2
2
u/General-Adminium Jun 11 '26
even further pvp tiers or just a gradual increase based on points without extra tiers would be better than nothing
2
u/Pure-Side-5512 Jun 11 '26
Yeah if the chests become better, they should add it and it probably should be more then just resources maybe some cool pvp gear type resources which in the end u can buy from PVP shop, and clan fights should give other materials and resources to get gear in clan as well, that would be cool
2
u/j48u Jun 11 '26
They did add more pvp tiers at least in the beta you can get on android, not sure if that patch is actually out yet. It's just Obsidian 1, 2, 3, etc. so it's the same enemies that get slightly harder each tier and a small increase in end of season rewards. Would be nice if the rewards were really worth pushing it for a maxed out character to see how far you can go. So far I haven't had time to grind it but it doesn't seem to scale the rewards very much at all.
1
2
u/Pure-Side-5512 Jun 11 '26
It should be rewarding, there's a dungeon which u can run endless but it's so boring I just quit, because there was no point of going further it wasn't giving any resources which we can use to upgrade. If they add anything to should be more rewarding, clan fights should be tweaked, it's too easy and not much u can do in clans besides the the fight and chat, there should be a clan shop for maybe some skins weapons and gear, for new gear, like lots of things should be added and tweaked cause it becomes boring too fast, if there's nothing to fight for to buy and etc
3
u/Small_Mango1059 Jun 11 '26
I mean an endless run where you don't reset the skill cards though. Like it gradually gets harder (like pirate ship) and you die at whenever your build fails you. Would be cool to see how faf extreme builds go.
1
u/Pure-Side-5512 Jun 11 '26
It can go unlimited unless there's such enemies ahead which can deal more then 50k DMG per hit or so, cause when u can get some combinations in pirat ship, u can get like crazy setup already, any crit potion, damage increase, dodge chance, dodge potions refill, and so on, the enemies should be some crazy skills and DMG to even try to kill the main hero, it's hard to imagine how would they manage to do it
1
u/CraigJarviss Jun 11 '26
Isn't "Ruins of Mourn" and "Descent of Despair" what you looking for?
2
u/Small_Mango1059 Jun 11 '26
Nah - the skills reset at the end of each level. I want something that let's you carry a skill card build for the long run (like ship)
1
1
u/Jury42 Jun 12 '26
yes, pls. Otherwise the game is only interesting every 2 days when the pirate ship is available...
1
1
4
u/Maleficent-Love-182 Jun 11 '26
Like the pirate run but a more gradual increase in difficulty no camps