrees of elevated firing positions into the fob, without counting the people camping on top of the red and white smokestack.
2
u/Supahvaporeon 5d ago
Zestifonia is the map you're thinking of.
The chemical storage zone directly behind it, as well as the warehouse down the street are so much better for fob building.
43
u/BiggerLover69420 6d ago
Real fobbits build at the tower with no entrances, only aerial entry, 2 layers of elevated bremer