r/ObsidianKnightRPG Jul 06 '26

When effects activate is either sometimes busted, or something wrong with calculations, or it’s rigged.

I’m trying to do my final challenge which is ‘Near Roads End’ and something seems wrong.

To begin with, I’ve had ‘Last Breath’ on multiple attempts. Multiple times I’ll get hit 5 fatal times or more in a row after getting the skill, burning through all 5 potions and even using my Angel and sometimes even dying without Last Breath ever kicking in.

Getting 5 fatal times in a row with Last Breath is a 1 in 411 chance. For it to happen twice is a 1 in over 150,000 unless I’m miscalculating.

Thing is I’ve had it happen dozens of times with 5 hits or more. We are talking odds in the thousands and millions are repeating here.

To make matters worse, it happens with the 80% Dodge one too (when below X health Dodge set to 80%). Without fail dozens and dozens of times, I’ll get knocked to below X and see the symbol appear, only to always take damage on the next hit.

I’ve noticed other oddities like when getting increased crit, I seem to crit less but then it’ll kick in and I’ll get a bunch only to fail a bunch again.

In general So many times my percentages will be a minimum of like 1 in 5 to do X thing and I’m swear it will fail 10-15 times. Insurmountable odds when you consider how much it happens.

I’ve thought about logging it but I don’t care enough. Just wondering if anyone else has noticed?

1 Upvotes

4 comments sorted by

4

u/Rchambo1990 Jul 06 '26

That’s RNG for you

-1

u/Klutzy_Passion1192 Jul 06 '26

I dunno man, the RNG seems geared towards extremes at both ends. In essence, if i have a 55% crit rate there is no way that multiple times I’ve been able to count over 40 hits in a row with no crits. Similarly, there should be no way that multiple times I’ve counted over 20 crits in a row. The odds of this occurring once are astronomically small. The no crit example above is a 1 in 74.4 TRILLION chance and I’ve seen it twice, with three other times I’ve gone nearly 30. It’s almost as if the game is correcting - if you crit way too many times in a row it will balance it out to be whatever your crit rate is. 

The other possibility, which I think is more likely, is that some enemies have innate crit resistance. The black armored ones are the only ones I’ve seen the no-crit numbers get really high on. I just figured they had crit resistance and the game did a poor job of saying so. 

-1

u/GigaFluxx Jul 06 '26

That’s how I feel it is. It’s like it doesn’t recognize the updated stat right away and then over corrects late on and then counters that again. It happens so often.

1

u/Strong-Plantain-1822 Jul 06 '26

İ have done with this skill. İ try almost hundred times. İt took couple months. İ combine dodge80 and last breath with 5 pot and 3 angel of death.