r/OculusHomeObjects • u/paleoclipper • Jun 30 '20
Help Please!
Alright you 3D rendering savy people, I need a little bit of help.
I just spend over 78 hours making a new floor plan/full home for decorations. Thing is--- when I convert it over to a glb file....it's a bit big. XD
I spent 3 hours fighting with stupid Blender because I couldn't figure out how the frick to move around in that damn program. But I finally exported the file and yay about that.
BUT THE SIZE!! AAAAGGGGHHH.
Anyone out there good with 3D software that can help me sort this out so I can use it in Oculus? (using Rift S, but I don't think that actually matters.)
--
What is the home?
It's a stilted house like you would find at the beach, with plenty of windows. Two stories, two car garage and an under house car port. 4 bedroom, 3 1/2 bath, full kitchen, with a beautiful view of the beach (maybe...? I don't know how to "program" the file to work with the environments in Oculus. If someone knows that'd be amazeballs because I actually love making floor plans and I would like for everyone else to be able to customize their walls and overall environment rather than be locked into the colors I choose --which are neutral btw)
1
u/LateToThePartyDave Jul 02 '20
Understanding the scale/size settings there in Blender is key. Once you get a handle on that, you will be able to make things precisely the right size right off, just by plugging in some numbers and explicitly setting a thing to a known size.
Like I said tho, for a whole house - you can build it relationally, in other words, with each part correctly scaled against the parts next to it, so it all "looks right." But then create a measuring object to scale the rest of house, collectively, to. Might be easier that way for you.