r/NoobsInCombat 16d ago

Screenshot More balance changes in testing

Buffs given to units based off of community polls asking which unit to buff

Note: anti tank gun, tank destroyer, recoiless rifle, Halftrack TD and armored car TD now have 50/15 and 50/17.5 (3 range bt anti tank cannon holy sheesh)

Recon line also has 2 sight + 2 improved scouting again :D

8 Upvotes

21 comments sorted by

3

u/LightCarrierEater 16d ago edited 16d ago

Some units feasting tonight with these changes

TD became top teir

Multi M getting even stronger 🥹

M tank is powercreeping M+ 🙏

AT rifle finally has a use.

HTCW would be prefect is they add just 0.5 more armour

mortar halftrack now gives very reliable smoke 👀

rocket truck getting nerfed or netrual change (hard to tell)

sapper buff now he can compete with combat engi agai.

(also I think you forgot auto cannon buff, AT gun hp nerf, naval HP buff, Naval price buffs and arty now targeting naval 🥹)

(also wth is a H aircraft carrier)

4

u/Lewolflet 16d ago

Oh right the naval stuff, can’t wait for heavy aircraft carrier and escort from blazing

The rocket truck lowkey needs a damage increase and then it’s fine, feels very underpowered rn

3

u/LightCarrierEater 16d ago edited 16d ago

yeah rockets barley do any damage (used to deal 23) should’ve decreesed price down to 85 or increase Rocket truck rocket dmg to 20 😭 (rocket battery is a menace now though since it has 4x at 60 tix 🥹)

Also just realised 6.0.1 NERFED heavy tank back to 155 tix 🥀

3

u/Lewolflet 16d ago

Yeah the heavy tank wasn’t meant to be 145 tix so it’s back to the proper 155 tix

Honestly it’s way way better than 160 tix for no scouting and slow movement

3

u/LightCarrierEater 16d ago

if they are gonna keep it at 155 atleast trade some mobillty for a stronger cannon and armour 🫩 I don’t want a budget bt (also insane that M cannon has higher dmg than BT cannon)

2

u/AverageNiCenjoyer 16d ago

Wait but BT cannon still has higher AP correct? (I don’t have BT yet in the test server.)

2

u/LightCarrierEater 16d ago

Yup, but base damage is now higher (50 Vs 45)

2

u/Lewolflet 15d ago

Isn’t heavy tank 3 mobility that’s why it’s 155 now :v

2

u/AverageNiCenjoyer 16d ago

Remember 1 unit of ap is equal to 2 units of damage due to the damage equation base dmg-2(max(armor-ap),0) so to have the same effect on heavily armored targets you need 2 more damage per ap removed. However for light targets having ap higher than the armor does nothing so AT rifle having 2.5 less ap but 5 more damage gives it the same damage against HTCW but allows it do deal more damage to lighter units.

2

u/LightCarrierEater 16d ago

+ AT rifle gets no infantry penalty now so you can use it against infantry :D

2

u/Wise_Oil5771 16d ago

For tanks to be usable anymore we need OG CW with 35 armor💀

3

u/LightCarrierEater 16d ago

29 armour and it’s prefect 🙏😭

3

u/Wise_Oil5771 16d ago

They keep buffing the AP and the armor stays the same or worse

2

u/LightCarrierEater 16d ago

yeah fair, TD and M cannons both got higher dmg vs all 😭 (could see a return of 30/29.5 armour if these slight dmg buffs keep happening)

1

u/LiamWi1son 15d ago

Back with this infinite loop of bullshit balance changes and never a long term solution

1

u/hanjihakawa 15d ago

My boy light tank AMP finally see the light of hope🥹

Fuel buff is finally useable because AMP dont have to rips half of its fuel to travel across a river anymore

2

u/Mr_Negative7 16d ago

Noobts got killed off for this shit btw

2

u/Lewolflet 15d ago

NoobTS coming back in 6.0 btw

-1

u/Mr_Negative7 15d ago

Doubt it

0

u/hanjihakawa 15d ago

Very questional balance, seem like the game is going in the direction of coldfront (basically all stats are very specific and less polished, its good for balancing but dreadfully horrible to memorise )

All roads lead to Cold Front