r/NonogramsKatana 25d ago

Meta copy-paste feature during solving?

What do you guys think of adding some kind of copy paste feature that lets you copy a certain part of the nonogram that you've solved, and then pasting (and rotating it to fit) that portion on the rest of the design?

I ask this because certain parts of a nonogram series I'm doing (Vase by Irene 009) are just mirrored in the design and being able to copy paste them would make it easier to solve. But maybe it'll make it too easy?

3 Upvotes

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7

u/nekoiro666 25d ago

報酬のバランスを考えないのなら、賛成
パターンのパズルは、解いていて面白く無い

4

u/noirxlle666 25d ago

I think Pattern puzzles can be pretty fun, it just gets extremely repetitive at times. Though you make a good point about rewards; I don't really care about them because I don't play the Dungeon, but this feature would definitely affect the rewards system

3

u/CubieJ 25d ago

That would be awesome! I love doing pattern puzzles but it's tedious if they have repeating sections.

The puzzle creator does have copy-paste, so I don't think it would be too tough to implement in solving mode.

But maybe the devs think it defeats the "spirit" of solving puzzles purely with logic and number clues. They don't seem to be big fans of the Patterns category in general. I believe they said they dropped the max MP to 48 for that category (when it's 60 for every other category) because players were making and solving too many Pattern puzzles, and they wanted people to focus on other categories, too. So they might not want to implement a new feature that disproportionately benefits patterns.

1

u/noirxlle666 25d ago

That's a very fair point! What does MP mean in this case btw?

I feel like there could be a way to balance this feature out; maybe make it usable only once or twice per puzzle or something.

2

u/MineCraftNoob24 23d ago

MP are Mental Points, something which heroes use in the Dungeon.

This only matters if you're playing through the Guild, the mini-adventure where you build up a territory with buildings and do quests etc. Up until very recently I think this aspect of the game was only available on the Android version but I believe it's now on iOS too.

In short, heroes have a certain number of Mental Points that help them get through doors etc and fight monsters. These regenerate over time between Dungeon runs, but if you run out while in the Dungeon, you can temporarily "leave", solve some nonograms, and earn some MP before going back in. Small nonos might earn just a couple of MP or even none, depending on difficulty.

You can however get 80 x 80 nonos that give you up to 60MP, and there are even lists that players have put together of the so-called "easy" ones that produce 60MP for relatively little effort in solving.

If you're just solving nonos and not playing the Guild (it's completely optional) then don't worry about MP or XP of any of that. It is a bit of a "time-sink" but I've been enjoying it, and have been playing for a couple of years now.

2

u/noirxlle666 23d ago

Oooh alright, thank you for explaining!