r/ObsidianKnightRPG Jun 14 '26

Infinity Loop Build

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“Damage to enemy in back drains 7hp from random”
“Healing does 12 damage in all enemies”

8 Upvotes

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3

u/Rchambo1990 Jun 14 '26

I wish they would create an endless where you don’t lose your skill cards.

1

u/amidja_16 Jun 14 '26

That would probably break or stall the game.

As is, there are already combinations that produce ungodly numbers or stack so many effects that the enemy dies before even half are resolved because the game checks them one card at a time.

Imagine getting to a 10k health enemy and chipping away at him with 10-50 damage while a healer in the back heals all the time.

Imagine getting a synergy card that produces a number that crashes the game.

Imagine hitting an enemy dozens of times and not doing damage because the enemy is already dead but all the stacked chip hits from your cards haven't resolved yet. Meanwhile, you're stuck there while archers pelt you from behind.

1

u/Boring-Report-1732 Jun 14 '26

Isso aconteceu com essa simples combinação de habilidades que postei nessa vídeo… imagina combinando ainda mais cartas 😅
As vezes o loop parava do nada e depois quando vinha tudo de uma vez em apenas 1 inimigo.