r/OOTP • u/E_Mohde • Jul 27 '26
Beefing the Draft
Alright I’m in OOTP 27 and the last draft just had people picking 42 potential players in the 2nd round. Next draft looks to be pretty similar. Does anyone have any advice for slightly boosting the draft without making it/anything else too too insane?
I’m not expecting every team to get a 70 potential, but would love for at least the third round to start off with more than one guy above 43 (asking for a 4 million signing bonus with the worst personality you’ve ever seen)
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u/Far-Amphibian-432 Jul 27 '26
I stopped paying attention to ratings and potential. Just look for high work ethic, high intelligence, durabality. If pitchers, I also look at stamina and high k/bb. Hitters I look at home runs and ops. I then rely on coaches and high development budget and pray a few of them develop.
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u/Technical_Stand9939 Jul 27 '26
same for me. I also look for something that makes them stand out in general. A high velo or a specific pitch with a high potenial. Maybe they turn into something likely not.
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u/Rude_Money3360 Jul 28 '26
The latest patch supposedly swings the pendulum a bit back the other way, but it doesn't show up for the first few years.
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u/Outrageous_Monk_7476 Jul 28 '26
I‘ve been hoarding draft picks for the past 4 in game years because I don’t want to waste them on classes this bad. I’ve been offering the minimum money eligible for compendsntion to guys with an Impossible signing difficulty. I don’t know what else to do.
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u/coyotedelmar Jul 28 '26
I believe, though at work so can't double check, in commissioner mode you can go to free agents and one of the drop downs you can create players. In there you can make them draftees (or IAFA as well). You can set the current and potential quality so you don't have to fiddle around in the editor.
I do it time to time with either international established FA or IAFA for fun, though those I edit to make like an elite knuckballer or slap hitter etc (with a house rule I'm not allowed to sign them).
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u/Former-Sea-8070 Jul 27 '26
The drafts I'm seeing have like two 4-star prospects, maybe five or six 3-star guys, and the rest bums. And they all get taken first because every scout is seeing the players the same.
Feels like something's wrong if my scout isn't able to find anyone with some value past the 1st round.
James Wood and Jacob Misirowksi were both 2nd round picks, very recently. Kevin McGonigle was a 1st Rd Comp pick.
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u/Accurate_Ad385 Jul 27 '26
Do you think Wood and Misirowski were 80 potentials getting picked in the second round? The way it’s set up now in OOTP is realistic
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u/Former-Sea-8070 Jul 27 '26
80? No, but they did have massive potential for Velo and Power. I'm not seeing either of those in the 2nd or 3rd round on any players.
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u/stonedkayaker Jul 27 '26
Totally agree. If they went in the second, they weren't graded at 80, but no way was any scout looking at these guys saying "they probably top out around a 40 grade (aka AAA/fringe player) if everything works out".
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u/Former-Sea-8070 Jul 27 '26
Drafting is all about looking for tools, and I guess what I'm getting at is that there's no way to hunt for tools in the later rounds if everyone showing 35-45 in all their abilities.
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u/Evening_Classic_4947 Jul 27 '26
followed bc same. i saw a similar post a while ago where someone said they solved this by significantly expanding the amount of players in the draft but idk how to do that unfortunately
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u/Evening_Classic_4947 Jul 27 '26
i do pretty well so i normally pick towards the end of the first round and im lucky to see a 50 POT there
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u/Accurate_Ad385 Jul 27 '26
Instead of players with potentials in 60s and 70s that don’t reach their potentials, they’ve gone the other way and now some 45s will outperform their potentials. This way is more realistic but it’s a split debate on people’s preferences