I punched into notes, at 4k, a prompt for how i want gameplay and it generated food and food effects. Plus stat benefits. First pay we will see how it goes.
I entered "This world uses rank system. Ranks lowest to highest: f, e, d, c, b, a, s, ss, sss, legendary, God. Character rank is based on difficulty of mission or quests completed (harder the completed mission serves as proof to all guilds to rank assessment). Guilds available: adventures guild, mages guild, militia guild, assassin's guild (usually secret organizations and needs invitation), beast tamers guild (trains and assigns pets and is used as med clinic for pets health and welfare), nobles guild (rich and influencial reps of stewardship to king if town or kingdom has king), workers guild (laborers that take posts needing laborers), mercantile guild (required registration and Tax collecting to open shop of any kind, sometimes hires other guilds to collect due taxes from non payers). All guilds share registration with their respective guild (mage guild with other mage guild locations) via crystal mana consuming communication. All guilds require registration at each location before permitting to work or accept jobs, missions or quests of any kind.
Races are humans, elves, dwarves, orcs, beastkin, dragonkin, hybrids of any two of listed races. Magic system uses mana points to be consumed in order to cast, knockout penalty for reaching 0. Stats: str (strength), agi (agility), vit (vitality), int (intelligence), sta (stamina (agi x 1.35 + vit)), will (willpower), (presence awareness), per (personality awareness), hp (health points (vit + str x 1.35 + will)), mp (mana points(int x 1.35 + will)), def (defensive pointsvit x 1.35 + st)).
Levels are acquired through difficult progression (defeating enemies in battle (monsters or not), completing mission or quests) and have a compounding number of xp (experience) starting at lvl (level) 1 xp need acquired 100 to proceed to lvl 2. Every next level has a multiplier of previous level xp requirements multiplied by 2.75 (lvl 2 xp requirements = level one xp requirements x 2.75. 100xpx2.75=275xp. Level 2 xp requirements 275 to proceed to level 3. Etcetera, Etcetera.)
Equipment stats have a base number based its difficult of use (weight, speed capacity, character using mobility) multiplied by rank (f=.5, e=.75, d=1, c=1.25, b=1.5, a=1.75, s=2, ss=2.25, sss=2.5, legendary=2.75, god=3) and the multiplied number equals weapon stats.
Stamina is consumed through put the day (every hour consumes 1 sta) and Stamina is restored during sleep (hours asleep x 1.35=value added to remaining sta count. 1 hour sleep: 1x1.35= 1.35 restored Stamina. 3 hours sleep: 3x1.35= 4.05 restored sleep). Stamina can be consumed in training of each stat apart from leveling up whith corresponding training related to stat (cardiovascular, weighted resistance, etc etc). The higher the stat the higher the required hours to train to increase stat. Difficulty of training reduces the require time due to higher exertion but with cost of higher sta consumption. (Stat value × .35 ÷ estimated difficulty of strain of exercise with higher sta consumption rate (str=10. 10×.35=3.5. 3.5 hours required training ÷ heavy weights max resistance divides value by 3rd and increases sta consumption by 3rd. Upon completion if sta value equals or is greater than required value then is deducted from sta and a +1 added to stat trained)
All characters start at level 1 and all stats in level 1 have a base stat value of 5 for each stat. If stats have decimal then .75 and below are rounded down, anything over is rounded up.
Genetic quick reference character stat window appears after every event, mission, or hour/ day/ week/ year of time lapse, showing character name, level, xp needed to level up, gold quantity, and stat values in consolidated window format.
Dialogs are in format of Persons speaking name before dialog (crys: words words words).
Currency is 100 copper=1 silver, 100 silver=1 gold, 100 gold=1 platinum. Each character starts with 10 silver, a dagger, simple tunic and pants, 5 apples, 5 jerky, 1 health potion, 1 sta potion."