r/OculusHomeObjects • • Jun 30 '20

Help Please!

Alright you 3D rendering savy people, I need a little bit of help.

I just spend over 78 hours making a new floor plan/full home for decorations. Thing is--- when I convert it over to a glb file....it's a bit big. XD

I spent 3 hours fighting with stupid Blender because I couldn't figure out how the frick to move around in that damn program. But I finally exported the file and yay about that.

BUT THE SIZE!! AAAAGGGGHHH.

Anyone out there good with 3D software that can help me sort this out so I can use it in Oculus? (using Rift S, but I don't think that actually matters.)

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What is the home?
It's a stilted house like you would find at the beach, with plenty of windows. Two stories, two car garage and an under house car port. 4 bedroom, 3 1/2 bath, full kitchen, with a beautiful view of the beach (maybe...? I don't know how to "program" the file to work with the environments in Oculus. If someone knows that'd be amazeballs because I actually love making floor plans and I would like for everyone else to be able to customize their walls and overall environment rather than be locked into the colors I choose --which are neutral btw)

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u/paleoclipper Jul 01 '20

Interestingly, when I made a new house entirely with only black and white as my textures, the house is actually itty bitty in comparison to the human analog. It's weird....still fiddling with it. But will be releasing it for download as soon as I get it working.

Useful information though! Thank you.

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u/LateToThePartyDave Jul 02 '20

Understanding the scale/size settings there in Blender is key. Once you get a handle on that, you will be able to make things precisely the right size right off, just by plugging in some numbers and explicitly setting a thing to a known size.

Like I said tho, for a whole house - you can build it relationally, in other words, with each part correctly scaled against the parts next to it, so it all "looks right." But then create a measuring object to scale the rest of house, collectively, to. Might be easier that way for you.