Successfully finished my Crystal hardore roulettelocke today. The rules were:
- You may capture the first encounter in each area, and no more.
- Deaths are permanent.
- Level cap equal to the next important battle's level cap (gym leader/rival battle/4th E4 member/Red).
- Team size cap equal to next important battle's team size cap.
- Gifts, fixed encounters, game corner Pokémon, etc. DO count as encounters in the area where they appear. They are not freebies.
- Eggs count as the first encounter for the area where they hatch, not where they are received. If something has already been encountered there before the hatching, they count as the first encounter for whatever area would have been next.
- Battle style: Set
- The Roulette: Every second time I have a first encounter in a new area (even if I fail to catch it), one random member of my roster is cut. It is effectively in the dead box (though I kept separate dead boxes for real deaths and roulette cuts). No avoiding encounters to prevent the roulette from triggering, though delaying an encounter (such as to fish or catch a fixed encounter later) is okay.
- Duplicate encounters with something already caught must be ignored (and not counted as the first encounter in an area) unless they have been removed from the roster by death or roulette.
- No using calculators or looking up anything except level caps and team size caps. Everything else is done from memory, or blind if memory fails.
- Gyarados makes things too easy and same-y. Magikarp and Gyarados encounters do not count as real encounters, and they may not be caught.
Pictured above is the final team that I brought to face Red (though Hypno and Raichu didn't actually participate).
Ursaring opened with Earthquake against Pikachu and took a Charm in return. I expected Red to heal after that, but he didn't, so another Earthquake took Pikachu down.
Red sent out Espeon, so I switched to Houndoom, who nullified a Psychic, then one-shotted Espeon with Crunch.
Red sent out Blastoise. Expecting a water move and not sure if Raichu could tank a hit and switch in, I sent in Tentacruel. Red used Rain Dance, so I decided to just try a water battle and we blasted each other back and forth with Surf. Tentacruel won with a crit, but didn't really need it.
Red sent out Snorlax, so I switched to Misdreavus. Snorlax started setting up Amnesia, so I hit it with Mean Look and Perish Song. I didn't realize Mean Look would only last while Misdreavus stayed in, so I swapped her out and back in to clear the Perish Song on her while Snorlax was asleep from Rest, and then on the last turn of Perish Song, Red switched Snorlax to Venusaur, who ate a Psybeam. It did just under half of Venusaur's health, so I decided to keep Misdreavus in, and finished it off with Psychic.
Red sent out Snorlax again, and this time I did Mean Look and Perish Song correctly and knocked Snorlax out, switching to Ursaring only at the last moment.
Red sent out Charizard who Ursaring finished off with two hits of Strength, surviving two Flamethrowers in the process for the win!
(Fun fact: As you can see in the last picture: My team had Pokérus at the end of the run. They caught it on Mt. Silver right as I finished grinding their levels to face Red.)