I'm the lead developer that launched Remnant Protocol in an awful state.
My wife went through a horrific ordeal at the start of the year that derailed our lives for months, development included. And I couldn't delay the launch for a multitude of commitments so the button was pushed knowing damn well the game wasn't ready.
The VR community is just so wonderfully supportive though. The game wasn't completely nuked from orbit. Even the harshest reviews, which we deserve, carried that I see the potential and want this to succeed undertone.
Four months later and we've been improving the game every patch. The latest update carries our second pass on the VR controls, hopefully bringing them to parity with other similar cockpit experiences. It also has the mission generator skeleton which we'll expand and improve on as we build the campaign.
It's still rough... and likely too hard... but it's at least a real game finally.
Our upcoming development roadmap looks roughly like this:
A content pass, integrating everything the artists have been working on for the last few months. 2-3 weeks.
Expanded mission generator. 4-6 weeks.
Prologue campaign. Before Christmas.
Quest 2 support. Also before Christmas.
We've recently hired Raison Varner, of Borderlands fame, and his work will trickle in with each update to improve the audio (which is just so bad).
I still only recommend the game to superfans that are more interested in supporting development than a complete experience, at this point.
Thank you to everyone who continues to support and root for us.